TheFallenPath
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Re: TheFallenPath
Posted by Dark|Killer on Tue Jan 31st at 7:07pm 2006


Hi there,

This is my first single player map, im still practicing on how to manuever NPCs and these stuff, description is found at top of page...
Not much to say here...I just hope this map will be completely done soon

[ I've uploaded part 1 ( INTRO ) of the map, please download it and check it, its rather a small intro map, im planning on doing it as follows :

TheFallenPath_Intro ( short)
FallenPath 1 (long)
FallenPath 2 (unknown yet)
FallenPath 3 (unknown yet)
FallenPath 4 (unknown yet)
TheFallenPath_Ending (short)

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Screens:

image

image

image

image

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Please download the Intro and tell me what you think, and what to fix image



.::Dark|Masta::. - One name. One legend.



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Re: TheFallenPath
Posted by Orpheus on Tue Jan 31st at 9:19pm 2006


"Path" about sums it up. You seem to have posted a series of tunnels or somesuch.

Not much to say at this point.





The best things in life, aren't things.



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Re: TheFallenPath
Posted by Dark|Killer on Tue Jan 31st at 9:58pm 2006


Well, the term path i used was for showing the meaning of you " the player " traveling through the levels to find out what is happening around him "the player "...
Its not just tunnels, its only the intro that has those series of tunnels...i posted some pics of fallenpath_1 here :

image

image

image

image

( last pic views the large gate that can be opened when a puzzle is solved, still didnt finish that area though )

* All images have been decreased to a lower quality to avoid large file sizes *
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Please tell me what you think, i want honest remarks, i really want to improve this map to the top, if i can... image



.::Dark|Masta::. - One name. One legend.



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Re: TheFallenPath
Posted by Orpheus on Tue Jan 31st at 10:06pm 2006


Oh yes, much nicer.

I like it however, you might be shooting yourself in the foot with those tan bricks. Columns never look exactly right made from brick. Try a solid crete.





The best things in life, aren't things.



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Re: TheFallenPath
Posted by Dark|Killer on Tue Jan 31st at 10:09pm 2006


Which one would you suggest ?? i really have to admit it, i suck at texturing image

--[EDIT] i may not be able to reply atm, i feel tired and have to catch on the sleeping train passing by :P ... its 2 AM here.. lol , i guess its a good morning to you smiley ( i guess )



.::Dark|Masta::. - One name. One legend.



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Re: TheFallenPath
Posted by Addicted to Morphine on Wed Feb 1st at 12:40am 2006


yeah the pool tile type texture doesn't look like it fits. I would go with what Orph suggested and find a concrete texture or two to use instead.

I think this looks better than fy_darkpool, because you've obviously spent more time on it <img src=" SRC="images/smiles/icon_smile.gif">




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Re: TheFallenPath
Posted by Natus on Wed Feb 1st at 8:16am 2006


Your little story line sounds promising, the screens reminds me of the part in hl2 where there's a lot of?manhacks coming down from above.?

it looks pretty good, if i can get my hl2 up running I'm gonna try it when i get home.

ok, tested, and i gotta say, i love the that little part where you see a car on the screen, if you could make some soldiers walk there aswell, it could really give that "crap i'm screwed, better get the hell outta here <img src=" SRC="images/smiles/evilgrin.gif"> " effect.







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Re: TheFallenPath
Posted by BlisTer on Wed Feb 1st at 3:21pm 2006


those last few shots actually look pretty nice, keep it up


These words are my diaries screaming out loud



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Re: TheFallenPath
Posted by Dark|Killer on Thu Feb 2nd at 2:35pm 2006


1-Thanks natus for trying it out, and i tried doing those soldiers stuff, but actually what happened is that they didnt assualt the point i told them to, so i just removed them, but maybe i didnt succeed at making it work well...ill try putting them later...

2-And please, tell me what texture to use for the one you pointed me about...
In nova prospekt, i've seen the same kind of texture used on different places...

3-The last pic shows the gate which opens after solving the 1st/10 puzzles, this is what i want it to do...

image

Would someone please tell me how to do this correctly ?? im using func_doors...
but it goes forward instead of going to the right...

( forward is meant by: the door opening towards you )



.::Dark|Masta::. - One name. One legend.



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Re: TheFallenPath
Posted by ReNo on Thu Feb 2nd at 2:42pm 2006


Just change the angle setting in the func_door's entity properties using the little dial, so that it points in the direction the door should move.





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Re: TheFallenPath
Posted by Dark|Killer on Thu Feb 2nd at 2:52pm 2006


You mean the Point Entity thing ?? I tried it...but when i start the game, the door is misplaced ( rotated) in a different direction...



.::Dark|Masta::. - One name. One legend.



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Re: TheFallenPath
Posted by habboi on Fri Feb 3rd at 6:24pm 2006


If your using the Hammer beta then go to properties and at the bottom is door direction...

Or if your not using beta then do as Ren0 said and rotate the black circle. If it isn't going the right way you haven't got it set in the right direction.






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