Posted by devil_monkey471 on Fri Aug 26th at 3:33pm 2005
For a better description and more info, as well as screens check out the map page: http://www.snarkpit.net/maps.php?map=2238
I'm basically looking for people willing to try it out on their server or something, play around with a bunch of people and see how it goes. Bots can be a problem as they all immediately gravitate down into the car garage, the Ts not liking to take the alternate route inside, and the CTs not taking the vents at all. Bot play is possible, but doesn't show what can be done with the level.
If you get a server up please post the ip so I can join in if possible.
Obviously leave any suggestions here, but remember what problems I have already outlines on the map page.
Thanks for your support/criticism!
Posted by Tracer Bullet on Fri Aug 26th at 4:06pm 2005
Looks Damn nice to me. It feels like a real office building.
The main thing you need to work on is lighting. There is nothing terribly wrong with the character of it, but many of your light sources just look odd. I'm not sure how you've constructed them or how you might want to fix them, that's just what I see. I'd also suggest more variation in the landscape outside. Most business don't settle for a flat lawn, and you shouldn't either. Try a big corporate sign with a fish pond and various other landscaping features!
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They aren?t really good for anything, but you can't help but laugh when one tumbles down the stairs.
Posted by devil_monkey471 on Fri Aug 26th at 4:20pm 2005
If you're referring to those in the room with the projector, they should be exactly the same as in the official cs_office, I don't know why they look so out of place. They do appear to be glowing though, just not giving off light. I'll look into that as well
As for landscaping, That's a good idea, and I'll do my best to make it more creative out there for the future. What do you think about the grass texture? Should I lose the one with all the little sprouts? At first I thought it look alright, and added depth, but it doesn't really fit in with the setting. Not many offices would have weeds and long grass growing in the front yard.
EDIT - I tried making some fountain thing in the front yard, but to me, it just looked tacky, like I was trying to fancy it up, and it just looked bad. I think I'm gonna leave that how it is, or perhaps add a corporate sign or something like you said.
Posted by Forceflow on Fri Aug 26th at 5:50pm 2005
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Posted by Tracer Bullet on Fri Aug 26th at 7:30pm 2005
Yup, you've got my meaning in terms of the lighting. There also seems to be a light in the last screen which has no source... bad.
In terms of the landscaping:
Yes, I think the tufts of grass look out of place, but you might go for an abandoned look which would also enable you to have more fun with the interior lighting. I.e. lots of broken light fixtures allowing you to get good light/dark contrast in areas you might not otherwise.
Most companies in suburban America have berms that front the streets to cut down on noise, and the corporate sign is usually a massive concrete thing which is situated on it's own little artificial hill with flowers, bushes etc. surrounding it. These things are indeed tacky as hell, but it would be realistic! If you go for the abandoned look, you could have the sign cracked, with dead bushes and weeds everywhere. Maybe a dry fish-pond with lots of debris in it... I dono.
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They aren?t really good for anything, but you can't help but laugh when one tumbles down the stairs.
Posted by devil_monkey471 on Fri Aug 26th at 9:15pm 2005
I'm listing the changes in the description so you can see what I've done differently.
Posted by ReNo on Fri Aug 26th at 10:54pm 2005
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Posted by devil_monkey471 on Fri Aug 26th at 11:15pm 2005
Please check the map page itself to see the list of changes I've incorporated already.
Posted by satchmo on Sat Aug 27th at 1:34am 2005
Pretty darn good for a first try. I like the architecture and the layout--it looks great for facilitating gameplay. The outdoor and indoor areas are connected with windows, and that's perfect for good sniping. ![]()
You have lots of models, but some overlays would enhance the map even more.
Too bad that I don't play CS, otherwise I think I'll enjoy this map very much.
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Posted by devil_monkey471 on Sat Aug 27th at 1:35am 2005
Gameplay's definitely my main focus.
Posted by Coestar on Sun Aug 28th at 3:37am 2005
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Posted by MisterBister on Tue Aug 30th at 2:30pm 2005
My first map looked like... Erhm lets not talk about that, ok? =).
I would try to use more detailed textures if possible and try to make the lighting look a bit more interesting.
I would make the lighting look like dawn or night, simply because it is alot more easier to create a cool atmosphere during that period of the day.
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Posted by devil_monkey471 on Wed Aug 31st at 2:39pm 2005
Thanks for your time guys.
Posted by devil_monkey471 on Mon Sep 5th at 9:45pm 2005
Still looking for advice on this.
Posted by devil_monkey471 on Wed Sep 7th at 9:51pm 2005
Posted by Trapt on Thu Sep 8th at 7:12am 2005
Judgin' by the screenshots, it looks pretty nice. I'll go through them one by one and tell you what I think.
Screen 1:
Looks pretty nice. Architecture seems quite good. Only a couple things which I think need work. The terrain is really flat, and it comes accross as pretty boring. The fence down the end looks fairly simple and boring too, it could do with some extra detail.
Screen 2:
Meh. It's alright, but the lighting is awfully boring and repetitive and the shot doesn't seem too interesting. Your architecture seems a little strange too. I've never quite seen anything similar to it in real life. Also, it could do with some.... stuff. It seems really empty and boring. Bomb sites should be interesting.
Screen 3:
Looks nice. Apart from the fact that it's filled with props. A little extra brushwork detail rather than relying on props would be good. Also, one side of the stairs has a fence, the other doesn't. It looks a bit odd. Perhaps the floor next to the stairs needs a little trim texture (like on the stairs themselves) or maybe you could fence it off like the other side. Apart from that, it looks great.
Screen 4:
Most obvious thing is the purple checkerboard. Somebody is missing a texture!
Screen 5:
Looks nice, I guess. Once again, you are relying on props for detail. I guess it doesn't matter too much though, since it's a nice clean office theme, and you haven't overloaded the place with props.
Overall, it seems pretty decent. It needs a little work to make it an excellent map, but it IS pretty good right now.
Posted by devil_monkey471 on Fri Sep 9th at 3:54am 2005
Ideas are always welcome. I've compiled another beta, so perhaps I'll switch up the links and post new screens soon.
It still needs more variation out front, but I think the insides are much improved.
I'll take your ideas into consideration next time I boot up hammer.
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