ctf_Dartmoor
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Re: ctf_Dartmoor
Posted by RiZLA on Tue Jan 31st at 7:10am 2006


A curvy L shaped Arena with Sniper Towers at the intersection with the only entry through a central pool.

31-01-06 UPDATED to Alpha2
  • Added Central Sniper Towers (Accessible by Pool.
  • Adjusted various Textures/Weapon Placement.
  • Set all Exploding Barrels to 60sec respawn.
  • Added Exploding Barrels to pool.
01-02-06 UPDATED to Alpha3
  • Added a quick 3D Skybox.
  • Added a mini pillbox to each base.

Current Build (Alpha3)
imageimageimageimageimage

Old Shots (Alpha2)
imageimageimageimage

Overlay (Alpha1)
image

TODO
  • Add Player_Clips in various places.
  • Alter Geometry to make use of Smoothing Groups.
  • Enhance 3D Skybox
  • Optimise all ground to a single Displacement.
  • Improve global Texturing/Lightmap scale.
  • Populate with various junk to throw around, look at.
  • Fix Shape of sniper-tower entry tunnel to allow exit on all sides.
  • Add Lights & Environmental effects.
  • Add Trees & other Foliage.
  • Find more things TODO.

Added Map for Download on Fateback and Rapidshare. Fateback provides instant Downloads but due to an upload restriction, each map is split into 200k RAR parts. image

(Will mail on request)

Download Alpha3 HERE! (1.11 MB)




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Re: ctf_Dartmoor
Posted by Naklajat on Tue Jan 31st at 7:35am 2006


Looks nice and simple in layout, but overly simple in looks. The aesthetics need more detail, like more complex walls, displacement ground, some breaks in some of the textures (like in the flag areas and curvy walls all around the map), decals on the walls and models and stuff for grass/vines/other foliage. The curvy walls also seem like they may be too high-poly, try using 4 less corners on the cylinders and see if it still looks alright (it looks like you're using 16 so try 12).

And in case you're wondering you can make all of the ground displacements by closing off the floor with brushes and putting the displacements right above them, then use noise and geometry painting to make it look more natural.



=o



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Re: ctf_Dartmoor
Posted by RiZLA on Tue Jan 31st at 7:53am 2006


Thanks for the advice, I hear what you're saying, all this is planned, but stupidly, I have 3 seperate maps in dev, and I'm working on all 3 on a daily basis, so things are a little slower than they should be, but I added the whole sniper towers section today, maybe more tomorrow.

Just really want to see it play at this point.




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Re: ctf_Dartmoor
Posted by Orpheus on Tue Jan 31st at 1:45pm 2006


It has been suggested that this is a Killbox, I disagree. Simplistic yes, Killbox, no.

Arena maps tend to by their very definition keep virtually all the action within the center region. This is a Killbox tactic, but invariably, Killboxes are only that. A box you die in.

This map has 90* areas to be sure, but has enough variation to keep it outside the definition of Killbox.

Also, another point in favor of an Arena is that a CTF map has a goal, dying not being the most probable one.

As for the content of the images: All are of the amazingly small variety, a strong point in my favor. I am also partial to any map with pillboxes, not to be confused with Killboxes.

My only advice, increase the variety of looks and increase the routes one must travel to get from end to end. A few offshoot passages will work wonders.

/speech





The best things in life, aren't things.



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Re: ctf_Dartmoor
Posted by Addicted to Morphine on Tue Jan 31st at 2:53pm 2006


My biggest criticism is the fact that right now the map is walled in. I'm assuming you'll produce some sort of 3D Skybox before you finish working on this?

Also -- this is source, definitely take some more risks when it comes to visual complexity and details. Baron von Snickers had some good suggestions.

This looks like a map out of Halo 1 (not bad thing mind you, but not a great thing either).

I look forward to progress.




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Re: ctf_Dartmoor
Posted by BlisTer on Tue Jan 31st at 5:03pm 2006


if you're going for simplistic than it's okay, except for the flat dark-grey walls: they really need spicing up. seems like simple-yet-fun gameplay


These words are my diaries screaming out loud



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Re: ctf_Dartmoor
Posted by RiZLA on Tue Jan 31st at 8:51pm 2006


thx for all your suggestions, I'm taking them all in. one thing I hadnt really considered was alternate routes, but the idea behind this map is a full frontal assault. I'm thinking an alternate route up high like Hanging walkways wouldnt spoil that too much though.

Visuals will get jazzed up, 3d skybox is a definite.

I'm gonna see if I can get this map on the hl2ctf depot server. Cant really move on without testing the map with decent number of players.




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Re: ctf_Dartmoor
Posted by Orpheus on Tue Jan 31st at 9:11pm 2006


Dude, I hate to break this to you but, its very simplicity precludes the need for a "decent number" of players in a testing.

It is so simple that, 2 would prolly suffice.

Sorry to be so blunt.





The best things in life, aren't things.



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Re: ctf_Dartmoor
Posted by RiZLA on Wed Feb 1st at 4:39am 2006


Dont knock it till you've tried it. image

Tested with 4 players, felt a bit bare really, not for the kind of gameplay im looking for.

btw, updated to Alpha3.




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Re: ctf_Dartmoor
Posted by Addicted to Morphine on Wed Feb 1st at 6:10am 2006


Definitely looks much better with a 3D skybox, but the walls and geometry could stand some more fleshing out.




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Re: ctf_Dartmoor
Posted by Orpheus on Wed Feb 1st at 11:40am 2006


? quoting RiZLA
Dont knock it till you've tried it.

Tested with 4 players, felt a bit bare really, not for the kind of gameplay im looking for.

You misunderstand my intent. I was not insulting the map. Far be it, especially since I was commenting so positively.

My intent was to show you that after you have built a half dozen or so maps, and played a few hundred similar maps that you will get a feel for how maps will play.

A map this simple doesn't need to be full to determine thing. Item placement and lighting, spawn points and sounds will all be apparent with only two. You may not need to dodge bullets from 6 directions to establish these things.

In fact, I would refrain from filling this map for the simple fact of the previous comments about "Killbox"

If you do fill it, it will surely become one!

/lesson in map results.





The best things in life, aren't things.



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Re: ctf_Dartmoor
Posted by RiZLA on Wed Feb 1st at 3:38pm 2006


? quoting Orpheus
You misunderstand my intent. I was not insulting the map. Far be it, especially since I was commenting so positively.

Ah, you misunderstand me. no offence was taken. <img src=" SRC="images/smiles/icon_smile.gif">

I've been playing various Online FPS for many yrs also. You may be inclined to say adding players turns this map into a killbox, you may be right, but until you try it, its just a theory. I can say that I've experienced great fun with maps of similar size & shape.

You have to accept that you may not always be right. Had this map been ffa, then I would agree, but with teams & flags, I'm hoping for all out war!





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Re: ctf_Dartmoor
Posted by Orpheus on Wed Feb 1st at 8:30pm 2006


Well, while we are busy misunderstanding each other..

Playing maps for years may assist you in certain areas of mapping, but it hardly makes you informed about mapping. I, as you say, may have to accept that I may not be right, but I cannot recall the last time I was wrong. Its been a while you see.

I have assisted on about.... A few thousand maps. I have made perhaps a dozen. I have fragged a few thousand as well. I think I am almost qualified to just LOOK at a map and decide its playability.

That said, there are varying degrees of playability. Each person has their own opinion of that as well.

We will assume that by your standards, this map will play so well that you will piss yourself the whole time. We will assume, that even if I never play it, you will still be pissing yourself because you think its great.

In the end, its your map. I am only a passing thought in its creation.

/story.





The best things in life, aren't things.



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Re: ctf_Dartmoor
Posted by RiZLA on Thu Feb 2nd at 2:20am 2006


Granted, its not for everyone, but me & my friends are having a great time. and I hate killboxes.

12 Maps?, I only see one HL1 map in your profile. Are the games you've mapped for not supported here?

How's Castle Orpheus comin on?




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Re: ctf_Dartmoor
Posted by Orpheus on Thu Feb 2nd at 9:34am 2006


"Expand" it silly.

I sure as hell hope your weren't looking at me as stupid because you saw my profile was.... empty.





The best things in life, aren't things.



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Re: ctf_Dartmoor
Posted by RiZLA on Mon Jan 30th at 9:35am 2017


Wow, 10 years older me is very ashamed of the adolescent behavior I displayed in these comments. It's a cringe-fest..

Sorry Orpheus!





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