It's set in a small crossroads village/farm area on D-Day morning, with 5-6 buildings, a bridge and stream, fields and hedgerow. The layout is more of a triangle shape, with the aim of reducing the amount of path based play by placing the capture points across a wider area in the middle. Hopefully encouraging more teamplay.
It stills needs optimizing, I got a bit carried away at one point, this is a cut back version. I haven't much time to work on it at the moment, what with working, commuting 4 hrs a day, and my single player project. Hopefully I'll find some free time soon to add more. Enjoy.
(Oh, and the water currently in use isn't the final one, I'm still trying to find one, though I'm leaning towards a nice clear look)












