My latest map, a remake of a cs map I made long ago, css_galleria, has
finally made it through all the playtesting and criticism. Here are
some screenshots and a link to Counter-Server Maps, or the direct
download from my server.
Screenshots:
http://coyote.moozer.com/~xenocide/css_galleria01.jpg
http://coyote.moozer.com/~xenocide/css_galleria02.jpg
http://coyote.moozer.com/~xenocide/css_galleria03.jpg
http://coyote.moozer.com/~xenocide/css_galleria04.jpg
Counter-Server Maps, Dl/review site:
http://www.csm2.net/view_map.php?map_id=1909
Direct Download:
http://coyote.moozer.com/~xenocide/css_galleria.zip
Background:I made this map in an attempt to have some fast paced action
in a moody environment. I wanted the setting to instill something in
the player alongside the gun battles.
A big thanks to all the forum mods and others who answered my sometimes
newbish questions so quickly. Without the answers I found in this forum
I never would have figured half this stuff out. The snarkpit above all
others had awesome tutorials and great answers to all my questions.
Thanks so much!
If you download it and try it out, please please please post a review on the counter-server maps page.
Thanks again, Xenocide_X.
P.S. Map Description:
Hostage rescue
32 spawns
3 hostages.
Nav file (bots) included
Overhead veiw included
Background: Maintenance personnel stumbled upon a well organized,
heavily armed group attempting to thieve several priceless pieces of
art from the museum. The maintenance crew alerted authorities and in
doing so were captured, and subsequently held as hostages.
Counter-Terrorists: Rescue the four hostages and/or detain the art thieves.
Terrorists: Destroy the police units and make your escape at any cost.
The authorities will doubtlessly kill you on sight, and should you be
lucky enough to be captured, your employer will ensure you never speak
again.
1
Re: css_galleria_beta
Posted by Crono on Wed Sep 14th at 7:42am 2005
Posted by Crono on Wed Sep 14th at 7:42am 2005
Looks pretty.
Blame it on Microsoft, God does.
Re: css_galleria_beta
Posted by Underdog on Thu Sep 15th at 12:09pm 2005

Underdog
member
1018 posts
102 snarkmarks
Registered: Dec 12th 2004
Location: United States
Occupation: Sales-Construction
Posted by Underdog on Thu Sep 15th at 12:09pm 2005
OMG is my connection not up to the task. 45 seconds+ for the first screen. ![]()
What I had patience to wait on looked nice. Perhaps someone could make the screens smaller.
Underdog
member
1018 posts
102 snarkmarks
Registered: Dec 12th 2004
Location: United States

Occupation: Sales-Construction
There is no history until something happens, then there is.
Re: css_galleria_beta
Posted by ReNo on Thu Sep 15th at 12:46pm 2005

ReNo
member
5457 posts
933 snarkmarks
Registered: Aug 22nd 2001
Location: Scotland
Occupation: Level Designer
Posted by ReNo on Thu Sep 15th at 12:46pm 2005
Very cool, but I get the impression that some of those spotlights are a
little too focused, a little TOO bright, and a little too white.
ReNo
member
5457 posts
933 snarkmarks
Registered: Aug 22nd 2001
Location: Scotland
Occupation: Level Designer
Re: css_galleria_beta
Posted by Gaara on Thu Sep 15th at 12:59pm 2005

Gaara
member
219 posts
22 snarkmarks
Registered: Aug 12th 2005
Location: Australia
Occupation: Freelance Gynacologist
Posted by Gaara on Thu Sep 15th at 12:59pm 2005
Nice architecture. I like the lights, although in the first picture the pillars look a little wierd to me in how they attatch to the roof, the texture seems to stick out to much colorwise.
Gaara
member
219 posts
22 snarkmarks
Registered: Aug 12th 2005
Location: Australia

Occupation: Freelance Gynacologist
Reckless disregard for childrens well being, women and nothing but utter contempt for other cultures.
1
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