WIP / Concept Area Screenshots
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Re: WIP / Concept Area Screenshots
Posted by Orpheus on Sat Mar 11th at 8:19pm 2006


@nooba

You never been in a real garage I assume?

Tis way to bright, at least way to bright for realism. Garages are dismal things, full of places to bust knuckles in.

Architecture looks nice, in a basic way.





The best things in life, aren't things.



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Re: WIP / Concept Area Screenshots
Posted by nooba on Sun Mar 12th at 4:52am 2006


? quote:
@nooba
You never been in a real garage I assume?
Tis way to bright, at least way to bright for realism. Garages are dismal things, full of places to bust knuckles in.
Architecture looks nice, in a basic way.


Its not really a garage... Its more of a shed. I adjusted the lighting anyway. Hope this is to your liking.

image

Thanks <img src=" SRC="images/smiles/icon_smile.gif">




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Re: WIP / Concept Area Screenshots
Posted by Orpheus on Sun Mar 12th at 1:02pm 2006


? quoting nooba


Hope this is to your liking.

Tis not my map ol'man <img src=" SRC="images/smiles/icon_smile.gif">

Now you need some dirt/grease and/or debris.





The best things in life, aren't things.



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Re: WIP / Concept Area Screenshots
Posted by spka on Sun Mar 19th at 12:05pm 2006


Some images in this post have been automatically down-sized, click on them to view the full sized versions:

Here my garage :P Hope you like it





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Re: WIP / Concept Area Screenshots
Posted by spka on Sun Mar 19th at 1:08pm 2006


Some images in this post have been automatically down-sized, click on them to view the full sized versions:

Message submitted 1 minutes after original post:

Some images in this post have been automatically down-sized, click on them to view the full sized versions:


Lemme know what ya think of it plz!
Greetz Spka




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Re: WIP / Concept Area Screenshots
Posted by Captain P on Sun Mar 19th at 1:28pm 2006


I think those shots are generally a bit too dark. Especially compared to the sky's brightness.
You should try to break up the somewhat boringly textured outside surfaces. I like the graffity on the inside of the garage for that reason. <img src=" SRC="images/smiles/icon_smile.gif">
As for the ground, did you use a brush for that? It looks very flat (and too equally textured, too). A displacement map with some use of alpha-blending textures would help greatly there.

Oh, and throw in a 3D skybox. <img src=" SRC="images/smiles/icon_smile.gif">






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Re: WIP / Concept Area Screenshots
Posted by Orpheus on Sun Mar 19th at 1:43pm 2006


Watch those file sizes gents.



The best things in life, aren't things.



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Re: WIP / Concept Area Screenshots
Posted by spka on Sun Mar 19th at 2:02pm 2006


your tru bout the boring outside ground. Jus started mappin again. I tried the displacement thing but it screws everything up. And yeah 3d skybox only still dunno how to do it :P.




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Re: WIP / Concept Area Screenshots
Posted by Captain P on Sun Mar 19th at 3:42pm 2006


I don't know how dismaps messed up, but you may want to know that they don't block VIS, so you'll need to put a brush underneath it to avoid leaks and such. Oh well, these things are all covered in tutorials so with some time investment I'm sure you can make it all the better. <img src=" SRC="images/smiles/icon_smile.gif">





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Re: WIP / Concept Area Screenshots
Posted by spka on Sun Mar 19th at 6:08pm 2006


thnx captian p, i will try it. i rote the tutorial tho.




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Re: WIP / Concept Area Screenshots
Posted by ReNo on Sun Mar 19th at 6:12pm 2006


I think you mean you "read" the tutorial - if you "wrote" the tutorial then you "made" it yourself.





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Re: WIP / Concept Area Screenshots
Posted by spka on Sun Mar 19th at 8:21pm 2006


lol , some bad communications here. what ever i meant read <img src=" SRC="images/smiles/icon_biggrin.gif">





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Re: WIP / Concept Area Screenshots
Posted by Agent Smith on Tue Mar 21st at 11:21am 2006


Thought I'd post up some new screens for my latest dod map. I've been finishing off some sections, adding a little more detail, got the HDR lighting working, and been trying to optimise the hell out of the thing. At the moment the sweet, sweet water is killing my frame rate, and my attempts at optimising haven't made much of a difference. The fps on my machine, which is about mid range, is between 30 and 70 frames a second, mostly around 30. That is with HDR on though. Anyway, it might be another one of my 'pretty' maps that no one plays. Enjoy <img src=" SRC="images/smiles/icon_smile.gif">.






















Ham and Jam Contributor
http://www.hamandjam.org

'Get your stinking paws off me, you damned dirty ape!'



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Re: WIP / Concept Area Screenshots
Posted by Gwil on Tue Mar 21st at 11:37am 2006


Looks great still, although i'm a little concerned the openness could affect play, and may be prone to random/spawn nading or MG whoring to lock down the map.

Be interesting to see how it plays, because it certainly looks beautiful at the moment. Although i'm not sure about the metal fence in shot #3, just doesn't seem to gel with the idea of this being rural France.






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Re: WIP / Concept Area Screenshots
Posted by Agent Smith on Tue Mar 21st at 11:50am 2006


That shot isn't the best, its actually running along the top of the mini dam/walkway, like a fence. The map is laid out like a triangle, with the spawns on each end of the right angle, and the flags/map in the area between (For visual reference the dam is the lowest point in between the two spawns. The crossroad is the furthest/highest point at the centre of the right angle. If that makes sense :P). The idea was that rather than having the generic path based layout, I'd still restrict gameplay to a similar sized area, just make that entire area open. This way it would actually encourage more team play and tactics, with every game not ending in a face off over the central area. More like a battlefield.



Ham and Jam Contributor
http://www.hamandjam.org

'Get your stinking paws off me, you damned dirty ape!'



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Re: WIP / Concept Area Screenshots
Posted by fishy on Tue Mar 21st at 12:02pm 2006


it looks like really nice use of displacements and overlays, AS. i'd have the same concerns as gwil, though, that it might be a little too open.




i eat paint



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Re: WIP / Concept Area Screenshots
Posted by Agent Smith on Tue Mar 21st at 1:15pm 2006


Fair enough. As it stands this might just be an exercise in HDR lighting and outdoor mapping, since the performance isn't that crash hot. The performance is really one of the main issues I've had with the open layout. The headgerows, hills, walls, buildings and objects seem to provide enough cover, and the hedgerows in particular break it up. I also varied the heights of the terrain to create seemingly natural walls and barriers. Its meant to be fairly open though, as an experiment in a different layout to the standard forced path fair. I'm also working on a more standard layout map which will be set at night.



Ham and Jam Contributor
http://www.hamandjam.org

'Get your stinking paws off me, you damned dirty ape!'



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Re: WIP / Concept Area Screenshots
Posted by Addicted to Morphine on Tue Mar 21st at 6:03pm 2006


I really like the open battlefield idea, just because I'd like to play it and see if it works well or not.

As for the recent screenshots, it seems like the light environment doesn't really match the skybox. Since it's a sunrise I'd expect long dark shadows contrasting with bright streaks of light in the areas getting hit directly by teh sun. There just doesnt seem to be any shadow or light anywhere besides the skybox. It could just be my monitor or it could look different in game, but thats the impression I got from the screenshots.





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Re: WIP / Concept Area Screenshots
Posted by Agent Smith on Wed Mar 22nd at 1:09am 2006


Ah, I knew I was forgetting something <img src=" SRC="images/smiles/icon_smile.gif">, thanks for reminding me Morphine. I've forgotten to add the shadow controller.



Ham and Jam Contributor
http://www.hamandjam.org

'Get your stinking paws off me, you damned dirty ape!'



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Re: WIP / Concept Area Screenshots
Posted by Vash on Wed Apr 5th at 5:33am 2006


I don't really like posting these because they are in editor shots, and there isn't really much to show, but I've been back for a few days and it just feels odd to not showing anything.

So, these are from my upcoming singleplayer mod. The subway has around five or so hours of work and the city has about a days work.

image
image
image
image
image

I'll post an update in a few weeks.





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