CS_Tram
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Re: CS_Tram
Posted by Elon Yariv on Sun Mar 12th at 7:21am 2006


Is the train closed and has many cars? Like a subway train. If so you don't have to make it move, it's already a nice spot to fight in!


Elon Yariv



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Re: CS_Tram
Posted by Orpheus on Sun Mar 12th at 12:57pm 2006


Pointfile always works, as long as it doesn't say "blah,blah particles short"

Anyway, a sure fire method is "Blocking"

Put a block over 50% of the map. Doesn't matter which, just make sure its methodical. Then 50% of the side you are sure the leak is inside. Then 50% of that and so on. Eventually you will be left with an area the leak is inside of.

Assuming you have but one leak the next step is to put a block over the entire area you are sure does NOT have the leak and compile. Make sure you have a player start inside and then use pointfile again. The area will by then be small enough to hopefully locate the leak.

Leaks are preventable. I have only created one accidentally in all the dozens of maps/areas/prefabs I have ever made. Slow down and pay attention to your project and you will be fine.

Now, go find that leak.





The best things in life, aren't things.



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Re: CS_Tram
Posted by Elon Yariv on Sun Mar 12th at 2:27pm 2006


There is a nice program called leakmarker. It creates a block in the .map file over the place with the leak.(well...the place the compiling tool says it's there, I once had a problem with that, but the leak was still near the place with the block)


Elon Yariv



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Re: CS_Tram
Posted by Mr.INSANE on Mon Mar 20th at 1:16am 2006


Anyways went in spent about 20 mintues looking for mister leak but to no avail tryed the leak finder program and nothing every showed up.

I know thats it in the main big area but thats all when i move away from the entrance it leaks when i enclose the entrance it leaks.

I did though find a few leaks and fixed them but i still havent gotten it to compile correctly

Once again anyone willing to help me find the leak feel free to email or pm me




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Re: CS_Tram
Posted by Elon Yariv on Tue Mar 21st at 5:19pm 2006


Leakmarker marks the leak in the .map file not .rmf. Did you search for the block in the .map file?


Elon Yariv



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Re: CS_Tram
Posted by Mr.INSANE on Fri Mar 24th at 12:32am 2006


Erh Im using quark (wait wait I want absolotely no bad comments about quark this is my fault not the programs)and quark doesnt support rmfs i wonder

I have searched the map file is exactly the same and theres no blocks or anything





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Re: CS_Tram
Posted by Elon Yariv on Fri Mar 24th at 10:06pm 2006


Entity report(or the thing there is in quark that with it you can center view on entities)->center view on the brush entity you created with leakmarker

You know I envy you. I tried to use it and didn't make it. Is it better then worldcraft 2.1?



Elon Yariv



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Re: CS_Tram
Posted by Mr.INSANE on Fri Mar 24th at 11:55pm 2006


well I give up with leakmarker the program just doesnt seem to do anything

As for quark and hammer

I personnaly prefer quark becuase it is much simpler and easier to learn and still has the power of hammer. Not to mention it supports 20 games which is always an upside.






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