Temple was included exclusively in Action Half-Life v1, but since it's been a couple years I thought I would convert it to HLDM.
There are some pretty innovative things on this map:
-Special particle effects I created for water fountains and shooting fire cinders.
-3D lightbeam effects that are a bit better than the usual HL fair.
-In AHL, doors seal the central room in rounded modes and everyone outside dies; this is to keep rounds shorter since it's a big map. I'll have to see if it's practical to somehow integrate this into the HLDM version (happening periodically for example)
-Tons of custom sounds. Sounds/looks nothing like a regular HLDM map.
-A few neat traps. I especially love the pit with the pop-up spikes. It makes a FWACK sound and shoots up extra gibs for good measure.
The 'beta' available for download is actually the Action HL version zipped up. It works in HLDM, though after a couple minutes the doors seal the inner area; you can still see the rest of the map by typing 'kill' in console to spawn elsewhere, though. This will be fixed in the HLDM version obviously.
I am thinking of using a modified spawn loadout like I did for Battleschool (which got tons of downloads). Instead of the useless pistol, give people the AR, magnum, and jump module. It's a big map and the module will help people get around it easier I think. (The default player movement in AHL was faster, so it wasn't an issue for that mod.)
Take a look around, and see what you think. Note that while I'm willing to convert the map if people would enjoy it, I don't really plan on redoing it in any major way. I spent two years working on this map, it's DONE lol. I'd just like to get it out there for HLDM so more people can enjoy all the freaking work I put into it.









