Posted by Atrocity on Mon Oct 3rd at 6:35pm 2005
I will work on it more tonight.
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Posted by Atrocity on Wed Oct 5th at 11:42pm 2005
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Posted by MisterBister on Thu Oct 6th at 6:31am 2005
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Posted by Jinx on Mon Oct 10th at 11:42am 2005
Posted by Atrocity on Tue Oct 11th at 7:43pm 2005
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Posted by Underdog on Fri Oct 14th at 12:21am 2005
Thanks for your time.
Hey?!?! Thats my line. " SRC="images/smiles/heee.gif">
Can I not convince you that if you cannot post decent sized screens at least post alternative screens?
377k is just asking to much and thats only screen #1.
Screen #1 looks sweet BTW, but the pages are just not worth the downloads TBH.
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Posted by Agent Smith on Fri Oct 14th at 2:25am 2005
Thank you, thank you very much " SRC="images/smiles/icon_smile.gif">.
Just by looking at the screenshots I'd have to say the fog looks ok,
but still needs work. I'm hesitant to use fog in any game, simply
because it can
be extremely hard to get it working right. It works about the best in
indoor levels in general. I'm even more hesitant to use it in HL2
because it seems to interact oddly with the sky and models. But if you
could pull
it off it would definately be a feat " SRC="images/smiles/icon_smile.gif">.
Also the architecture looks pretty bland and quite odd in the last two
shots. The first is looking really good, and it appears that there is
no fog in use in that first screenshot. Like some others have commented
it looks a bit generic HL2, but its pretty hard to get away from that
atm using the supplied textures and models.
I think what makes the first two shots seem odd is that they are
extremely empty and the placing of the huge bridge and little sewer
type area together looks kinda strange. Obviously you haven't finished
that area yet, so I'm looking forward to seeing how it turns out.
Just a warning though about large outdoor areas, the HL2 enginge
doesn't like them very much, particularly if there is a lot of detail.
While in the singleplayer game they did some large scenes, they were
constructed primarily of big static meshes and lots of displacement
surfaces. You should have no problem adding the larger details, but the
small stuff will kill the framerate if your not careful.
Apart from that looking good " SRC="images/smiles/icon_smile.gif">. I'm looking forward to seeing the
completed map, which should give a true idea of the fog area's. Maybe
you could post some updated screenies if you have some available.
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Posted by Atrocity on Mon Oct 17th at 5:03pm 2005
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Posted by G.Ballblue on Mon Oct 17th at 5:16pm 2005
I can't find anything wrong with the screenshots shown -- show us an update so we can see how the maps progressing, 'cause I think everybody's pretty impressed with the screens you've been showing us ![]()
The map looks good, but the only thing I can think of is that the map is a bit lifeless. Since it looks as though you're debating whether or not to make it HL2 or HL2DM. Try to get a weapon sitting on the floor or something so we can get an idea of what the map will look in the future, or something.
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Posted by Atrocity on Tue Nov 15th at 7:01pm 2005
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Posted by Belgarion on Fri Nov 18th at 7:13pm 2005
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Posted by Belgarion on Sat Oct 1st at 7:28pm 2005
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Posted by Atrocity on Sat Oct 1st at 7:44pm 2005
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