Re: WIP / Concept Area Screenshots
Posted by Enforcer on Sat Sep 19th at 7:25pm 2009
It's for half life: source/half-life 2, as I said, the textures which you see will be remade (some already are) with bump and specular maps.

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Re: WIP / Concept Area Screenshots
Posted by Riven on Sat Sep 19th at 8:46pm 2009
ah, finally a mod for half-life source! (a reason to buy it now :P)
When you say the textures will be remade from scratch with bump and specular, does that mean you will be creating an all new texture pallet for this mod? or just bump and specular versions of the existing (huge) texture pallet? either way that's a lot of work! Good luck!

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Re: WIP / Concept Area Screenshots
Posted by Enforcer on Sat Sep 19th at 9:23pm 2009
Well, since it wouldn't be legal to use half life textures in a Half-Life 2 mod, we have to actually remake them, but that's fine, because we can have higher resolution textures.
It's not so much work, we will only remake the textures that we use, and have new ones also.
So this mod will be available for both Half-life 2 and Half-life: Source. And thanks!

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Re: WIP / Concept Area Screenshots
Posted by Enforcer on Sat Sep 19th at 11:59pm 2009
Are you sure? I was told otherwise by someone else.
Surely they would need to own Half-life or half-life source if content from our mod contains half-life textures/enemies/weapons?

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Re: WIP / Concept Area Screenshots
Posted by Le Chief on Mon Sep 21st at 5:09am 2009
I was typing a reply to this thread but I was at school and the computer I was working on got the blue screen of death so I'm going to write the post again briefly in point form:
- I don't remember this thread or posting those screenshots.
- Thanks for that reaper, I'll keep it in mind.
- Enforcer, I don't like the lighting. You have great contrast in your lighting (pitch black ceilings in supposedly bright rooms for example), it's unrealistic and not attractive imo. Light your spaces more diffusely, stop using spot lights for every light seemingly or increase light bounce.

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Re: WIP / Concept Area Screenshots
Posted by Enforcer on Mon Sep 21st at 11:42am 2009
Late edit: This problem is as a result of a leak in my map, but I have no idea where to start looking for that bastard.

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Re: WIP / Concept Area Screenshots
Posted by Le Chief on Mon Sep 21st at 11:47am 2009
After you've compiled your map (dosen't matter with or without vis and rad, just a finished compile) go into the hammer toolbar: map > load pointfile. Then find and follow the red line and it will show you where there leak is.
That space is lit much better now, would you agree?

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Re: WIP / Concept Area Screenshots
Posted by reaper47 on Fri Sep 25th at 11:18pm 2009
Looks nice. If you get those super-sharp shadows by turning up light-patches resolution incredibly high, realize this will increase your compile times and BSP file sizes by a factor of 20 or more. You might want to turn them down a little.

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