Big Drop 2
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Re: Big Drop 2
Posted by Victor-933 on Mon Mar 6th at 10:59pm 2006


Having read the review of the original Big Drop I decided to modify this rudimentary gimmick map to avoid its predecessor's mistakes. It now features game_player_equips that arm the players upon spawn.

It already featured teleporters at the bottom that sent players back to the top for another round of free-fall combat.

The question is -- should I release this map to the public or just keep it to myself?



I'm allergic to tequila, it makes me break out in felonies.



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Re: Big Drop 2
Posted by Finger on Mon Mar 6th at 11:52pm 2006


Uhm.... where's the gameplay in falling? I don't get it. But hey, knowing the taste of the general public, it will probably be the most played map out there, right below Killbox. Maybe there's a way to work this idea into a fully playable map... a section where you can freefall, with some way to get out of it?



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Re: Big Drop 2
Posted by Victor-933 on Mon Mar 6th at 11:58pm 2006


hmm.. I see your point. At the moment my full attention is devoted to Toxicity, but eventually I MAY dust this thing off and work on it some more.. as for now, into the archives with it.



I'm allergic to tequila, it makes me break out in felonies.



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Re: Big Drop 2
Posted by Addicted to Morphine on Tue Mar 7th at 2:10am 2006


It doesn't seem to me that it fills any particular niche. I definitely remember playing Nipper's version of this map in Counter-Strike and wasn't much impressed by the gameplay. Kills seemed random at best.

If I were you I'd focus on Toxicity and forget about this map. <img src=" SRC="images/smiles/icon_smile.gif">




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Re: Big Drop 2
Posted by Victor-933 on Tue Mar 7th at 2:38am 2006


Well this map is more for laughs than anything -- there's nothing quite like trying to shoot someone while falling at the fastest speed the engine can handle.. I had a friend recreate it in Doom and it turned out awesome.

But yeah I'm going to keep this as a strict WTFDM* map.







*WTFDM is a "mod" (I use that term in the loosest possible sense; it's really just models, sounds and settings for OZDM) consisting of models and sounds stolen from all over the place to create the most random DM experience I could think of. the crowbar is your finger, the gibs are concrete chunks, the snarks are Walter heads that make Curly noises, the shotgun unloads all 100 shells in about 2 seconds and the rocket launcher flings singing soldiers



I'm allergic to tequila, it makes me break out in felonies.



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Re: Big Drop 2
Posted by mazemaster on Tue Mar 7th at 3:08am 2006


Cool idea. Inset the lights into the wall so that players dont get stuck on them.





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Re: Big Drop 2
Posted by Victor-933 on Tue Mar 7th at 4:11am 2006


They're actually illusionaries :O



I'm allergic to tequila, it makes me break out in felonies.



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Re: Big Drop 2
Posted by Jinx on Tue Mar 7th at 11:27am 2006


You need to look at my map Meatpit. Free-falls are more fun when they end with meat-grinder <img src=" SRC="images/smiles/icon_wink.gif">



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Re: Big Drop 2
Posted by Captain P on Tue Mar 7th at 2:28pm 2006


Reminds me of those Serious Sam parts where you were jumping around in a trampoline-room of some kind. The up-and-down going screams of beheaded bombers and those Kleer bones jumping around... crazy...

I think a free-fall only isn't enough to make the map interesting on top of it's uniqueness. Lots of jump-pads, tubes, multiple platforms (that dampen falls and guide the player to other falling tubes or jump platforms)... floating platforms and stuff... perhaps such additions will make it play well too, but a fall only doesn't do it for me.






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Re: Big Drop 2
Posted by MJ on Thu Mar 9th at 8:09am 2006


its a... hole!


f**k Fun maps!



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Re: Big Drop 2
Posted by Victor-933 on Thu Mar 9th at 11:59pm 2006


yeah this is far from being one of my best maps... I just found it fun, and wondered if the community wanted me to share it.



I'm allergic to tequila, it makes me break out in felonies.



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Re: Big Drop 2
Posted by habboi on Sat Mar 11th at 1:08pm 2006


Haha someone finally made this map...I had thought of this idea as a fun map i'd never release but just never had the time to make it.

I think i'll make one for HL2 now...Thanks.





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Re: Big Drop 2
Posted by Elon Yariv on Sat Mar 11th at 9:29pm 2006


The idea is neat - fighting in mid air. I agree with captain P though that only a long fall wont be so nice.

Why not try, instead of the teleport, placing a fan at the bottom and place almost near the end of the pit a trigger_push that will push you up to the top. Well...what do you think? Then you wont only go down but also up!



Elon Yariv




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