Hello, this is my map Daybreak. I was aiming for a photorealistic feel,
now I'm actually going to make this playable. This is currently set for
CS:S however I have been debating makign it HL2DM. Either way please
let me know what you guys think.
http://www.snarkpit.net/maps.php?map=2273
Thanks for your time.
Re: cs_daybreak
Posted by Atrocity on Sat Oct 1st at 7:55pm 2005

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Posted by Atrocity on Sat Oct 1st at 7:55pm 2005
Atrocity
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Re: cs_daybreak
Posted by Belgarion on Sat Oct 1st at 8:03pm 2005

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Posted by Belgarion on Sat Oct 1st at 8:03pm 2005
in reply to the comment you made on the map page: there's no rule that says you can't make it for all those things.
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Re: cs_daybreak
Posted by Atrocity on Sat Oct 1st at 8:28pm 2005

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Posted by Atrocity on Sat Oct 1st at 8:28pm 2005
True I'm just trying to decide what I should do first.
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Re: cs_daybreak
Posted by Andrei on Sat Oct 1st at 9:34pm 2005
Posted by Andrei on Sat Oct 1st at 9:34pm 2005
I think you should keep the fog in there but make it less dense. Oh,
and giving it a color similar to the one of the low-altitude clouds
would make it blend very well with the skybox, making it more
realistic. Other than that, it looks quite nice. I really like pics #1
and #3.
" SRC="images/smiles/icon_biggrin.gif">
Re: cs_daybreak
Posted by SpiKeRs on Sat Oct 1st at 9:42pm 2005
Posted by SpiKeRs on Sat Oct 1st at 9:42pm 2005
Looking good some nice detail, however the sandy part in pic 3 could do
with more stuff on it, some trashed vehicles, barrels etc or maybe have
some deeper water there just to break up the repetitiveness of it.
Pic 1 looks great, very colourful. However the building is a little bland, could do with more on it. Try adding a few decals to break it up.
The fog...I would keep it but make it a whole lot weaker so it only slightly mists over stuff in the distance, not turns stuff to white like your other 2 shots.
Pic 1 looks great, very colourful. However the building is a little bland, could do with more on it. Try adding a few decals to break it up.
The fog...I would keep it but make it a whole lot weaker so it only slightly mists over stuff in the distance, not turns stuff to white like your other 2 shots.
Hello there.
Re: cs_daybreak
Posted by Dark_Kilauea on Sat Oct 1st at 10:05pm 2005

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Posted by Dark_Kilauea on Sat Oct 1st at 10:05pm 2005
I personally like pic three the best, the sun and the fog work very
well together. The second pic could use some dense fog hugging
the bridge.
Good work so far, hope to see this finished.
Until Later...
Good work so far, hope to see this finished.
Until Later...
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Re: cs_daybreak
Posted by Andrei on Sat Oct 1st at 10:06pm 2005
Posted by Andrei on Sat Oct 1st at 10:06pm 2005
Oh, and I would make the screenies 800x600 next time so as not to block the whole screen.
" SRC="images/smiles/icon_smile.gif">
Re: cs_daybreak
Posted by habboi on Sat Oct 1st at 10:12pm 2005
Posted by habboi on Sat Oct 1st at 10:12pm 2005
I predict a HL2DM map and the fog should be just slightly less thick as the bridge picture shows whiteness which I think is horrible in most maps!
Your architecture is stunning and blows me away!
Re: cs_daybreak
Posted by Captain P on Sat Oct 1st at 11:20pm 2005

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Posted by Captain P on Sat Oct 1st at 11:20pm 2005
I think especially the first screenshot shows promise. The second and
third need more work and all (first too, but that one actualyl looks
good already). I'm interested to see the layout you've done for this
because the looks are probably going to be good if you continue like
this.
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Re: cs_daybreak
Posted by Atrocity on Sun Oct 2nd at 12:02am 2005

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Posted by Atrocity on Sun Oct 2nd at 12:02am 2005
Hey thanks guys. I guess since it seems to be favored the idea of it
being a DM map shall go. I have not done much layout wise because it
was orginally going to be a beauty only map. How ever the idea of
making it a DM map a few options have arised.
Should I make it like it is with 2 main layers ofr fighting perhaps put the RPG in the middle of the canal area? Or should I attempt to come up with some more to attach on to this?
What do you guys think?
Should I make it like it is with 2 main layers ofr fighting perhaps put the RPG in the middle of the canal area? Or should I attempt to come up with some more to attach on to this?
What do you guys think?
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Re: cs_daybreak
Posted by satchmo on Sun Oct 2nd at 3:10am 2005

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Posted by satchmo on Sun Oct 2nd at 3:10am 2005
In an arena this large, I would imagine a crossbow and rocket launcher
would be nice. Especially with the fog effect, it'll diminish
their fire power a bit, making it more balanced. But I bet the
sniping would be fun.
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Re: cs_daybreak
Posted by Atrocity on Sun Oct 2nd at 12:34pm 2005

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Posted by Atrocity on Sun Oct 2nd at 12:34pm 2005
Do you guys think this would make a nice arena map? I coud add more
things to hide behind, and the FPS should be perfectly fine anyways.
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Re: cs_daybreak
Posted by Captain P on Sun Oct 2nd at 1:35pm 2005

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Posted by Captain P on Sun Oct 2nd at 1:35pm 2005
I think an arena could be nice, but doing multiple area's with short
connections between them could work out better. Definitely go with the
multi-leveled idea, vertical combat is a nice thing.
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Re: cs_daybreak
Posted by Atrocity on Sun Oct 2nd at 2:34pm 2005

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Posted by Atrocity on Sun Oct 2nd at 2:34pm 2005
Well I can make this a large area, I'm just unsure what to make the
rest, meaning the areas which this would connect too. I actually have a
hallway that is suspsoed to go to a new area but I have no specfific
ideas.
Should I tie it more into the HL2 theme by adding a citidel, and some crows n stuff?
Should I tie it more into the HL2 theme by adding a citidel, and some crows n stuff?
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Re: cs_daybreak
Posted by Addicted to Morphine on Sun Oct 2nd at 3:04pm 2005
Posted by Addicted to Morphine on Sun Oct 2nd at 3:04pm 2005
I mean you could make a perfectly good HL2DM map that is arena
styled. dm_hydro was pretty much an arena. A gorgeous
arena, but an arena none the less.
I'm kind of sick of the whole HL2 theme... I'd go for something else if you could.
I'm kind of sick of the whole HL2 theme... I'd go for something else if you could.
Re: cs_daybreak
Posted by Andrei on Sun Oct 2nd at 3:19pm 2005
Posted by Andrei on Sun Oct 2nd at 3:19pm 2005
I don't think the theme is that important if the map looks good and plays well.
Re: cs_daybreak
Posted by Atrocity on Sun Oct 2nd at 3:49pm 2005

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Posted by Atrocity on Sun Oct 2nd at 3:49pm 2005
Good call morphine, well I will add the fog back into the map, try
changing it to the color of the low lying clouds that are mixed with
the sun to see if I can get a golden like fog going. "Like the orangish
fog on the canals at the end" and then start some weapon placement and
spawn placement, and then work on getting all these CS textures
converted over to HL2DM, and hopefully we can have somekind of beta
test soon.
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Re: cs_daybreak
Posted by habboi on Mon Oct 3rd at 3:47pm 2005
Posted by habboi on Mon Oct 3rd at 3:47pm 2005
When i saw it I didn't see a HL2 theme! It looks different for sure!
Ok a DM is good!
Work on the Z axis and if you want interest then add a trap where the RPG is to add shock and it makes it worth getting...
E.g. if I placed it on a far island I would put a crossbow nearby for others to shoot!
Or maybe i'd have pirahna waters...
Re: cs_daybreak
Posted by Myrk- on Mon Oct 3rd at 4:53pm 2005

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Posted by Myrk- on Mon Oct 3rd at 4:53pm 2005
Well from the images the cloud fog looks sweet, but I know it'll be different in game. Looks good, but bit too HL2 SP type.
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Re: cs_daybreak
Posted by BlisTer on Mon Oct 3rd at 5:10pm 2005
Posted by BlisTer on Mon Oct 3rd at 5:10pm 2005
? quoting Myrk-
bit too HL2 SP type.
i agree. 3rd shot could do with a different color somewhere to break up the grey/brown. otherwise it looks great.
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