Temple
Post Reply
Quote
Re: Temple
Posted by Jinx on Fri Mar 3rd at 10:18am 2006


image

Temple was included exclusively in Action Half-Life v1, but since it's been a couple years I thought I would convert it to HLDM.

There are some pretty innovative things on this map:
-Special particle effects I created for water fountains and shooting fire cinders.
-3D lightbeam effects that are a bit better than the usual HL fair.
-In AHL, doors seal the central room in rounded modes and everyone outside dies; this is to keep rounds shorter since it's a big map. I'll have to see if it's practical to somehow integrate this into the HLDM version (happening periodically for example)
-Tons of custom sounds. Sounds/looks nothing like a regular HLDM map.
-A few neat traps. I especially love the pit with the pop-up spikes. It makes a FWACK sound and shoots up extra gibs for good measure.

The 'beta' available for download is actually the Action HL version zipped up. It works in HLDM, though after a couple minutes the doors seal the inner area; you can still see the rest of the map by typing 'kill' in console to spawn elsewhere, though. This will be fixed in the HLDM version obviously.

I am thinking of using a modified spawn loadout like I did for Battleschool (which got tons of downloads). Instead of the useless pistol, give people the AR, magnum, and jump module. It's a big map and the module will help people get around it easier I think. (The default player movement in AHL was faster, so it wasn't an issue for that mod.)

Take a look around, and see what you think. Note that while I'm willing to convert the map if people would enjoy it, I don't really plan on redoing it in any major way. I spent two years working on this map, it's DONE lol. I'd just like to get it out there for HLDM so more people can enjoy all the freaking work I put into it.




Quote
Re: Temple
Posted by Dr Brasso on Fri Mar 3rd at 1:53pm 2006


do it to it jinxy, btw, nice to see you again......port the hell outta this one man, itd be a good way to get yer feet wet in source, and add a decent map to the DM rotations.....the physics stuff could be a seriously kickass addition to yer map....its been quite awhile, but i had alot of fun on this map, and i dont play AHL too often.....

Doc B...:dodgy:





Quote
Re: Temple
Posted by Jinx on Fri Mar 3rd at 2:09pm 2006


it's not being ported to Source, just to regular HL1 Deathmatch.

I might start a new HL2DM map sometime soon. I have some practice with Source working on a Fortress Forever map, but I like starting with small DM maps when I'm learning. FF_Ramparts is a bit big & complex to deal with right now somehow :/




Quote
Re: Temple
Posted by Frissi on Fri Mar 3rd at 6:53pm 2006


Sup jinx

I see you havent left halflife !

I remember that map




http:www.frissi.com



Quote
Re: Temple
Posted by Jinx on Fri Mar 3rd at 11:01pm 2006


hey frissi, I remember you from waaayyy back. looks like you've come a long way <img src=" SRC="images/smiles/icon_smile.gif">



Quote
Re: Temple
Posted by Frissi on Sat Mar 4th at 2:10am 2006


Well you know, i just cant stop mapping even tho orpheus hates them

http://www.snarkpit.net/maps.php?map=2491#comments




http:www.frissi.com



Quote
Re: Temple
Posted by Gwil on Sat Mar 4th at 2:13am 2006


Please don't drag personal flames into this thread, Frissi - if you have something to say to Orpheus, I am sure he will be happy to discuss it with you privately.

Attacking him on this thread isn't doing your reputation any favours, nor is it on topic with the thread.








Quote
Re: Temple
Posted by Frissi on Sat Mar 4th at 2:21am 2006


okay then, let me recapitulate that.

Well you know, just cant stop mapping just like you it seems

Im mainly creating levels for my friends on www.oldfartsclub.com cause they seem to appreciate my maps for some reason, not like orphfeuce




http:www.frissi.com



Quote
Re: Temple
Posted by Gwil on Sat Mar 4th at 2:23am 2006


If I wanted an impudent reply I would have asked for one.

Personal flames and thread diversions not tolerated. Shape up, brother.






Quote
Re: Temple
Posted by Frissi on Sat Mar 4th at 2:30am 2006


Okay sorry mate


http:www.frissi.com



Quote
Re: Temple
Posted by Orpheus on Sat Mar 4th at 2:38am 2006


Frissi, I don't hate you, or your maps.

If I hated you, I'd go to where you hang out and say so. You come here remember.

If I sound angry, its because you are short changing yourself. I see so much more in you.

Anyway.. This is Jinxy's thread and.. I have no clue why we are in here.





The best things in life, aren't things.



Quote
Re: Temple
Posted by Gwil on Sat Mar 4th at 2:39am 2006


Exactly!

Derailing over - on with commenting on Jinxs map, guys.




Quote
Re: Temple
Posted by Orpheus on Sat Mar 4th at 2:52am 2006


Not about the map per say but about HL1.

I used to frag it pretty regular with 56k. My pings sucked but I could play.

If I endured the horrible updating with steam, do you guys think I could frag again?

I cannot even load HL1 because its not updated enough.

I tremble each time someone posts "Steam update blah blah" in the general forums.





The best things in life, aren't things.



Quote
Re: Temple
Posted by Frissi on Sat Mar 4th at 3:15am 2006


if your ping stays under 200 your ok, ive got a 4mb dsl connection but im from iceland and my ping is around 150-200 on usa server, if it goes over 200 its just horrible


http:www.frissi.com



Quote
Re: Temple
Posted by Jinx on Sat Mar 4th at 3:26am 2006


56k isn't the internet, it's a cruel mockery of the internet.

and to think i saw these posts and was excited that maybe they had something to do with the thread's topic ;p

assuming I do this conversion, is there anywhere other than here that hosts or reviews HLDM maps anymore? I'm going to do it either way, it's just whether I decide to do any major entity work for some special stuff, or whether I just dump in the DM gun/ammo entities and be done with it.

what guns are acceptable to use nowadays? is the egon still grossly overpowered?




Quote
Re: Temple
Posted by Orpheus on Sat Mar 4th at 3:45am 2006


? quoting Jinx

what guns are acceptable to use nowadays? is the egon still grossly overpowered?

Weapons IMO have always been so:

Size of map is equal in direct proportion to total weaponry placed.

I have also, never truly found a map that compliments the Egon so its.. Authors choice.

My weapon of choice is the MP5, so my maps tend to reflect that. Many favor the shotgun, which I hate and my maps often reflect this too. <img src=" SRC="images/smiles/icon_smile.gif">

But seriously, any weapon short of the Egon is fine for almost any map. Its really how many of each thats truly important.

/2 cents.





The best things in life, aren't things.



Quote
Re: Temple
Posted by Jinx on Sat Mar 4th at 4:41am 2006


yeah, this is a large map so there will probably be multiples of some guns. I *might* include an egon, but limit its ammo... I always hated the gun, though, because lpb's could whore it, but hpb's couldn't use it for s**t. Maybe I'll do what I did on Revenant, and put the egon in places where you can see it but not reach it. I'm a bastard that way!

I looked at my game_player_equip for Battleschool; I started players with the magnum and jump module as well as the regular pistol/crowbar. I am considering doing that on this map as well since the jump module helps people get around a lot faster. Would totally change the pace of the game, though, so I dunno.




Quote
Re: Temple
Posted by Frissi on Sat Mar 4th at 10:13am 2006


There is no egon, there is no gauss, there is no longjump...

hl2dm pro has it all tho www.hl2dmpro.com

I can host you map if you need webspace, but i doubt that.




http:www.frissi.com



Quote
Re: Temple
Posted by Orpheus on Sat Mar 4th at 1:06pm 2006


Frissi.

Your English skillz are showing... Again. And you wonder why things turn out odd.

This map is for HL1.

Jinxy, if you limit the Egon's resources, you limit the Guass as well. If you have a choice between castrating the Guass and having an Egon. Lose the Egon.





The best things in life, aren't things.



Quote
Re: Temple
Posted by Frissi on Sat Mar 4th at 2:16pm 2006


If you give the players a bit of "battery armor" by using the game_player_equip it should reduce the damage from the egon, of course from alot else also




http:www.frissi.com




Post Reply