trap_catacombs
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Re: trap_catacombs
Posted by Dash on Mon Sep 5th at 5:29pm 2005


Well well, I've been away from the SnarkPit for a while, and I made some maps while I was away! I have quite a few coming in, most of them are experimental maps, but this one is one of my most 'successful'.

I've had a few servers playing this one and had nice feedback from players. I know the map isn't super esthetically pleasing, but the concept is what matters. I have more of these on the way, along with nicer looks. Any feedback, trap ideas are great! I'd love to make a sequel.




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Re: trap_catacombs
Posted by Crono on Mon Sep 5th at 9:00pm 2005


This isn't really a comment on your map, but I've never understood why a lot of people who make maps and say they want improvement only want to make another map ... why not change this map until it's good? Because, even if you have a good layout, that doesn't mean your map is anywhere near "done", especially if you plan on making a sequel map. Just fix this one ... you have a head start.

Anyway, I can't really tell what the map looks like from those screenshots and I'm not going to download it and runaround without some initial insentive.

Don't take any of this the wrong way.



Blame it on Microsoft, God does.



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Re: trap_catacombs
Posted by devil_monkey471 on Mon Sep 5th at 9:43pm 2005


The screen is a little... dark. Try adding some lights?

I'm not gonna d/l either, at least right now.




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Re: trap_catacombs
Posted by Dash on Tue Sep 6th at 12:51pm 2005


Err, ok? That's just weird comments. First, you say the map is dark (hm, *cough*catacombs*cough*) and second, you're throwing me some stuff about how I should make this one better lalala. Actually, this map is already on rotation on many servers, I was just putting it here to get ideas for a sequel, as this one IS ALREADY good, but since not everyone could agree on that, I posted it here for continuation of amelioration. Too bad you guys didn't catch that and though "your valuable time" is so much more important, considering this is a mapping community where everybody takes part, right?



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Re: trap_catacombs
Posted by devil_monkey471 on Tue Sep 6th at 10:56pm 2005


Hey now, I didn't mean my comments in any hostile way at all. I never download other maps, as I just find I play through them once or twice and forget about them. Perhaps posting screenshots of brighter areas would help?

I didn't say the gameplay wasn't good (which I couldn't say, since I haven't played it), but from the only screenshot you've given us to go by, the entire level is black.




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Re: trap_catacombs
Posted by Madedog on Wed Sep 7th at 12:18am 2005


There.
I downloaded it.
I played it.
It sucked.
You know why?
Because it lagged.
Have you EVER thought about optimizing your maps? Eh? The map was... how do I say it now... a huge bunch of brushes. The +showbudget gave me a lots of this. Your map needs OPTIMIZATION! Ever heard of Vis? How long did it take? On Normal.
I am going to check it out more thouroughly right now to see what you made wrong but at the first sight... I wouldn't play it.

edit:

okay, I know what went wrong.
The whole thing is surrounded by a HUGE empty black box. That's the killer. Get rid of it.
Couple of leak fixes afterwards perhaps and you're good. But don't you dare leave it that way. It is normally called "lazy man skybox", only this time it is not a skybox. Anyway, get rid of it and the huge room under the main floor (yes, those things CAN go outside the world, just make sure there ain't no leaks). If you need, add a non-hollow box around them. They'll live.

We're done here.



HL2 tutorials 'n' stuff: http://madedog.pri.ee
217.159.236.34:27050 - CSS Server - Clean | koffer.ee



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Re: trap_catacombs
Posted by Crono on Wed Sep 7th at 2:49am 2005


The mapping forum is to get feedback on how to improve a map. If you just want to show it off and get comments, that's what the map's profile is for.

Also, I was pretty nice in the way I said all that to you. I could have been much harsher.

Point is, if you sit there and defend an unfinished map by saying, "it's good enough": you shouldn't really bother with this community, you will not be a nice asset, since, you can't accept criticism and will, obviously, refuse to better your own skill. Which is the entire point.

Take that as you may.



Blame it on Microsoft, God does.



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Re: trap_catacombs
Posted by Cassius on Thu Sep 8th at 12:34am 2005


You ask for any comments, and at the first dose of criticism - and a mild one, at that - you resort to telling us that you didn't need us in the first place. You seem to have had the impression that this forum, like many others, lavishes praise and welcome on anyone who decides to register. Sorry to disappoint. This forum is intended to help with works in progress - that is, to improve a map, rather than debate its faults or assets as a finished product. If you can't appreciate feedback, you waste your time by posting here.






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