Re: Dm_Cloudcity
Posted by Forceflow on Mon Nov 27th at 11:11pm 2006
One of the most impressive source maps I've seen around. Good theme, nice brushwork, lovely atmosphere. The force is strong with this one !

Forceflow
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Location: Belgium
Occupation: Engineering Student (CS)
Re: Dm_Cloudcity
Posted by Orpheus on Tue Nov 28th at 12:46pm 2006
This map has altered so much since it was first posted here. I loved the progression it made through its transitions. Some of the alterations didn't improve it much while others added gloriously.
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<br>I downloaded the final version and must confess that I am impressed with the final product. I noted a few dead ends, but nothing that should be detrimental to the game flow to any harmful point.
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<br>I also must confess that this map has the largest credit listing of any project I have ever seen. Your book keeping skills must nearly rival your stick-toitiveness on your mapping.
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<br>Sadly, the map has a downside. Its very size (unzipped) will more than likely prevent it being added to many servers. Thats sad.
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<br>/Me bows to Master MisterBister
<br>Job well done.

Orpheus
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Re: Dm_Cloudcity
Posted by reaper47 on Fri Dec 1st at 11:47am 2006
What an impressive project. And it comes with a full making-of. What a cool idea!
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<br>I _love_ the atmosphere. The cars flying in the sky. The clouds you fall into. The buildings in the distance shining through thick layers of fog.
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<br>When you started the project you said it was going to be a map to push the limits. And it does.
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<br>I only have two complaints: First, the limits are being pushed to a point where many people will suffer performance problems even with their standard video configurations. This could have been solved with more custom-prop work, although I know too well that this would take a ridiculous amount of time, it is a solvable problem.
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<br>Secondly, some of the custom textures are too bright, especially with the cubemap reflections. They sometimes don't fit with the darker HL2 palette. Also the cubemaps seem to be messed up for me. It seems they only reflect the default sky texture?
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<br>Except for that the map is an inspiration for all HL2DM mappers out there. It was for me. Thanks.

reaper47
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Location: Austria
Re: Dm_Cloudcity
Posted by Dark|Killer on Thu Dec 14th at 8:43pm 2006
This map is the BEST map I have played in ages, the theme, atmosphere, concept, sounds, lightning, texturing, all flow together perfectly...
<br>I congratulate you for the magnificent work you have achieved, and this successful map you have created ...
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<br>Well Done, You deserve more than a feedback ^^
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<br>Best Kind Regards,
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<br>ZnZ

Dark|Killer
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