Holy hell on a horse-shoe I finally got around to realeasing something!
This is a gameplay beta. Nothing more, though there are a few bugs that I can't get my head around.
This map is set in a Warhammer 40,000 Imperial Hive (really big, big,
big city where everyone is crammed in like sardines), and has been
heavily inspired by the game "Inquisitor"
Story:
A small band of terrorists are trying to sneak into the Imperial
Chapheaux (The big building by the CT spawn with lots of spikes on it)
to assassinate the Governor. Fortunately the Inquisition had a few
informants inside the terrorist organisation. A squad has been sent to
intercept them, and prevent them from entering the Chapheaux.
That damned annoying bug: For some reason not all of the spikes on the Chapheaux show up. Hammer
says they're invalid solids. I've tried copying the non-invalid spikes,
if tries added new spikes. Nothing seems to work. No idea whats going
on there
Things to do:
Details and (proper) Texturing
Optimzations (its not slow or anything, but I've been playing against
bots only, and they don't take up nearly as much bandwidth and that as
a human player. I can run it smoothly with about 30 odd bots involved)
3d skybox
Make versions for the other two gameplay modes (de: terrorists trying to bomb the Imperial
Chapheaux. cs: terrorists trying to escape from the Imperial
Chapheaux with hostages - I can make that work too)
Fix up the lighting on the lower level - I think its a little too bright, though I'd like some second opinions on that matter
files.filefront.com/aim_inquisitionzip/;4303161;;/fileinfo.html
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Re: aim_inquisition
Posted by Guessmyname on Sun Oct 30th at 6:51pm 2005
Posted by Guessmyname on Sun Oct 30th at 6:51pm 2005
www.filefence.com. Free vmf hosting!
Re: aim_inquisition
Posted by Dark|Killer on Sun Oct 30th at 7:40pm 2005

Dark|Killer
member
758 posts
186 snarkmarks
Registered: Dec 22nd 2004
Location: Dubai (Middle East)
Occupation: Student
Posted by Dark|Killer on Sun Oct 30th at 7:40pm 2005
Wow
amazing map, very nice theme, i like it " SRC="images/smiles/icon_biggrin.gif">
The lighting is really nice, but the lower level as you mentioned is a little bright, but really nice idea, texturing would be hard, alot of walls there, and becarefull not screw up the fps, its a really big map..
Nice going dude " SRC="images/smiles/icon_biggrin.gif">
Dark|Killer
member
758 posts
186 snarkmarks
Registered: Dec 22nd 2004
Location: Dubai (Middle East)

Occupation: Student
.::Dark|Masta::. - One name. One legend.
Re: aim_inquisition
Posted by Addicted to Morphine on Sun Oct 30th at 8:16pm 2005
Posted by Addicted to Morphine on Sun Oct 30th at 8:16pm 2005
Looks like a really big maze... kind of like a night-time / more complex mindmaze.
Re: aim_inquisition
Posted by Gorbachev on Mon Nov 7th at 3:28am 2005
Posted by Gorbachev on Mon Nov 7th at 3:28am 2005
Neat structures, looks really rough though. Even stuff that should at
least be passable are only half finished or out of scale (ladders,
lights).
Looks similar to MGS:VR.
Looks similar to MGS:VR.
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