Breakoffice
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Re: Breakoffice
Posted by Supa on Wed Aug 24th at 4:35pm 2005


Hello,

I have been playing allot of MoonQuake's de_thematrix and was inspired by his office scene to make this map. It is a three story breakable office building.

An interesting technical features of this map is cascading breakables.
Shoot a window and it breaks, break the wall that supports the window and they both break. Same for cubicles and the floors beneath them.

Let me know what you think.

Supa




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Re: Breakoffice
Posted by Junkyard God on Wed Aug 24th at 5:28pm 2005


try using some exciting textures / less blocky shapes, it looks very boring and undetailed.

it's something most people could make for half life 1.




Hell, is an half-filled auditorium



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Re: Breakoffice
Posted by Myrk- on Wed Aug 24th at 6:15pm 2005


Looks like a good start, but don't stop! Keep adding detail and improving the map.


-[Better to be Honest than Kind]-



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Re: Breakoffice
Posted by rs6 on Wed Aug 24th at 8:37pm 2005


work on the lighting too. It looks too bright and too white.



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Re: Breakoffice
Posted by Junkyard God on Thu Aug 25th at 1:08pm 2005


also try adding a 3d skybox, that realy imroves the atmpsphere of the map


Hell, is an half-filled auditorium



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Re: Breakoffice
Posted by Myrk- on Thu Aug 25th at 1:42pm 2005


And the door looks 2 stories tall come to think of it.


-[Better to be Honest than Kind]-




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