Re: Echoe
Posted by Dietz on Fri Dec 16th at 7:14pm 2005
Looks decent... seems like you should include the new textures, detail, and building brushwork before posting, if thats not what its going to look like...

Dietz
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Re: Echoe
Posted by ReNo on Fri Dec 16th at 7:21pm 2005
I like the atmosphere, but as Crono said the buildings could really use
some work. Another issue is that most streets aren't just straight
roads with parallel buildings on either side; things like parks, bus
stops, subway entrances, public squares, restaurant/cafe seating areas,
etc... all help make a place more interesting. While it is true that
many streets, particularly in America, are perpendicular to each other
and run straight, it might be more interesting to deviate from that and
make some of them run at angles, possibly meeting each other and
providing a y-junction type point.

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Re: Echoe
Posted by Crackerjack on Fri Dec 16th at 7:36pm 2005
lol, once again this map is strictly posted for gameplay. Im not going to start making a beautiful map until i know the gameplay is going to work. Why put the time in it? Hence the repeating textures across the map and hence no sky map. There is no need for detail unless you know the map is going to work. And for the sake of all humanity i hope there are no identical buildings on one block. This will be released soon for playtesting soon, once im happy with the gameplay THEN will i start making it look good.

Crackerjack
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Re: Echoe
Posted by reaper47 on Fri Dec 16th at 8:04pm 2005
I actually like the look of it already. To be honest I don't expect
American downtown settings to be much more than big buildings with
shiny windows. Although some brighter detail spots would be nice for
the buildings on the very left and right of the screenshot.
I'm trying to get a feel for the scale. If this map is really as big as
I imagine it to be it could even need more connections. Running through a straight
street for more than 10 meters or so can be quite stressful for the
player (that bad stress you wouldn't expect from players).
A building somewhere in the middle where you can access the roof is
absolutely necessary IMHO. I would badly miss it if I'd play the map an
there wasn't one!

reaper47
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Re: Echoe
Posted by Crackerjack on Fri Dec 16th at 10:16pm 2005
Okay I will release this map tonight and its current layout for you guys to run through, there is no weapon placement yet. but I have to fix lighting in some of the areas because they are just to dark.

Crackerjack
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Re: Echoe
Posted by Dietz on Sat Dec 17th at 9:12am 2005
Assuming that we're judging the gameplay of the map by the screenshot (??), I'd say it looks to be pretty linear throughout the map. This isn't a problem in some cases where a maps' layout has some alternative method of accessing other portions of the map other than just the main hallways (you might try teleporters, varying height levels, lifts, etc. This gives the map a unique flow, which doesn't really seem to be present here, it seems like you would just constantly be chasing one another around buildings... or I suppose you could camp...

Dietz
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Re: Echoe
Posted by Crackerjack on Sat Dec 17th at 1:57pm 2005
Good points dietz... I believe I just might scap this or hold on to it for something else.... LOLZ!

Crackerjack
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