cs_daybreak
Post Reply
Quote
Re: cs_daybreak
Posted by Atrocity on Sat Oct 1st at 7:55pm 2005


Hello, this is my map Daybreak. I was aiming for a photorealistic feel, now I'm actually going to make this playable. This is currently set for CS:S however I have been debating makign it HL2DM. Either way please let me know what you guys think.

http://www.snarkpit.net/maps.php?map=2273

Thanks for your time.




Quote
Re: cs_daybreak
Posted by Belgarion on Sat Oct 1st at 8:03pm 2005


in reply to the comment you made on the map page: there's no rule that says you can't make it for all those things.






Quote
Re: cs_daybreak
Posted by Atrocity on Sat Oct 1st at 8:28pm 2005


True I'm just trying to decide what I should do first.




Quote
Re: cs_daybreak
Posted by Andrei on Sat Oct 1st at 9:34pm 2005


I think you should keep the fog in there but make it less dense. Oh, and giving it a color similar to the one of the low-altitude clouds would make it blend very well with the skybox, making it more realistic. Other than that, it looks quite nice. I really like pics #1 and #3. <img src=" SRC="images/smiles/icon_biggrin.gif">



Quote
Re: cs_daybreak
Posted by SpiKeRs on Sat Oct 1st at 9:42pm 2005


Looking good some nice detail, however the sandy part in pic 3 could do with more stuff on it, some trashed vehicles, barrels etc or maybe have some deeper water there just to break up the repetitiveness of it.

Pic 1 looks great, very colourful. However the building is a little bland, could do with more on it. Try adding a few decals to break it up.

The fog...I would keep it but make it a whole lot weaker so it only slightly mists over stuff in the distance, not turns stuff to white like your other 2 shots.



Hello there.



Quote
Re: cs_daybreak
Posted by Dark_Kilauea on Sat Oct 1st at 10:05pm 2005


I personally like pic three the best, the sun and the fog work very well together. The second pic could use some dense fog hugging the bridge.

Good work so far, hope to see this finished.


Until Later...



Dark_Kilauea
DVS Administration
http://www.dvstudio-production.com/



Quote
Re: cs_daybreak
Posted by Andrei on Sat Oct 1st at 10:06pm 2005


Oh, and I would make the screenies 800x600 next time so as not to block the whole screen. <img src=" SRC="images/smiles/icon_smile.gif">




Quote
Re: cs_daybreak
Posted by habboi on Sat Oct 1st at 10:12pm 2005


I predict a HL2DM map and the fog should be just slightly less thick as the bridge picture shows whiteness which I think is horrible in most maps!

Your architecture is stunning and blows me away!





Quote
Re: cs_daybreak
Posted by Captain P on Sat Oct 1st at 11:20pm 2005


I think especially the first screenshot shows promise. The second and third need more work and all (first too, but that one actualyl looks good already). I'm interested to see the layout you've done for this because the looks are probably going to be good if you continue like this.






Quote
Re: cs_daybreak
Posted by Atrocity on Sun Oct 2nd at 12:02am 2005


Hey thanks guys. I guess since it seems to be favored the idea of it being a DM map shall go. I have not done much layout wise because it was orginally going to be a beauty only map. How ever the idea of making it a DM map a few options have arised.

Should I make it like it is with 2 main layers ofr fighting perhaps put the RPG in the middle of the canal area? Or should I attempt to come up with some more to attach on to this?

What do you guys think?




Quote
Re: cs_daybreak
Posted by satchmo on Sun Oct 2nd at 3:10am 2005


In an arena this large, I would imagine a crossbow and rocket launcher would be nice. Especially with the fog effect, it'll diminish their fire power a bit, making it more balanced. But I bet the sniping would be fun.



"The greatest thing you'll ever learn is just to love and be loved in return." -- Toulouse-Lautre, Moulin Rouge



Quote
Re: cs_daybreak
Posted by Atrocity on Sun Oct 2nd at 12:34pm 2005


Do you guys think this would make a nice arena map? I coud add more things to hide behind, and the FPS should be perfectly fine anyways.




Quote
Re: cs_daybreak
Posted by Captain P on Sun Oct 2nd at 1:35pm 2005


I think an arena could be nice, but doing multiple area's with short connections between them could work out better. Definitely go with the multi-leveled idea, vertical combat is a nice thing. <img src=" SRC="images/smiles/icon_smile.gif">






Quote
Re: cs_daybreak
Posted by Atrocity on Sun Oct 2nd at 2:34pm 2005


Well I can make this a large area, I'm just unsure what to make the rest, meaning the areas which this would connect too. I actually have a hallway that is suspsoed to go to a new area but I have no specfific ideas.

Should I tie it more into the HL2 theme by adding a citidel, and some crows n stuff?




Quote
Re: cs_daybreak
Posted by Addicted to Morphine on Sun Oct 2nd at 3:04pm 2005


I mean you could make a perfectly good HL2DM map that is arena styled. dm_hydro was pretty much an arena. A gorgeous arena, but an arena none the less.

I'm kind of sick of the whole HL2 theme... I'd go for something else if you could.




Quote
Re: cs_daybreak
Posted by Andrei on Sun Oct 2nd at 3:19pm 2005


I don't think the theme is that important if the map looks good and plays well.




Quote
Re: cs_daybreak
Posted by Atrocity on Sun Oct 2nd at 3:49pm 2005


Good call morphine, well I will add the fog back into the map, try changing it to the color of the low lying clouds that are mixed with the sun to see if I can get a golden like fog going. "Like the orangish fog on the canals at the end" and then start some weapon placement and spawn placement, and then work on getting all these CS textures converted over to HL2DM, and hopefully we can have somekind of beta test soon.




Quote
Re: cs_daybreak
Posted by habboi on Mon Oct 3rd at 3:47pm 2005


When i saw it I didn't see a HL2 theme! It looks different for sure!
Ok a DM is good!

Work on the Z axis and if you want interest then add a trap where the RPG is to add shock and it makes it worth getting...

E.g. if I placed it on a far island I would put a crossbow nearby for others to shoot!
Or maybe i'd have pirahna waters...





Quote
Re: cs_daybreak
Posted by Myrk- on Mon Oct 3rd at 4:53pm 2005


Well from the images the cloud fog looks sweet, but I know it'll be different in game. Looks good, but bit too HL2 SP type.


-[Better to be Honest than Kind]-



Quote
Re: cs_daybreak
Posted by BlisTer on Mon Oct 3rd at 5:10pm 2005


? quoting Myrk-
bit too HL2 SP type.

i agree. 3rd shot could do with a different color somewhere to break up the grey/brown. otherwise it looks great.




These words are my diaries screaming out loud




Post Reply