WIP / Concept Area Screenshots
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Re: WIP / Concept Area Screenshots
Posted by Agent Smith on Mon Feb 27th at 12:38pm 2006


I've been meaning to get these shots up for a week or so, and have finally found the time. It's a small dod source map I've been working on for a month now on and off, and is about 30-40% complete (I probably should get it up in my profile).

It's set in a small crossroads village/farm area on D-Day morning, with 5-6 buildings, a bridge and stream, fields and hedgerow. The layout is more of a triangle shape, with the aim of reducing the amount of path based play by placing the capture points across a wider area in the middle. Hopefully encouraging more teamplay.

It stills needs optimizing, I got a bit carried away at one point, this is a cut back version. I haven't much time to work on it at the moment, what with working, commuting 4 hrs a day, and my single player project. Hopefully I'll find some free time soon to add more. Enjoy.

(Oh, and the water currently in use isn't the final one, I'm still trying to find one, though I'm leaning towards a nice clear look)




















Ham and Jam Contributor
http://www.hamandjam.org

'Get your stinking paws off me, you damned dirty ape!'



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Re: WIP / Concept Area Screenshots
Posted by Addicted to Morphine on Mon Feb 27th at 1:30pm 2006


Looks good. Although the building on the left on the second shot looks too tall compared to how wide it is. If you were to just widen the bigger part of the house by 1 window width I think it would look much more realistic.




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Re: WIP / Concept Area Screenshots
Posted by ReNo on Mon Feb 27th at 4:10pm 2006


Love the atmosphere in those shots mate. It really captures the early morning daybreak vibe in my opinion. I'm also impressed with the wide open feel you have going, without making the level seem empty. Great job so far, keep it up.





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Re: WIP / Concept Area Screenshots
Posted by Addicted to Morphine on Mon Feb 27th at 4:14pm 2006


I almost forgot to say good job with your displacements, I especially like how they look along the road.




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Re: WIP / Concept Area Screenshots
Posted by Myrk- on Mon Feb 27th at 7:46pm 2006


Looks amazing, has that Brothers in arms "breaking the box" layout.


-[Better to be Honest than Kind]-



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Re: WIP / Concept Area Screenshots
Posted by Orpheus on Mon Feb 27th at 8:38pm 2006


The only thing that really sticks out for me (other than it looks amazing my friend) is the walls on the canal area. They are either:

1) to thick or,
2) the edges are to rounded for the thickness you have.

It seems to me that the edges would have some sharper planes than you currently have, assuming the damage is or has occurred in a battle. A bit of debris wouldn't hurt unless you have a resident cleanup crew in that burg.

Very nice.





The best things in life, aren't things.



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Re: WIP / Concept Area Screenshots
Posted by Myrk- on Mon Feb 27th at 9:06pm 2006


He said D day landings morning- the damage at such a destination would be minimal at this point. The houses would be trashed and filled with soldiers stuff and porno mags etc.


-[Better to be Honest than Kind]-



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Re: WIP / Concept Area Screenshots
Posted by Orpheus on Mon Feb 27th at 9:32pm 2006


? quoting Myrk-
He said D day landings morning- the damage at such a destination would be minimal at this point. .

You know what? I wasn't born then. Contrary to popular belief and all.

However, that portion of the world was hardly bombed free. In fact, the morning of D-Day was a barrage from hell if I recall my history. BUT lets assume that the damage is minimal, this map shows some damage and its my opinion that its to rounded. It needs to be more jagged. Sorry I wasn't more clear.

My bad.





The best things in life, aren't things.



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Re: WIP / Concept Area Screenshots
Posted by Gwil on Tue Feb 28th at 12:20am 2006


Nah, these villages wouldn't have been bombed. The most famous inland attack at St Maire Eglise (amongst others) was a paratroop drop - most of them would have been.

The bombings were limited to big cities (pre D-Day) and on the buildup itself the focus would have been on the coastal defences. Inland areas would have been relatively unscathed - relative to the dispersion of German defence divisions which were further up the coast (towards Zeebrugge) as this is where Hitler believed the invasion would come, and that the Normandy landings were a diversion.




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Re: WIP / Concept Area Screenshots
Posted by Orpheus on Tue Feb 28th at 12:26am 2006


Makes sense. No reason to bust up a village that you'll need to rebuild once you've won.

However, did it mention where this map was theoretically located in this thread and I missed it?

Still, hypothetical or not, the screenshots show some limited damage. Whatever caused it would, or might have been explosive in nature since the wall is a foot thick. I was a demolition specialist in the army. Walls never break smoothly. Even if its not explosive but concussive such as a vehicle ramming it. (IE a bulldozer)

None the less, it was merely an observation. I really liked what I saw overall.





The best things in life, aren't things.



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Re: WIP / Concept Area Screenshots
Posted by Agent Smith on Tue Feb 28th at 12:30am 2006


Thanks for the feedback guys, I'm glad you like it so far.

I suppose the building might be a bit tall and thin Morphine, but its meant to be kinda square. I had actually considered redoing the building before I retextured it. I still might.

I have about half the map to build, plus the sky box. I have damage planned for those sections, including a burning building in the level and a partially destroyed church and some crashed bombers/gliders in the skybox. I'm also adding some damaged vehicles and general bomb damage around the burning building. Don't worry Orph, I always research WW2 maps before I start building, so you can rest assured the accuracy will increase .

The river section is still under construction. The rounded walls are meant to be old, rather than new damage, so worn by time, water and weather. The water in particular is in debate since it absolutely kills my frame rate, but at the moment with most the map constructed of displacements thats to be expected. I have a fair amount of optimising to do, which will increase performance immensely.

I'll post a layout plan when I get a chance so you can get an idea of the gameplay.




Ham and Jam Contributor
http://www.hamandjam.org

'Get your stinking paws off me, you damned dirty ape!'



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Re: WIP / Concept Area Screenshots
Posted by Orpheus on Tue Feb 28th at 1:19am 2006


? quoting Agent Smith
Don't worry Orph, I always research WW2 maps before I start building, so you can rest assured the accuracy will increase .

Wasn't worried a bit. You're one of our proudest achievements. I have every faith in'ya.

I am just sleepy and a bit slow tonight.





The best things in life, aren't things.



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Re: WIP / Concept Area Screenshots
Posted by Agent Smith on Tue Feb 28th at 10:57am 2006


Thanks Orph, everyone at the pit has been awesome over the years. No way in hell I'd be doing this well without you all <img src=" SRC="images/smiles/icon_smile.gif">.



Ham and Jam Contributor
http://www.hamandjam.org

'Get your stinking paws off me, you damned dirty ape!'



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Re: WIP / Concept Area Screenshots
Posted by Jinx on Fri Mar 3rd at 10:48am 2006


? quote:Is this alright?

image

For some reason this reminds me of Salvador Dal?... something about the colors and the curvature of the hills...

image




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Re: WIP / Concept Area Screenshots
Posted by Addicted to Morphine on Fri Mar 3rd at 3:57pm 2006


Wow thanks. It wasn't what I was going for but hell I'll take that as a compliment <img src=" SRC="images/smiles/icon_smile.gif">




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Re: WIP / Concept Area Screenshots
Posted by nooba on Fri Mar 10th at 12:04am 2006


image

C&C welcome




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Re: WIP / Concept Area Screenshots
Posted by Addicted to Morphine on Fri Mar 10th at 12:46am 2006


A little too green, don't you think?




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Re: WIP / Concept Area Screenshots
Posted by ReNo on Fri Mar 10th at 1:21am 2006


Yeah lighting is a bit crazy, given the fixtures you are using :P I like your support architecture though; detailed and interesting without being unrealistic.





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Re: WIP / Concept Area Screenshots
Posted by nooba on Fri Mar 10th at 2:35am 2006


Thanks <img src=" SRC="images/smiles/icon_smile.gif">

Hows this?

image




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Re: WIP / Concept Area Screenshots
Posted by Addicted to Morphine on Fri Mar 10th at 2:42am 2006


Looks much more realistic to me.





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