Posted by Naklajat on Fri Sep 8th at 11:11pm 2006
Naklajat
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Posted by Naklajat on Sat Sep 9th at 1:13pm 2006
That's about half of what I've got to say about this beta. The only link that works on the main index thus far is "Exploits & Lame Spots" I'll have the rest done and uploaded later today.
Naklajat
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Posted by Orpheus on Sat Sep 9th at 2:15pm 2006
I've often asked myself: "Is it laughing or candy?" with regards to "Snickers"
Very professional critique you got there Snickman... Beats my paltry attempts.
On topic:
Mr. Bister, I've pretty much said all I can. I think I've done 2 critiques on this one. You want one more?
Orpheus
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Posted by midkay on Sun Sep 10th at 8:32am 2006
I did notice a couple things that should be tweaked/fixed. One, a big debris pile in one of the outer areas of the map had one of the piles-of-debris props floating in the air. Two, you know that lift you ride on down to this small area (far off in a remote area of the map) and at the bottom of the short ride on that area there are four suit batteries in a row, and that's it? One thing about this is that the lift passes through some world geometry (on the opposite side of the suit batteries) and two, you can jump onto the ledge surrounding the "hole" near the lift - the hole where you'd jump to your death - and walk around the edge of it.
That's about it, I really love what you've done and this will most definitely be a very popular map in the near future. Excellent work.
Posted by Naklajat on Fri Sep 15th at 5:03am 2006
Naklajat
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Posted by MisterBister on Fri Sep 15th at 12:59pm 2006
Oprh: If you have already said what you felt was necessary to mention then there is no need for more.
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Posted by Addicted to Morphine on Fri Sep 15th at 1:40pm 2006
Posted by MisterBister on Mon Sep 25th at 4:59pm 2006
Thanks for the heads up. I had made a mistake while updating the links.
Sorry for not responding until now...
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Posted by poisonic on Mon Sep 25th at 9:12pm 2006
Posted by Addicted to Morphine on Mon Sep 25th at 9:22pm 2006
He had to correct me way back in the day
Posted by Junkyard God on Thu Sep 28th at 7:03am 2006
I've always read it as Blister, sorry MisterBister " SRC="images/smiles/icon_smile.gif"> Guess i'm a fool for reading everything too fast.
Just wanted to say Love the map, getting my new pc this week (already ordered) and i'll defentaly give it a go! " SRC="images/smiles/icon_biggrin.gif">
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Posted by MisterBister on Sun Oct 1st at 10:16pm 2006
Everywhere I go, someone reads it wrong.
I remember once when the leader from project hull breach wanted to hire me for his MOD, and began the e-mail with:
"Hey MBlister, I have a question for you."
I mentioned that he spelled my name wrong in my reply. Then he replied with this:
"Apologies about the name, MisterBlister, I tend to shorten peoples names as nicknames, ie I called signy, sigs."
Pretty funny i think.
I sacked his offer by the way. >=)
MisterBister is actually Swedish and means "Mister Harsh".
Most people refer to me as "Bister" over the net since nobody actually have the energy say/spell the entire name.
MisterBister
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Posted by Junkyard God on Sun Oct 1st at 10:18pm 2006
I'm not an american though.
But i'll blame the coffeshop 50 meters away.
Junkyard God
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Posted by OtZman on Tue Oct 3rd at 10:29pm 2006
...wow...beautiful...
This map looks sweet.
OtZman
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Posted by MisterBister on Wed Oct 4th at 6:49am 2006
Ive been solving most of the issues and made a compile with HDR; as I expected the map didn't work very well with HDR because of its "darkness".
I have concluded not to implement HDR in the final version.
MisterBister
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Posted by Agent Smith on Wed Oct 4th at 11:49pm 2006
Oh, and the map is incredible, awesome work Bister.
Agent Smith
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http://www.hamandjam.org
'Get your stinking paws off me, you damned dirty ape!'
Posted by oskutin on Tue Oct 17th at 7:28am 2006
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Posted by Orpheus on Sun Oct 29th at 12:57pm 2006
Spoken like a dedicated camper. " SRC="images/smiles/icon_lol.gif">
I have never, to my knowledge, misread your name MB. I tend to read slowly though. Perhaps its these speed readers who have issues. *shrugs*
Orpheus
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The best things in life, aren't things.
Posted by MisterBister on Mon Nov 6th at 8:41am 2006
Ive been working on fixing all the exploits and issues the final beta had, and i can feel that I'm very close. Ill be testing the map throughout this week and hopefully a final build will be done this weekend.
Ive also started writing article about the making of the map; since the map has about one year of development on its neck there is very much to talk about.
I'm planning on releasing the article and the map at the same time.
This probably means that the final version will be postponed a week or two for translation form Swedish to English on the article.
MisterBister
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Posted by Xlator on Sat Nov 11th at 10:55pm 2006
This map kicks arse, just in case anybody isn't clear on that.
Yes, this is the most pointless post in history.
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