WIP / Concept Area Screenshots
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Re: WIP / Concept Area Screenshots
Posted by Orpheus on Wed Aug 16th at 12:05pm 2006


@Gwil

*whispers*
Never overwrite. Not everyone has the luxury of being here every day.

As to the images.... My first thought is, "Gwil is stuck in the same rut I am in. It looks like 5 year old architecture with HL2 textures on them"

My second thought, and the one I am going to stick by for now, The map is way to young to have any discernible input of any value so I will shut up about its architecture. Consider my first impression a reflection of my own inadequacies.





The best things in life, aren't things.



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Re: WIP / Concept Area Screenshots
Posted by Gwil on Wed Aug 16th at 2:04pm 2006


That's fine Orph, I'll agree the architecture is a little lacking and unoriginal, but that it is also too early to tell. When there is more progress, i'll be back, but I want far more before my next updates.




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Re: WIP / Concept Area Screenshots
Posted by Mr.INSANE on Fri Aug 25th at 4:15am 2006


Some images in this post have been automatically down-sized, click on them to view the full sized versions:

Well Anyways theres that reconstruct comp going on over at TWHL its for source but i figure id try my hand in classic HL1



Its not much really but it was all done in quark everything was done brush by brush and im pretty damn proud of my vertex manipulation im going to give it some more work and see if i can get a good reconstruct map

Basicly IT WAS DONE IN QUARK

Comments are much appreciated



Why Do we all have to wear these ridiculous ties



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Re: WIP / Concept Area Screenshots
Posted by reaper47 on Fri Aug 25th at 10:57am 2006


The rocks look like a good example of HL1 low polygon rock modeling. SOme height variation would be nice. I'm not sure about the tile textur at the bottom of the rails. SHouldn't that just be some dark concrete?



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Re: WIP / Concept Area Screenshots
Posted by Mr.INSANE on Sat Sep 2nd at 4:53pm 2006


Some images in this post have been automatically down-sized, click on them to view the full sized versions:

Thankyou for your reply Reaper47

I fixed up the ground added some background crap added in some power lines and gave the rocks some height variation



Sadly i dont think the map is going anywhere but i had alot of fun with it



Why Do we all have to wear these ridiculous ties



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Re: WIP / Concept Area Screenshots
Posted by G.Ballblue on Mon Sep 25th at 3:33pm 2006


I think it's got potential -- don't entirely know where you'd go with it, but keep at it image Needs some null texturing though, some of those textured areas aren't going to be seen at all. Also, do some clipping on it if you have any intention on not filling your clipping hulls image


Breaking the laws of mapping since 2003 and doing a damn fine job at it



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Re: WIP / Concept Area Screenshots
Posted by Atrocity on Wed Oct 11th at 12:12pm 2006


Some images in this post have been automatically down-sized, click on them to view the full sized versions:

Some images in this post have been automatically down-sized, click on them to view the full sized versions:

Some images in this post have been automatically down-sized, click on them to view the full sized versions:

Some images in this post have been automatically down-sized, click on them to view the full sized versions:











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Re: WIP / Concept Area Screenshots
Posted by Dark_Kilauea on Wed Oct 11th at 8:52pm 2006


Very nice.

The first thing I notice is that the ceiling looks a bit bland, made add some duct work or supports up there.



Dark_Kilauea
DVS Administration
http://www.dvstudio-production.com/



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Re: WIP / Concept Area Screenshots
Posted by Crono on Wed Oct 11th at 9:19pm 2006


I think it might benefit, in visual appeal, if the skylight windows' grates cast shadows on the floor. (through whatever means)


Blame it on Microsoft, God does.



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Re: WIP / Concept Area Screenshots
Posted by Addicted to Morphine on Wed Oct 11th at 10:15pm 2006


Maybe instead of having actual ducts or supports up on the roof (that seems pretty cliche at this point) you could use a dark texture to highlight certain areas or trim the windows.



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Re: WIP / Concept Area Screenshots
Posted by monster-man on Tue Oct 17th at 1:18pm 2006


man the map looks cool but i was wondering if u could tell me how to make a map becoz i dont know how so if u can could u add me on paul_bains@hotmail.co.uk and let me know who u are just say u will help me make a map ok mate please



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Re: WIP / Concept Area Screenshots
Posted by nooba on Thu Oct 19th at 7:34am 2006


Haven't had much time to work on my DODS map lately. But I did do a quick change from green to snow. I prefer the snow version myself. Tell me what you think.

image
image

If you don't remember what the green version looked like, here is a link, click






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Re: WIP / Concept Area Screenshots
Posted by oskutin on Sat Oct 21st at 11:01am 2006


imageWow What place! not junk city!!


R?l? se kohta paisteataan...



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Re: WIP / Concept Area Screenshots
Posted by Addicted to Morphine on Sat Oct 21st at 4:57pm 2006


Nooba, I like how the fog works in the cold map. Personally, I prefer cold maps like colmar and jagd to warm maps like argentan. I just think that the atmosphere is more interesting.



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Re: WIP / Concept Area Screenshots
Posted by nooba on Mon Oct 23rd at 12:37pm 2006


? quoting oskutin
Wow What place! not junk city!!


Not quite sure what you are trying to say there.. but thanks :P

? quoting AtM
Personally, I prefer cold maps like colmar and jagd to warm maps like argentan. I just think that the atmosphere is more interesting.


I agreee with you there <img src=" SRC="images/smiles/icon_smile.gif">






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Re: WIP / Concept Area Screenshots
Posted by G.Ballblue on Mon Oct 23rd at 3:06pm 2006


http://hlrse.net/vhe/G.Ballblue/mommamesa_uplink.zip


:P Requires DivX



Breaking the laws of mapping since 2003 and doing a damn fine job at it



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Re: WIP / Concept Area Screenshots
Posted by Captain P on Mon Oct 23rd at 8:01pm 2006


Pretty cool, nooba. I agree that this map conveys a more desolate feeling. I think it's not necessarily the snow, but more the fog and greyish colors. A temperate map with dense smoke, fires and colorless debris would feel similar, I think. Although the colorless aspect is probably because we mostly know WWII from monochrome pictures and therefore connects easier with our idea of the war. Oh well. <img src=" SRC="images/smiles/icon_smile.gif">





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Re: WIP / Concept Area Screenshots
Posted by G.Ballblue on Wed Nov 1st at 2:42am 2006


image
image
image
image
image



Breaking the laws of mapping since 2003 and doing a damn fine job at it



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Re: WIP / Concept Area Screenshots
Posted by reaper47 on Fri Nov 10th at 6:55pm 2006


G.Ballblue, I missed these but the screenshots look excellent. Very nice lighting and snow effects.





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Re: WIP / Concept Area Screenshots
Posted by $loth on Thu Nov 16th at 8:24am 2006


Hey all,

got a few pics here from a WIP , an fy map based around a small trainstation:






The area in the second pic looks bare at the moment, haven't started that area really but it will be the T spawn. I'm hoping to make this so that it doesn't look boxed in, with viewable streets from the area in the first picture.





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