DM_Forest
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Re: DM_Forest
Posted by Nickelplate on Mon Oct 31st at 4:51am 2005


It's about a quarter of the way finished. I plan to put most of the elements of my other unfinished maps into it to finish off all the open maps I have.

The ground will extend a bit further on the small side of the river.

http://www.dimebowl.com/maps/forest2.zip




I tried sniffing coke, but the ice cubes kept getting stuck in my nose.
http://www.dimebowl.com



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Re: DM_Forest
Posted by Crono on Mon Oct 31st at 4:59am 2005


Screen me, man. Then we'll talk about downloading.


Blame it on Microsoft, God does.



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Re: DM_Forest
Posted by BlisTer on Mon Oct 31st at 6:38pm 2005


you know the routine m8, no pics no clicks :P




These words are my diaries screaming out loud



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Re: DM_Forest
Posted by Dark|Killer on Mon Oct 31st at 6:47pm 2005




Exactly...



.::Dark|Masta::. - One name. One legend.



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Re: DM_Forest
Posted by Nickelplate on Mon Oct 31st at 6:52pm 2005


okay, wait til I get home. I'll get you some screenehs.


I tried sniffing coke, but the ice cubes kept getting stuck in my nose.
http://www.dimebowl.com



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Re: DM_Forest
Posted by $loth on Mon Oct 31st at 7:50pm 2005


Blister, that is such a kewl pic!




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Re: DM_Forest
Posted by satchmo on Mon Oct 31st at 7:51pm 2005


Yeah, downloading without screenies require guts and some degree of foolishness.

It's like someone handing you a small white pill at a party, and say "Here. Take it".




"The greatest thing you'll ever learn is just to love and be loved in return." -- Toulouse-Lautre, Moulin Rouge



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Re: DM_Forest
Posted by Addicted to Morphine on Mon Oct 31st at 8:10pm 2005


Hahah satchmo, I don't think downloading a random map will leave you date raped and groggy in the morning.




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Re: DM_Forest
Posted by Crono on Tue Nov 1st at 2:00am 2005


I like how 11 people have already downloaded the map and and none of them has commented.

Come on, if you downloaded it: give feed back!

Get working on those screenshots.



Blame it on Microsoft, God does.



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Re: DM_Forest
Posted by Nickelplate on Tue Nov 1st at 2:30am 2005


Man, I've tried to upload them TWICE now and it's given me a big middle finger.. I will remotely link them now...




I tried sniffing coke, but the ice cubes kept getting stuck in my nose.
http://www.dimebowl.com



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Re: DM_Forest
Posted by Underdog on Tue Nov 1st at 2:56am 2005


LOL... Thats what my back yard looked like this morning when I woke up. There was a freaking monsoon event happening. Did all that rain make it up to Mountain View too?

I must confess, until you get some pictures that I can view in less than a minute I think I'll stick to the 1st one only.

Nice trees.




There is no history until something happens, then there is.



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Re: DM_Forest
Posted by Crono on Tue Nov 1st at 3:14am 2005


I know that's mostly displacements and models, but it looks good <img src=" SRC="images/smiles/icon_smile.gif">

It looks more like a cemetary than anything else at the moment though. I also doubt you could keep the models up to do an entire forrest (maybe with some very clever placements)

Keep churning, see what develops.



Blame it on Microsoft, God does.



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Re: DM_Forest
Posted by Nickelplate on Tue Nov 1st at 3:28am 2005


I've got trees rotated in every direction! It'll be good. Also, It is mostly disps and models, I know. But soon enough, I'll have the castle ruins placed and there will be a dungeon system that connects to the cave that you see. I've got some good plans.

Oh yeah.. And i also got the Alpha reversed on my whole displacement ground... so, it will have the grass sprites to liven it up..




I tried sniffing coke, but the ice cubes kept getting stuck in my nose.
http://www.dimebowl.com



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Re: DM_Forest
Posted by Dark_Kilauea on Tue Nov 1st at 4:42am 2005


So far, massively cool man. Gives me some ideas for my map...



Dark_Kilauea
DVS Administration
http://www.dvstudio-production.com/



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Re: DM_Forest
Posted by Addicted to Morphine on Tue Nov 1st at 6:37am 2005


Seems more swampy than foresty at the moment. Maybe some more hills... its all rather flat right now.




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Re: DM_Forest
Posted by ReNo on Tue Nov 1st at 12:33pm 2005


I dig the stream - very well done there. Obviously the mixed up blend material (so annoying that bug) is making things look a bit wierd, but its a good looking start. Check out screenshots of "Elder Scrolls IV: Oblivion" for ideas on making good looking forests, as theirs are awesome.






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Re: DM_Forest
Posted by MisterBister on Tue Nov 1st at 2:33pm 2005


Looks very cool. Good atmosphere, just keep going.




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Re: DM_Forest
Posted by Underdog on Tue Nov 1st at 2:39pm 2005


Either post my alternate screens links or the deals OFF!

I swear, I'll let Mephs have his way with ol' mommy.




There is no history until something happens, then there is.



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Re: DM_Forest
Posted by Andrei on Tue Nov 1st at 4:57pm 2005


Looks very seksy so far, somewhat spooky and post apocalyptic. Kinda like a forest in a biohazardous area. The borealis skybox add to this sensation. Adding the rain was a great idea too, really goes well with the over-all theme. BTW, don't do the mistake of making the whole map as dark as it looks now. Shooting blindly into the dark is anything but fun (or is it just my monitor?).




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Re: DM_Forest
Posted by Captain P on Tue Nov 1st at 6:28pm 2005


I just checked it out, and though it's indeed more swampy than foresty, it looks good. Has a nice athmosphere (but it really needs a rain sound! ).

If you want it to look more like a forest, add bushes. It lacks low to medium sized vegetation, it's trees and some grass and that's it.
I like that cave/tomb like entrance. With some candlelights or torches it could have a really spooky athmosphere.

Any idea's about the layout already, bytheway?







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