Okay. I have 2 nice places I can hide it without it being physically reachable, though. bwaha.
I have the editor and resources for it set up, and have it compiling properly. I just ripped out the unneeded AHL entities, now to distribute the HLDM stuff. Beta in a few days, depending on how busy I am.
Re: Temple
Posted by Jinx on Sat Mar 4th at 6:45pm 2006
Posted by Jinx on Sat Mar 4th at 6:45pm 2006
Re: Temple
Posted by Frissi on Sat Mar 4th at 8:14pm 2006
Posted by Frissi on Sat Mar 4th at 8:14pm 2006
Wohooo !
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Frissi
member
116 posts
52 snarkmarks
Registered: Sep 8th 2003
Location: Iceland
Occupation: Student
member
116 posts
52 snarkmarks
Registered: Sep 8th 2003
Location: Iceland

Occupation: Student
http:www.frissi.com
Re: Temple
Posted by SHeeP on Sat Aug 30th at 5:37am 2008
Posted by SHeeP on Sat Aug 30th at 5:37am 2008
inspired by goldeneye? indeed silly that is
Re: Temple
Posted by Jinx on Sat Aug 30th at 5:37am 2008
Posted by Jinx on Sat Aug 30th at 5:37am 2008
it started off as a 'hey I'll do a conversion in a couple weeks because I have no ideas' and evolved from there. some parts of the layout are still similar, but it changed a lot as I was making it. I'm so bad about coming up with map ideas... usually I find it easier to have some simple layout idea to start with, then work from there.
Re: Temple
Posted by Le Chief on Sat Aug 30th at 5:37am 2008
Posted by Le Chief on Sat Aug 30th at 5:37am 2008
You where part of the team that made Action Half-life?
Re: Temple
Posted by Jinx on Sat Aug 30th at 5:37am 2008
Posted by Jinx on Sat Aug 30th at 5:37am 2008
I wasn't part of the core (the 'A-Team'), but I tested, contributed maps, and did a bit of behind the scenes map-related work (tweaking and retexturing other maps for example). Great community, great people.
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