Temple
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Re: Temple
Posted by Jinx on Sat Mar 4th at 6:45pm 2006


Okay. I have 2 nice places I can hide it without it being physically reachable, though. bwaha.

I have the editor and resources for it set up, and have it compiling properly. I just ripped out the unneeded AHL entities, now to distribute the HLDM stuff. Beta in a few days, depending on how busy I am.




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Re: Temple
Posted by Frissi on Sat Mar 4th at 8:14pm 2006


Wohooo !




http:www.frissi.com



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Re: Temple
Posted by SHeeP on Sat Aug 30th at 5:37am 2008


inspired by goldeneye? indeed silly that is



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Re: Temple
Posted by Jinx on Sat Aug 30th at 5:37am 2008


it started off as a 'hey I'll do a conversion in a couple weeks because I have no ideas' and evolved from there. some parts of the layout are still similar, but it changed a lot as I was making it. I'm so bad about coming up with map ideas... usually I find it easier to have some simple layout idea to start with, then work from there.



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Re: Temple
Posted by Le Chief on Sat Aug 30th at 5:37am 2008


You where part of the team that made Action Half-life?



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Re: Temple
Posted by Jinx on Sat Aug 30th at 5:37am 2008


I wasn't part of the core (the 'A-Team'), but I tested, contributed maps, and did a bit of behind the scenes map-related work (tweaking and retexturing other maps for example). Great community, great people. smiley




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