Re: ER Demo 2
Posted by MisterBister on Sun Sep 18th at 9:07am 2005
As a leveldesigner i dont think theres much to add, although i think
that the textures on the walls look a bit too blank and "skratch free".
The mod sounds like a good initiative but I have hard to understand how its going to help people being better doctors.

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Re: ER Demo 2
Posted by Crono on Sun Sep 18th at 1:14pm 2005
If I'm not mistaken, the ceiling lights ... are off. And that was intentional. I believe, depending on the operation they use a specific light-source, so shadows never become an issue ... but I could be wrong.
As for the ceiling and floor textures, both look fine. Something I've noticed about Source is, if there's even the slightest evidence that there's a texture on the floor in the screen-shot ... it will probably be more prominent inside the game.
Because the ceiling and floor look very different, yet similar. Like a hospital.
But, those walls Do need more of a "texture". I think, it would benefit with some sort of cube map settings. Since, usually, there's a gloss on walls from the primer. Then again, if you're simulating a mat type of wall, that probably wont come across well.
I also agree on the handles and other objects. Whether they're world objects or models. They can be upped on the polys and smoothed out.

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Re: ER Demo 2
Posted by MisterBister on Sun Sep 18th at 6:22pm 2005
Ah, the wall looks so much better now =).

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Re: ER Demo 2
Posted by Addicted to Morphine on Sun Sep 18th at 6:36pm 2005
I agree, and the models look really good (I'm looking at the oxygen (?) tank).

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Re: ER Demo 2
Posted by Captain P on Sun Sep 18th at 7:00pm 2005
Heh, a nice idea. Wasn't this on the VERC a while ago as a newspost?
Anyway, is it mainly an operations sim or are you also planning to cover more aspects of healthcare?

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Re: ER Demo 2
Posted by Myrk- on Fri Sep 23rd at 8:28pm 2005
About time more games were used for professions. Americas army is the main big game that comes to mind.

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Re: ER Demo 2
Posted by gparent on Fri Sep 30th at 9:51pm 2005
The... 'Thing to make AI look where you want to' is info_target I beleive.
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