WIP / Concept Area Screenshots
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Re: WIP / Concept Area Screenshots
Posted by reaper47 on Sat Sep 26th at 4:19pm 2009


Quoting Enforcer
Yes, but i do not mind longer compile times for quality lighting, when it's finished it's finished. smiley


Compile times are your decision... but I just warn you about people looking at a 500 MB file for 3 levels and just skip it because of size. I mean yea, it's less of an issue in the day of 100Mbit DSL. But don't underestimate it. Just a tip.




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Re: WIP / Concept Area Screenshots
Posted by Enforcer on Sat Sep 26th at 4:39pm 2009


I have tested super high lighting detail in a really big map, and at most it was around 60 mb (i think), 3 levels would never accumulate to that much but I understand what you are trying to say.



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Re: WIP / Concept Area Screenshots
Posted by tnkqwe on Sat Sep 26th at 5:33pm 2009


Quoting "Enforcer"
Quoting tnkqwe
I have made one nice shadow test.Give it a look:


Tnk, there is actually a way to get high detailed shadows in goldsource. This is what my map looked like before i ported it to source

PICTUREFINGYLOLZ

I'm not sure what method you used, but those shadows look razor sharp/hard.

Basically, the lower you scale a texture, the more lightmap quality you trick the engine into drawing; so a surface with a scale of 0.25 can have about four times more detailed lighting than a surface with a scale of 1.

But in order to do that without screwing up the appearance of a texture, you need to export the image somehow, stretch it to as high as possible, re-import it with wally then apply it to a surface in game and lower the size (so it will look normal as well since you stretched it for this purpose) and you should then get a surface with high lightmap detail, so then the engine can calculate its own shadows rather than have to improvise with artificial ones.

I gave it a try.But I failed.How do you do it?



Never think about bad things!
TNKqwe:The New Killer qwe

I am Engineer - Play Free Online Games

Citizen Arms



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Re: WIP / Concept Area Screenshots
Posted by Enforcer on Sat Sep 26th at 6:01pm 2009


Sorry, i don't think there is an actual tutorial on this, I'm not sure how to better explain it.

Do you know how to import and export textures with wally?

Also, here is a shot of a new texture for the mod i am working on.



Which replaces this old texture:



But for some reason i am not totally satisfied with it, i don't know why.




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Re: WIP / Concept Area Screenshots
Posted by Le Chief on Sun Sep 27th at 9:55am 2009


Quoting Enforcer
Do you know how to import and export textures with wally?


I've done it before but I can't remember anymore, I do remember though it's very easy to do.

As for the texture, it looks fine but it's probably a bit too wet/shiny looking for what your using it for, it almost looks like ice. Might want to tone the scratches down too, subtly is the key here I reckon.






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Re: WIP / Concept Area Screenshots
Posted by Enforcer on Sun Sep 27th at 12:26pm 2009


Well, regarding TNKs' problem I was asking him whether he knew how to do it or not, I don't need to know how to do it :P

imho the texture looks featureless without those scratches, if i made them any subtler they would be invisible.




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Re: WIP / Concept Area Screenshots
Posted by tnkqwe on Mon Sep 28th at 7:00am 2009


I know how to work with Wally.Problem was that I edited the bar's texture,not the wall's and floor's texture.My mistake.I'll give it another try. smiley
Quoting "Enforcer"
Sorry, i don't think there is an actual tutorial on this, I'm not sure how to better explain it.

Do you know how to import and export textures with wally?

Also, here is a shot of a new texture for the mod i am working on.



Which replaces this old texture:



But for some reason i am not totally satisfied with it, i don't know why.

By the way,I can make the same wall in GoldScr.Trust me.1 unit in Source=1 unit in GoldScr.I'm a mapper who is trying to make HD maps in GoldScr.Problem is that I can't make any bump.But I think the wall is quite nice.



Never think about bad things!
TNKqwe:The New Killer qwe

I am Engineer - Play Free Online Games

Citizen Arms



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Re: WIP / Concept Area Screenshots
Posted by Enforcer on Mon Sep 28th at 12:21pm 2009


Ah, that's cool.

A few months ago i was making this in Goldsource, but then my friends convinced me in porting it over to source.




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Re: WIP / Concept Area Screenshots
Posted by Riven on Mon Sep 28th at 4:51pm 2009


Any regrets?





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Re: WIP / Concept Area Screenshots
Posted by tnkqwe on Mon Sep 28th at 5:17pm 2009


Quoting "Enforcer"
Ah, that's cool.

A few months ago i was making this in Goldsource, but then my friends convinced me in porting it over to source.

If you ask me - HL mapping is more interesting than Source,because in GoldScr you have less opportunities-you have to make something nice with something old.But is always your choice.



Never think about bad things!
TNKqwe:The New Killer qwe

I am Engineer - Play Free Online Games

Citizen Arms



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Re: WIP / Concept Area Screenshots
Posted by Enforcer on Mon Sep 28th at 5:30pm 2009


I can understand exactly why goldsource mapping has it's perks, as I map for the first Unreal which was released in 1998.

Although I have no regrets about moving to source, when I think about it i would rather make something awesome with something just good, rather than make something good from something old smiley




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Re: WIP / Concept Area Screenshots
Posted by Gorbachev on Thu Oct 8th at 12:41am 2009


Working on my GoldSrc to Source port:

Old
http://www.flickr.com/photos/43319150@N02/3991737152/in/photostream/

New (All terrain is placeholder, and the building is still WIP)
http://www.flickr.com/photos/43319150@N02/3991737308/in/photostream/


Other side, old:
http://www.flickr.com/photos/43319150@N02/3990988837/in/photostream/

Partially complete, new:
http://www.flickr.com/photos/43319150@N02/3991737206/in/photostream/


PS I'm testing Flickr, never used it before smiley




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Re: WIP / Concept Area Screenshots
Posted by G4MER on Thu Oct 8th at 2:25am 2009


Gorbi,

It looks good man.. I am partial to the old, but that maybe just because they are in the setting already. The new look good, and maybe once in a setting like the old, I will like them more. Good work man.




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Re: WIP / Concept Area Screenshots
Posted by sgtfly on Mon Mar 22nd at 9:17pm 2010


Okay ReNo, I'l post some screens for a couple maps I've been tinkering with. Not sure what to make the first one for but the second is a L4d2 map. I was rather dissappointed with the mall so i decided to make my own. What a colossal job that's turning out to be, I want to make it so you back track alot and spend alot of time in it.
first map






second map







Light is faster than sound:That is why some people appear bright until you hear them speak.

Your riches in life are family and friends, everything else is just a distraction.



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Re: WIP / Concept Area Screenshots
Posted by Riven on Thu Mar 25th at 2:12am 2010


@ stgfly:

The first map screenshots look like they were taken way back before the EP1 engine merged into the old HL2 2004 engine. The screenshots are showcasing the old grass detail sprites.

Looks to be interesting. Definitely fits the gloomy overcast hl2 skyline. I like what I see with the arched colonnade around that unique building. There is plenty of fauna, and the displacements help to make the landscape interesting. The treehouse is a nice touch, and I think the overall "complex" looks like an interesting place to visit if you were passing by it on your way to C17 in the buggy. (single-player anyone?!!?) smiley

The L4D2 map is completely different obviously but sure does get the atmosphere across. I never cared for the completely blacked-out sections of L4D2, (or L4D1 for that matter), and I don't care for them here. I understand the context calls for power outage, but perhaps that could be rectified with some emergency lighting casting some cool shadows across important focal areas? Otherwise, it looks like a genuine L4D map in the images smiley

Looks nice. I would like to play them soon!






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Re: WIP / Concept Area Screenshots
Posted by Night-Wolf on Thu Sep 9th at 12:35am 2010


Hi all, havent posted here for a lonnnng time! Just wanting to show peeps my come back map. Let me know what you think http://www.worldofleveldesign.com/forums/viewtopic.php?f=6&t=1706&sid=15e865892c45245133bc40d2bca8a6e9

Thanks!




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Re: WIP / Concept Area Screenshots
Posted by Riven on Thu Sep 9th at 8:43pm 2010


Wow, that looks pretty good! -You should totally add that to the SnarkPit here!
-It totally deserves a spotlight here!

Nice job.






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Re: WIP / Concept Area Screenshots
Posted by Night-Wolf on Sat Sep 11th at 12:15am 2010


Still a wip, a quick gameplay vid with some special models!
Http://www.youtube.com/watch?v=z-jn27KLNaA&feature=youtube_gdata_player




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Re: WIP / Concept Area Screenshots
Posted by G4MER on Wed Apr 6th at 10:15pm 2011


Map I have been working on the last 3 days..







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Re: WIP / Concept Area Screenshots
Posted by Orpheus on Wed Apr 6th at 10:36pm 2011


Put this in your maps bud. And please GOD no more png files.



The best things in life, aren't things.




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