Posted by Mr.INSANE on Sat Feb 18th at 4:07am 2006
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Posted by Naklajat on Sat Feb 18th at 7:43am 2006
There's not really much to go on from the screens, but the areas you have are well detailed. I'd like to see some stuff that shows the layout better.
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Posted by Orpheus on Sat Feb 18th at 1:11pm 2006
This looks like the HL1 engine? Correct?
Be careful. Moving things cause serious frame drops with this engine. Having one train causes grief. Having two might spell your doom.
If you cannot keep the r_speeds below 600 in the high traffic zones give up because they will only climb once you have players in there to boost the action.
E_polies are everything in a moving action map.
Good luck, you'll need it.
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Posted by Addicted to Morphine on Sun Feb 19th at 9:56pm 2006
Post a layout when you get a chance, so we can comment on that.
Posted by Mr.INSANE on Fri Mar 3rd at 12:18am 2006
heres my half assed layout
currently the main area needs to be detailed
my original idea was based on having large supports using the rail textures but i get a max patches error with them this area since its rather important is my main concern if anyone has any ideas please enligten me
also i will be showing some updated screenshots to give you guys some stuff to chew on

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Posted by Addicted to Morphine on Fri Mar 3rd at 12:24am 2006
Posted by Mr.INSANE on Fri Mar 3rd at 2:26am 2006
im getting max patches error
I boxed the map becuase theres a leak somewhere but i have no idea where.
So far ive tried a few tricks
Yellow light trick = yellow shows up in what seems to be completely random paterns. Obviously thats not good
Editor search = the editor finds wholes i fix them but i still get a whole somewhere
Compiling line= the line that the compiler shows goes all over the place its practically useless
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Posted by Mr.INSANE on Sat Mar 11th at 3:11am 2006
btw the area is brighter i fixed that a while ago just havent updated it yet
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Posted by Elon Yariv on Sat Mar 11th at 9:56pm 2006
Well trains aren't always bad in multiplayer look at subtransit(official Hl1DM map), it works smoothly even with that train.
The last two pics are really two dark. And make the red light spots emmit red light. It's sometimes nicer to have more then one color of lighting.
Posted by Orpheus on Sun Mar 12th at 12:47am 2006
Unsuccessful compiles are unreliable frame rate references bud. Find that leak. If need be, add some particles to the pointfile.
and @Elon. Subtransit was the second most annoying "official" Valve release. Never failed that some asswipe LPB would fire up that damned train and ruin all us 56k players fun.
Trains always suck in HLDM.
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Posted by ReNo on Sun Mar 12th at 1:23am 2006
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Posted by Orpheus on Sun Mar 12th at 1:36am 2006

Weird, I always knew it was on even without seeing it. My ping always spiked. Had the same issue with OP4_Park. Loved the map. hated the train.
If there had been a version of each without the train, I'd have been in hog heaven. Both were superb maps otherwise.
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Posted by mazemaster on Sun Mar 12th at 1:36am 2006
What was the most annoying one?
Posted by Orpheus on Sun Mar 12th at 1:39am 2006
What was the most annoying one?
Why, Gasworks of course. Most annoying LPB map in the "Official" rotations.
Now, I admit, if there was a way to make everyones ping the same, I'd have loved it but, on 56k it sucked.
Sadly, I didn't get broadband until the end of my fragging experience. By then, I had 56k habits and had to relearn to frag every map.
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Posted by ReNo on Sun Mar 12th at 2:31am 2006
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Posted by Gwil on Sun Mar 12th at 2:35am 2006
In the end I berated people who used it, or, got to it first and abandoned it in the tunnel (although there was always some industrious fool willing to go and find it).
There was a CS map with trains on that was internationally maligned too, big thing with cliffs and a couple of trains. de_railroad maybe?
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Posted by Orpheus on Sun Mar 12th at 2:37am 2006
Perhaps. Now. I do not wish you ill, but the day you give up your 8mbps, you'll see what bad habits you've acquired. Whining will be one of them.
Then I knew no better as 56k was all that I had ever known. As for the maps, if I were the only one who noticed "peculiarities" then I'd be more apt to be convinced you were/are correct.
Sadly, back then our clan server (for which I played almost exclusively upon) was located in Alaska and my ping was always between 175 and 300.
Seriously though, if you didn't notice the train when you played Subtransit, you were either thick, or very lucky. I think the latter since you rarely demonstrate the lack of "learning' ability. ![]()
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Posted by ReNo on Sun Mar 12th at 3:49am 2006
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Posted by Addicted to Morphine on Sun Mar 12th at 3:56am 2006
Posted by Mr.INSANE on Sun Mar 12th at 5:30am 2006
AS for weather the train will be moving or not im still trying to figure out what todo. What im thinking is having the train move back and forth slowly or just sit and not move or do what i wanted have the train running. But ofcourse i planned on playing this lan so lag isnt an issue
As for the leak I am absoltely stumped. The point file is crazy it moves all over the place to many lines to really tell where it goes. Ive chechked the area where it was and even boxed it in but it still leaks.
Anyone wanting to help me find this leak feel free to pm me and ill send you a version of the map.
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