CS_Tram
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Re: CS_Tram
Posted by Mr.INSANE on Sat Feb 18th at 4:07am 2006


This map is turning out pretty well imo but if you have any ideas just post em




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Re: CS_Tram
Posted by Naklajat on Sat Feb 18th at 7:43am 2006


Looks pretty sweet so far, I like the idea <img src=" SRC="images/smiles/icon_smile.gif">

There's not really much to go on from the screens, but the areas you have are well detailed. I'd like to see some stuff that shows the layout better.



=o



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Re: CS_Tram
Posted by Orpheus on Sat Feb 18th at 1:11pm 2006


This looks like the HL1 engine? Correct?

Be careful. Moving things cause serious frame drops with this engine. Having one train causes grief. Having two might spell your doom.

If you cannot keep the r_speeds below 600 in the high traffic zones give up because they will only climb once you have players in there to boost the action.

E_polies are everything in a moving action map.

Good luck, you'll need it.





The best things in life, aren't things.



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Re: CS_Tram
Posted by Addicted to Morphine on Sun Feb 19th at 9:56pm 2006


The first shot looks pretty good, but the second shot could use some brightening. Also -- this looks more like a HL1 singleplayer map than a CS map just from the textures, but I guess that isn't necessarily a bad thing.

Post a layout when you get a chance, so we can comment on that.




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Re: CS_Tram
Posted by Mr.INSANE on Fri Mar 3rd at 12:18am 2006


So far everything in the map has been going smoothly

heres my half assed layout

currently the main area needs to be detailed

my original idea was based on having large supports using the rail textures but i get a max patches error with them this area since its rather important is my main concern if anyone has any ideas please enligten me

also i will be showing some updated screenshots to give you guys some stuff to chew on






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Re: CS_Tram
Posted by Addicted to Morphine on Fri Mar 3rd at 12:24am 2006


I can't really tell what's going on with that ms-paint layout, so when you post screenshots of the level itself, why not get a shot from above so we can see the general layout in game.




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Re: CS_Tram
Posted by Mr.INSANE on Fri Mar 3rd at 2:26am 2006


Unfortanetly i cannot compile the map right now

im getting max patches error

I boxed the map becuase theres a leak somewhere but i have no idea where.

So far ive tried a few tricks

Yellow light trick = yellow shows up in what seems to be completely random paterns. Obviously thats not good
Editor search = the editor finds wholes i fix them but i still get a whole somewhere
Compiling line= the line that the compiler shows goes all over the place its practically useless




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Re: CS_Tram
Posted by Mr.INSANE on Sat Mar 11th at 3:11am 2006


got the map compile still cant find leak though anyways heres a screenshots of the area that is going to be horribly lagging the framerate isnt going to be to great in this area from what it seems but i still have much work todo

btw the area is brighter i fixed that a while ago just havent updated it yet




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Re: CS_Tram
Posted by Elon Yariv on Sat Mar 11th at 9:56pm 2006


Trains in Multiplayer games are annoying! In a sven co op level there was a part when you needed to jump on a train. I couldn't do it for I lagged, one moment the train was in a good position the other it was on the other side.

Well trains aren't always bad in multiplayer look at subtransit(official Hl1DM map), it works smoothly even with that train.

The last two pics are really two dark. And make the red light spots emmit red light. It's sometimes nicer to have more then one color of lighting.



Elon Yariv



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Re: CS_Tram
Posted by Orpheus on Sun Mar 12th at 12:47am 2006


? quoting Mr.INSANE
got the map compile still cant find leak though anyways heres a screenshots of the area that is going to be horribly lagging the framerate isnt going to be to great in this area from what it seems but i still have much work todo

Unsuccessful compiles are unreliable frame rate references bud. Find that leak. If need be, add some particles to the pointfile.

and @Elon. Subtransit was the second most annoying "official" Valve release. Never failed that some asswipe LPB would fire up that damned train and ruin all us 56k players fun.

Trains always suck in HLDM.





The best things in life, aren't things.



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Re: CS_Tram
Posted by ReNo on Sun Mar 12th at 1:23am 2006


I used to use the train plenty, and I spent all my HL1 days on 56k. The train itself wasn't very smooth moving, but I didn't find it spoiled the performance elsewhere in the map much if at all <img src=" SRC="images/smiles/confused.gif">





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Re: CS_Tram
Posted by Orpheus on Sun Mar 12th at 1:36am 2006


? quoting ReNo
I used to use the train plenty, and I spent all my HL1 days on 56k. The train itself wasn't very smooth moving, but I didn't find it spoiled the performance elsewhere in the map much if at all

Weird, I always knew it was on even without seeing it. My ping always spiked. Had the same issue with OP4_Park. Loved the map. hated the train.

If there had been a version of each without the train, I'd have been in hog heaven. Both were superb maps otherwise.





The best things in life, aren't things.



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Re: CS_Tram
Posted by mazemaster on Sun Mar 12th at 1:36am 2006


? quote:
Subtransit was the second most annoying "official" Valve release.


What was the most annoying one?






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Re: CS_Tram
Posted by Orpheus on Sun Mar 12th at 1:39am 2006


? quoting mazemaster

? quote:
Subtransit was the second most annoying "official" Valve release.



What was the most annoying one?

Why, Gasworks of course. Most annoying LPB map in the "Official" rotations.

Now, I admit, if there was a way to make everyones ping the same, I'd have loved it but, on 56k it sucked.

Sadly, I didn't get broadband until the end of my fragging experience. By then, I had 56k habits and had to relearn to frag every map.





The best things in life, aren't things.



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Re: CS_Tram
Posted by ReNo on Sun Mar 12th at 2:31am 2006


I think you use your 56k ping as too much of an excuse Orph :P I never really found I was at that much of a disadvantage on 56k - obviously there was a difference but certainly not so much as to ruin a map or anything.





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Re: CS_Tram
Posted by Gwil on Sun Mar 12th at 2:35am 2006


Nah, i'm with Orph - subtransit and it's train WAS irritating. It lagged me quite badly but some even worse connections used to get 50/60 choke or just drop altogether.

In the end I berated people who used it, or, got to it first and abandoned it in the tunnel (although there was always some industrious fool willing to go and find it).

There was a CS map with trains on that was internationally maligned too, big thing with cliffs and a couple of trains. de_railroad maybe?




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Re: CS_Tram
Posted by Orpheus on Sun Mar 12th at 2:37am 2006


? quoting ReNo
I think you use your 56k ping as too much of an excuse Orph I never really found I was at that much of a disadvantage on 56k - obviously there was a difference but certainly not so much as to ruin a map or anything.

Perhaps. Now. I do not wish you ill, but the day you give up your 8mbps, you'll see what bad habits you've acquired. Whining will be one of them.

Then I knew no better as 56k was all that I had ever known. As for the maps, if I were the only one who noticed "peculiarities" then I'd be more apt to be convinced you were/are correct.

Sadly, back then our clan server (for which I played almost exclusively upon) was located in Alaska and my ping was always between 175 and 300.

Seriously though, if you didn't notice the train when you played Subtransit, you were either thick, or very lucky. I think the latter since you rarely demonstrate the lack of "learning' ability.





The best things in life, aren't things.



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Re: CS_Tram
Posted by ReNo on Sun Mar 12th at 3:49am 2006


Hehe, I guess it's probably luck mixed in with forgetfulness <img src=" SRC="images/smiles/icon_biggrin.gif"> In all seriousness though, I just don't recall having an issue with subtransit, as while the train itself was definately jerky, I still seem to remember finding it perfectly playable. Maybe I was just easily pleased <img src=" SRC="images/smiles/icon_biggrin.gif">





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Re: CS_Tram
Posted by Addicted to Morphine on Sun Mar 12th at 3:56am 2006


Yeah Gwil, it was de_railroad.




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Re: CS_Tram
Posted by Mr.INSANE on Sun Mar 12th at 5:30am 2006


yeah back on topic im relighting both those areas they are indeed way to dark

AS for weather the train will be moving or not im still trying to figure out what todo. What im thinking is having the train move back and forth slowly or just sit and not move or do what i wanted have the train running. But ofcourse i planned on playing this lan so lag isnt an issue

As for the leak I am absoltely stumped. The point file is crazy it moves all over the place to many lines to really tell where it goes. Ive chechked the area where it was and even boxed it in but it still leaks.

Anyone wanting to help me find this leak feel free to pm me and ill send you a version of the map.





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