Posted by Victor-933 on Sun Feb 19th at 6:47pm 2006
>>/EDIT: I recieved the go-ahead from the other mapper to use the name Toxicity.
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Posted by Orpheus on Sun Feb 19th at 9:41pm 2006
There is a great chance of getting a critique or two, but beta testing is for bigger projects, ain't it?
Slip of the word perhaps.
Sadly, I can no longer even load HL1, I miss doing that. There are quite a few here who still have it, and are pretty nifty with getting the kinks worked out of a mappers creativity.
Good luck.
In spite of your member number, your name looks familiar. I know you from someplace?
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Posted by Victor-933 on Sun Feb 19th at 9:51pm 2006
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Posted by Orpheus on Sun Feb 19th at 9:55pm 2006
Thought so. What took you so long?
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Posted by Orpheus on Mon Feb 20th at 1:49pm 2006
HL1 is nearly a dead horse so it might take a special plea to get any critiques. I can only say that we do have people here who have HL1 still, but it would be rude of me to point them out since I cannot really volunteer them.
My advice. Show people here how willing you are. Post more screens, and give them something to look at. They do not have to show that you are superb. Just that you have something that is worth their time.
For all they know, you have only 2 areas built.
/2 cents.
(Post me a dozen screens and I will comment as best as I can.)
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Posted by Victor-933 on Mon Feb 20th at 10:13pm 2006

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Posted by Orpheus on Mon Feb 20th at 10:44pm 2006
I have built, and been associated with some massively complex HL1 maps. Properly optimized levels are never to complex, or better, if you stay within the limits of the engine, no level is to complex.
If you scrapped the areas, it was a design flaw that did it.
For some reason, your image link is borked.
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Posted by Victor-933 on Mon Feb 20th at 10:54pm 2006
Perhaps the lag was caused by my construction method -- creating a base hallway section and then simply modifying it and placing dozens of cloned sections throughout the level to form the layout. Incredibly lazy, but it works.. for the most part. :O
As for the link, it's "hosted" by deviantART.
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Posted by diablo on Tue Feb 21st at 12:54am 2006
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Posted by Victor-933 on Tue Feb 21st at 10:16pm 2006
I'm hoping to upgrade to HL2 mapping once I can get ahold of another copy. I bought the collector's edition, not knowing it was on a DVD -- hell the only thing that said that was a postage-stamp-sized label reading DVD-ROM and I never look at those things, since I'm so used to them being CD-ROM. Stupidly, I gave it to my friend (but kept the shirt, which I'm wearing right now

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Posted by Orpheus on Tue Feb 21st at 10:33pm 2006
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Posted by Victor-933 on Tue Feb 21st at 10:43pm 2006
I got a DVDROM/CD burner combo drive for christmas.

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Posted by Mr.INSANE on Sat Mar 4th at 11:00pm 2006
Take a look at how many people play counterstrike,NS,TS
the community is still very much alive
Personally i belive that if your a good mapper you can make good looking maps in hl1. If you have to use hl2 to make your maps good your obviously not that great a mapper
Back on topic
The boiler type thing is very nice but the rooms need a tad bit more detail and some of the texturing could be a bit better.
btw i have another pc that i could test it on 500mhz p2 baby and a mx400 video card
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Posted by Victor-933 on Sun Mar 5th at 4:08am 2006
That computer of yours would be perfect for it. I'm afraid the map would be IMPOSSIBLE to run in Software mode though -- half the halls disappear.
Send me a PM if you want the download link
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Posted by Orpheus on Sun Mar 5th at 1:09pm 2006
Victor, I built almost all of my HL1 maps on a K62 400 with about 384 megs of ram.
Anything built properly, will run on a K62 400.
You might wanna post some screens with the R_Speeds turned on so we can ascertain just how badly you need to optimize this thing if you have anything at all disappearing.
Walls will ONLY disappear in software mode after about 1000 if I recall. Since you should only be mapping at 800, you have a nice 200 cushion to your map.
Post those screens.
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Posted by Elon Yariv on Sun Mar 5th at 4:46pm 2006
Posted by Victor-933 on Sun Mar 5th at 5:46pm 2006
Screen 2
Screen 3
Running in Software mode.
For some reason -- probably too much crap visible -- it spams me with the message "SHORT X SURFACES" or "SHORT ROUGHLY Y EDGES"
I may not even release this map unless I can optimize the hell out of it
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Posted by Elon Yariv on Sun Mar 5th at 6:56pm 2006
Here is a little trick: In the texture aplication choose a face and press alt+right mouse click. The texture's attributes are copied and aglined to the other face.
Try doing it with the lower trims(first pic) and the vertical faces on their sides.
Posted by Orpheus on Sun Mar 5th at 7:50pm 2006
*throws hat on floor*
God dammit son.
421k for a screenshot? Where you been since you've known me? ![]()
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Posted by Victor-933 on Fri Mar 17th at 2:36am 2006


Let me know what you think.
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