Moody map
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Re: Moody map
Posted by Oski on Fri Oct 28th at 12:16pm 2005


This is may be my first released map. But Im doing it for practice purpose only. If i ever complete it, i see that as a bonus. If you would like to give me some critics i would appreciate it. Give me your worst.


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Re: Moody map
Posted by Underdog on Fri Oct 28th at 12:55pm 2005


The screens fail to load, either due to a slow server or the fact that they are enormous. Please check them to assure that they are as small as possible, or post some alternate ones and keep the ones you have uploaded for the others to view.




There is no history until something happens, then there is.



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Re: Moody map
Posted by Oski on Fri Oct 28th at 12:58pm 2005


That is odd. They work for me. They are not huge, i put them down to 800*640. Well, i can upload them instead then.


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Re: Moody map
Posted by Underdog on Fri Oct 28th at 1:01pm 2005


Don't alter the ones you have for me. Just post links to alternates pictures at or around 60k.

It makes no sense at all to ruin your pictures for my benefit.




There is no history until something happens, then there is.



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Re: Moody map
Posted by Oski on Fri Oct 28th at 1:02pm 2005


Its done =).

Well, the originals are here, with slightly better quality:
http://peak.sorkmos.com/bu/wee1.jpg
http://peak.sorkmos.com/bu/wee2.jpg
http://peak.sorkmos.com/bu/wee3.jpg



I know you like good music. Go to http://peak.sorkmos.com/PEAK/ and start DL. now.



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Re: Moody map
Posted by Underdog on Fri Oct 28th at 1:17pm 2005


My only comment, (other than to say thank you for the nice screens) is:

If you could put a bit more effort into the rooms. You made the prop stairways and paths look so good and natural, but you have them in such unexciting areas.

If you could bring the rooms up to the standard you have for the prop usage you would really have a nice map.

I particularly like screen #2. It shows that you put a bit of thought into how you wanted the stairway to look. The area is MUCH better in that shot than screens 1 and 3 are.

Sounds a bit like I am being a prick but, you only posted three screens and I see that thats all I can comment upon in them.




There is no history until something happens, then there is.



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Re: Moody map
Posted by Oski on Fri Oct 28th at 1:30pm 2005


Hm, how do you mean that the rooms are unexciting? Is it that it is quite empty from props/boxes/crap/decals or is it something else? Cause, ive just built the base and lighting. I wait with the most details until later.

I will confess something. The stairway and paths are not props! They are all brushes, hehe. But it hasnt affected the fps much. I got 70 fps in that screenshot with 6x antialiasing and 1280*1024 on my crappy computer with athlonxp2100+.

Youre not a prick. I like honesty.



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Re: Moody map
Posted by Underdog on Fri Oct 28th at 1:45pm 2005


You did a very,very good job on those brushes them. My congratulations.


There is no history until something happens, then there is.



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Re: Moody map
Posted by Oski on Fri Oct 28th at 2:11pm 2005


Well, thanks <img src=" SRC="images/smiles/icon_smile.gif">. But I dont really see it as a good thing.


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Re: Moody map
Posted by Captain P on Sat Oct 29th at 3:32pm 2005


It all looks very natural to me, nothing seems not to fit. Both architecture and lighting, I think the lighting is very well done.

It is, indeed, still somewhat empty. Don't speck it with all kinds of extra props on the walls and all, I think those look good and natural, you'll only waste their calm and real look. The floor is what looks most empty. Putting some objects there would be good, I think.
There's another thing and that's the purpose of this building. It looks industrial, like so many maps, but what is it meant to be specific? The generic industrial theme is getting old somewhat so if you could give it more sense of purpose that would be a good thing.






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Re: Moody map
Posted by Myrk- on Sat Oct 29th at 3:40pm 2005


Looks good- nice hanger/warehouse theme but with a futuristic tang.


-[Better to be Honest than Kind]-



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Re: Moody map
Posted by Oski on Sat Oct 29th at 5:08pm 2005


Thank you. I totally agree with your opinion about the props captain. I wont smack the walls with props. Ill just add some stuff do decrease the emptiness aorund the floors and where its needed.

I know that the warehouse theme is used alot. There is a good reason for it as well, since most mappers (like me) dont create new their own material for their maps. I dont have any tricks to make my theme stick out more than any other maps. Im just focusing on building a map with great gameplay and good fps. The theme was just a comfortable choice.



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Re: Moody map
Posted by Captain P on Sat Oct 29th at 10:22pm 2005


Yeah, I understand the theme's choice. Still, maybe you can make it stand out a bit by giving the area's a very specific looking purpose?
Well, maybe not because it's either a storage room, a generator room or something like that. Only thing I could think of to make it stand out is by adding a different area around it or such. No industrial background but a shoreline, or something more distinct than the average City17 skyline. Hard to do, so, yeah, just go for a good playing map. <img src=" SRC="images/smiles/icon_smile.gif">






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Re: Moody map
Posted by Oski on Sun Oct 30th at 1:16pm 2005


Actually, a shoreline, or some other not so commonly used theme would be cool. i havent really started with the exterior areas yet, so i can make up anything i want.


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Re: Moody map
Posted by Finger on Mon Nov 7th at 3:05am 2005


There's something about this map that I really like (well, judging from the screenshots only). You've done a great job of tying together interesting shapes with nice lighting - feels very natural and interesting.



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Re: Moody map
Posted by Oski on Tue Nov 8th at 1:25am 2005


Thank you finger. That is exactly what i have been trying to do.
I will update the screens soon, i have made some changes in that area.



I know you like good music. Go to http://peak.sorkmos.com/PEAK/ and start DL. now.




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