dm_subculture
Post Reply
Quote
Re: dm_subculture
Posted by Hench on Wed Mar 29th at 9:09pm 2006


beta 2 is done : http://www.henchmansion.com/Henchmapsion/hl2maps/dm_subculture_b2.zip

i would love to hear some `gameplay` feedback !

grtz, Henchie





Quote
Re: dm_subculture
Posted by Orpheus on Sat Apr 15th at 8:50pm 2006


*sighs deeply and puts on fatherly charm* <br> <br>Master Hench, its never wise to release a map without a readme text, or in such a text to forget those who got you to this glorious stage in your career. <br> <br>/me looks at map now.



Quote
Re: dm_subculture
Posted by Orpheus on Sat Apr 15th at 9:09pm 2006


Connectivity is great. <br>Ladders still malfunction but, are serviceable. <br>Items are heavy. I think to heavy but I know some who like it so. <br>My only complaint. The lighting doesn't have enough variation to create an atmosphere. No dim spooky areas. Everything, is uniform. <br> <br>Overall, a decent map. It needed another critique... Not from me but another before release.



Quote
Re: dm_subculture
Posted by reaper47 on Sun Apr 16th at 6:13pm 2006


Like Orphes said, connectivity is great. Big open spaces to jump around and good use of vertical viewpoints. I like the little &quot;secret&quot; areas and hidden items, they give it what I consider the &quot;HL feel&quot;, a sense of exploration <br> <br>Texturing is well done but it's true that the Source engine is capable of more detail without any major loss in FPS. More borders for walls and especially doorways would have been nice. The lighting is great. Just the ceilings are too bright. Maybe spotlights could have been used instead of pointlights in places for more contrast. <br> <br>I liked dog making an appearance. The stalker was a bit too much, though. A little gag but it somehow destroys the feeling of a real place. Also the statue has no connection to the rest of the map. I felt it being irritating because of the theme change. I know what it's supposed to be but maybe it could be a little more subtle. The statue just stands there. <br> <br>The rocks near the train could use some displacements. The brush-based pipes look out of place in HL2 and should be models. The wooden structure in one of the rooms has a mis-aligned plank texture on the side and could be thinner. <br> <br>I give it an 8, very good map. Don't be disappointed if a new release gets an 8 from me too, though. The theme is a bit old/HL1ish and that's probably my main complaint. Otherwise a very nice map.




Post Reply