cs_daybreak
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Re: cs_daybreak
Posted by Atrocity on Mon Oct 3rd at 6:35pm 2005


Thanks for the comments, I'm actually goign to give the fog a little bit of color like the orange fog in the dusk areas of the canals. I'm thinking of like a yellowish gold color shall do.

I will work on it more tonight.




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Re: cs_daybreak
Posted by Atrocity on Wed Oct 5th at 11:42pm 2005


Update: Did some geometry work, I also removed the fog, it was not working as planned. I need ot rework a few things and add in some extra areas and get a beta ready.




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Re: cs_daybreak
Posted by MisterBister on Thu Oct 6th at 6:31am 2005


Very impressing, i can see nothing that is out of place. Just keep on going =).




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Re: cs_daybreak
Posted by Jinx on Mon Oct 10th at 11:42am 2005


Those screenies are just beautiful, keep up the good work. I suck at creating 'realistic' environments so I'm waayyy jealous lol.



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Re: cs_daybreak
Posted by Atrocity on Tue Oct 11th at 7:43pm 2005


thanks man, I don't always have that creative kick to make awesome "un-realistic" [for lack of a better word] environments. I need to continue working on that but I was summonded to fix things for my Hl2CTF levels.



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Re: cs_daybreak
Posted by Underdog on Fri Oct 14th at 12:21am 2005


? quoting Atrocity

Thanks for your time.

Hey?!?! Thats my line. <img src=" SRC="images/smiles/heee.gif">

Can I not convince you that if you cannot post decent sized screens at least post alternative screens?

377k is just asking to much and thats only screen #1.

Screen #1 looks sweet BTW, but the pages are just not worth the downloads TBH.




There is no history until something happens, then there is.



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Re: cs_daybreak
Posted by Agent Smith on Fri Oct 14th at 2:25am 2005


? quote:
I mean you could make a perfectly good HL2DM map that is arena styled. dm_hydro was pretty much an arena. A gorgeous arena, but an arena none the less.


Thank you, thank you very much <img src=" SRC="images/smiles/icon_smile.gif">.


Just by looking at the screenshots I'd have to say the fog looks ok, but still needs work. I'm hesitant to use fog in any game, simply because it can be extremely hard to get it working right. It works about the best in indoor levels in general. I'm even more hesitant to use it in HL2 because it seems to interact oddly with the sky and models. But if you could pull it off it would definately be a feat <img src=" SRC="images/smiles/icon_smile.gif">.

Also the architecture looks pretty bland and quite odd in the last two shots. The first is looking really good, and it appears that there is no fog in use in that first screenshot. Like some others have commented it looks a bit generic HL2, but its pretty hard to get away from that atm using the supplied textures and models.

I think what makes the first two shots seem odd is that they are extremely empty and the placing of the huge bridge and little sewer type area together looks kinda strange. Obviously you haven't finished that area yet, so I'm looking forward to seeing how it turns out.

Just a warning though about large outdoor areas, the HL2 enginge doesn't like them very much, particularly if there is a lot of detail. While in the singleplayer game they did some large scenes, they were constructed primarily of big static meshes and lots of displacement surfaces. You should have no problem adding the larger details, but the small stuff will kill the framerate if your not careful.

Apart from that looking good <img src=" SRC="images/smiles/icon_smile.gif">. I'm looking forward to seeing the completed map, which should give a true idea of the fog area's. Maybe you could post some updated screenies if you have some available.




Ham and Jam Contributor
http://www.hamandjam.org

'Get your stinking paws off me, you damned dirty ape!'



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Re: cs_daybreak
Posted by Atrocity on Mon Oct 17th at 5:03pm 2005


Well I have done a little geometry changes here and there and optimized somethings. I need to get some new pictures because I need to keep this thread alive, however I am being buried under my work for HL2CTF and not able to work on my HL2DM mork...... makes me kind of sad.



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Re: cs_daybreak
Posted by G.Ballblue on Mon Oct 17th at 5:16pm 2005


I can't find anything wrong with the screenshots shown -- show us an update so we can see how the maps progressing, 'cause I think everybody's pretty impressed with the screens you've been showing us :P

The map looks good, but the only thing I can think of is that the map is a bit lifeless. Since it looks as though you're debating whether or not to make it HL2 or HL2DM. Try to get a weapon sitting on the floor or something so we can get an idea of what the map will look in the future, or something.





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Re: cs_daybreak
Posted by Atrocity on Tue Nov 15th at 7:01pm 2005


Sorry I have not updated this in a while. I'm really busy because im finishing a HL2CTF map. I actually opened this the other day and decided to touch some things up. I need to get some new shots for you guys.



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Re: cs_daybreak
Posted by Belgarion on Fri Nov 18th at 7:13pm 2005


yes, you most certainly do. and finish it! I mean.. c'mon.. I"m finishing my map. ^_^






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Re: cs_daybreak
Posted by Belgarion on Sat Oct 1st at 7:28pm 2005


Oh man. Don't remove that fog. That fog looks incredible. It may not help the photo-realistic goal though, but you are certainly on the right track. Second shot in particular has that &quot;wow&quot; effect. Looks amazing. You *must* finish this.



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Re: cs_daybreak
Posted by Atrocity on Sat Oct 1st at 7:44pm 2005


HeHe, thanks man. I'm actually debating on what I want to do right now. I through about making the map just that area you see with the train and the canal, and making a HL2DM map, or I was also thinking of re-working that area into a counterstrike map. I'm not sure what to do yet so any suggestions would be fine.




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