Re: dm_marooned
Posted by BlisTer on Tue Dec 13th at 2:10pm 2005
i like the look of it. you managed to capture the feeling of desolation. and i love the dusk atmosphere. but i'm not sure it would provide good gameplay due to the overall open-ness and limited acces routes. players can see each-other's every move. atm it woud be suited for 1on1 or 2on2 imo. maybe make more small islands around ? maybe more rocks for cover.
keep it up!

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Re: dm_marooned
Posted by ReNo on Tue Dec 13th at 4:20pm 2005
How about some sort of elevated areas; small-ish hills with
cliffs/steep bits so you have to have to follow some gradual paths to
reach the higher ground rather than just running anywhere? Would
require making the playable area a little larger perhaps, but not to a
huge extent.

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Re: dm_marooned
Posted by Captain P on Tue Dec 13th at 5:02pm 2005
I agree so far on the looks and the gameplay with BlisTer and ReNo. For both I have some suggestions:
Visually, you've set the mood, you're tweaking the lighting and all,
but think about it... a small island in the middle of an ocean with a
shed placed on it? Feels odd to me. I'd say, add a coastline or other
islands in the 3D skybox, not too far away, so it's part of a serie of
islands or a sandbank. I assume it's a fisherman shed or such so some
specific items wouldn't be wrong. Anyway, I believe it's quite a small
island for housing or even trees. It looks like it's going to be
flooded every 12 hours, so you may want to increase it's size somewhat
or add some rocks to make it more believable.
Gameplay-wise, you could do something with elevation to provide more
visual and physical cover, but you could also choose another way. I'm
thinking of a stranded, bigger ship, which hull could provide some
extra possibilities, a deck could provide more vertical gameplay and
the inside would allow for some different routes so it's not just a
free-to-go playground. This also gives you a reason to scatter ship
debris to provide cover on the island itself.

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Re: dm_marooned
Posted by Myrk- on Tue Dec 13th at 5:49pm 2005
I was gunna make a map like this actually- just like Farcry island maps.

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Re: dm_marooned
Posted by satchmo on Tue Dec 13th at 8:10pm 2005
What about a small dock or something? It could be a smuggler's hideout, so you'll have some crates and stuff. Some rocks along the coast could provide some cover too. And a large stranded boat on one side (that hides some seriously tasty goodies, like shotgun ammo or a bunch of batteries).
And I am thinking only short-range weapons, like the shotgun and grenades and phys objects.
What about a lagoon? With the water in the center infested with leeches or something (like in Hl2). Provide multiple ways of getting across the lagoon, but just not walk straight through. With the short-range weapons, you can see the opponent, but you just can't shoot him. That should add to the tension.

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