Here's a first version of the example map for an article on volumetric light in Half-Life, featuring a sort of Lost Coast narratory system. Currently I have some extra options for each method that'll get explained, like the wireframe view and the changeable brightness.
I'm thinking, should I incorporate these things into the narratory part, with things flashing up when I speak about them, or do you like this better?
I'm also thinking about doing some camera parts, where the view control will be taken from the player for a short sight-seeing of a particular effect or such.
So I'm interested to hear your opinions and idea's about this.



