dm_chambers_alpha
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Re: dm_chambers_alpha
Posted by cursed_scorpion on Wed Mar 22nd at 3:05pm 2006


Tell me whats thought and what needs improving



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Re: dm_chambers_alpha
Posted by cursed_scorpion on Wed Mar 22nd at 6:21pm 2006


can you guys actual tell me whats its like and how i need to add or something i mean i see 5 downloads but really....please

terribly sorry to be such a nag and stuff

oh and what exactly is a snarkmark sorry but i used this site yearrs ago and now im a bit new





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Re: dm_chambers_alpha
Posted by Crono on Wed Mar 22nd at 6:45pm 2006


Most people wont give your maps two looks if there aren't screenshots. Certainly not going to download it with no visual or technical information on the map.

Take some screenshots and load them up here, you can host at most 3 on your user account.

Get some feed back on those and give some more information ... setting? Ideas you tried to use? Anything besides "here is this map, look at it and tell me what's wrong" :P



Blame it on Microsoft, God does.



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Re: dm_chambers_alpha
Posted by cursed_scorpion on Wed Mar 22nd at 6:53pm 2006


Ok well i took your advice put a picture in and all and added history and stuff thanks man





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Re: dm_chambers_alpha
Posted by Captain P on Thu Mar 23rd at 10:27am 2006


Well, I'd have to play it to see if it's fun to play, but the looks don't impress me. Shiny surfaces don't necessarily make better looks, you know.

I mean, it looks like you didn't put any lighting in this map, and that besides a field with glass cubes hanging in it there doesn't seem to be anything to this map - no theme (default Combine textures and that's all?), no background (you should use a 3D skybox).
Sure, it may play fun, but some people like to see a nice, immersive environment as well. Try to think up on a nice theme, whether it's the overused warehouse/industry theme or a Combine structure, or something set outside.






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Re: dm_chambers_alpha
Posted by cursed_scorpion on Thu Mar 23rd at 12:26pm 2006


Yes well thats kinda why its called alpha meaning its not finished but thanks for the feedback but really do try it with a few friends i think its like 1 meg or something

Message submitted 0 minutes after original post:

Yes well thats kinda why its called alpha meaning its not finished but thanks for the feedback but really do try it with a few friends i think its like 1 meg or something and also a picture cant tell you everything like whats inside the chambers




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Re: dm_chambers_alpha
Posted by reaper47 on Thu Mar 23rd at 12:28pm 2006


There are literally thousands of maps with box/ramp combinations out there. We can't see them anymore. I'm sure it's fun to play, especially if you or your friends build it. Even a big box with a few weapons in it can be fun (dm_killbox) for a few minutes but there are too many of this kinds of maps to check out every single one of them and give extensive feedback.

If the gameplay is really perfect then you could put the same layout in a theme, some architecture that looks and feels more interesting than a few shiny walls. It would be wasted in such basic geometry. Gameplay is not everything. Maybe it's 60 or 70% of a map but without any atmosphere (looks, sounds, theme - not necessarily polygoncount or texture effects) it's just empty.




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Re: dm_chambers_alpha
Posted by Elon Yariv on Thu Mar 23rd at 12:38pm 2006


Make the screenies smaller next time, 640x480.


Elon Yariv



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Re: dm_chambers_alpha
Posted by ReNo on Thu Mar 23rd at 3:24pm 2006


Nothing wrong with 800x600 - it tends to be regarded as the "best" resolution to be honest.





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Re: dm_chambers_alpha
Posted by Addicted to Morphine on Thu Mar 23rd at 5:47pm 2006


Is the map fullbright? Or does it just seem that way judging from the screenshot?



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Re: dm_chambers_alpha
Posted by cursed_scorpion on Fri Mar 24th at 6:29am 2006


Well if this doesnt go right its Cursed_Scorpion here.....well lets see thanks for the advice but my map is more orginal than killbox....its still the alpha version.....the picture says nothing cept the look of it from one side...download it and try it with at least 2 other people........please dont judge my map by the picture....rather play it first thankss hey

Message submitted 0 minutes after original post:

Well if this doesnt go right its Cursed_Scorpion here.....well lets see thanks for the advice but my map is more orginal than killbox....its still the alpha version.....the picture says nothing cept the look of it from one side...download it and try it with at least 2 other people........please dont judge my map by the picture....rather play it first thankss hey...not too sure what you mean by fullbright..

Message submitted 3 minutes after original post:

another thing properl look at the way i constructed the chambers and they are held up cause thasts not simple building




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Re: dm_chambers_alpha
Posted by Addicted to Morphine on Fri Mar 24th at 4:58pm 2006


Basically are there shadows and lighting? If not... then your map is fullbright for some reason.

Fullbright means you either have a leak or didnt run RAD.




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Re: dm_chambers_alpha
Posted by cursed_scorpion on Fri Mar 24th at 5:45pm 2006


t think it has shadows cant really remember...



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Re: dm_chambers_alpha
Posted by cursed_scorpion on Sat Mar 25th at 11:16am 2006


why does it say in my emal i have replys when i dont



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Re: dm_chambers_alpha
Posted by Orpheus on Sat Mar 25th at 12:53pm 2006


Not read any replies as I favor forming my own opinion and then seeing if anyone else concurred prior to my posting. I don't want to be swayed.

What I saw when I looked at the image:

A box... A box with stuff inside.

Not a good beginning to be honest. If I were you, I'd scrap it but since you are not me lets move on to constructive feedback.

The glass looking containers. If you want to keep the ideal... Make them real containers but with gaping holes to fire through. The fencing... Reduce its need to be present. Put buildings/walls/obstructions in places and remove the "feel" of a box hemmed in with fencing. The shiny flooring. Are you after a space station or something similar? If so, you need a skybox thats in orbit or space.

If I were you, I would study architecture and practice some. This map looks like... You have a few minutes invested. Try posting when you have a few weeks worth of practice so we can help you more.





The best things in life, aren't things.



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Re: dm_chambers_alpha
Posted by cursed_scorpion on Sat Mar 25th at 7:56pm 2006


ok seriously look i really appreciate you guys telling me....but here is a few issues

1. Stop looking at the picturew and judgoining it

2. Download it and play it with a few people

3.it is stlll the beta version

4.when i make it bigger it doesnt compile properly then doesnt run

5.I need to know how to make a skybox(i already have a tutorial on 3d skyboxess but am too lazy to apply it yet

6. Look properly at my architecture

for instance look at the way ive made the things holding the chambers up.

7.this map is only for about up to 6 players so when i actually get in the mopod ill make a better one

7. Ive been thinking about a CS source map....Its closre to a crash site. In a jungle with snow and the hostages start in aa crater or ship type thing while the terrorist start amongst trees lots of them...should i input this idea in my head and do it for cs: s

8. The floors shiny cause i like making metal surfaces

9. Guys its really very small so [lease download it and actually try it witrh a few friends cause i was at a network and these two other guys said it was the funnest map they played and they were laighing and all.....dunno why soooo.....





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Re: dm_chambers_alpha
Posted by Addicted to Morphine on Sat Mar 25th at 9:02pm 2006


? quoting cursed_scorpion
4.when i make it bigger it doesnt compile properly then doesnt run


What errors are you getting?




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Re: dm_chambers_alpha
Posted by Orpheus on Sat Mar 25th at 9:39pm 2006


? quoting cursed_scorpion
ok seriously look i really appreciate you guys telling me....but here is a few issues

1. Stop looking at the picturew and judgoining it

..

Hmm, well..

You just narrowed your input by several octaves. I for one can judge nearly anything I see from the pictures alone. However... Its your map. If you want to cut your own resources, namely "Snarkpit" , to nearly zero, thats your call.

Good luck with your box.





The best things in life, aren't things.



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Re: dm_chambers_alpha
Posted by Juim on Sat Mar 25th at 9:50pm 2006


OK, I am going to be honest with you now. Your map is at best, terrible. There are people here who have been mapping collectively for decades. I've been to the download site and I can't even bring myself to download it. The most likely reason it crashes when you make it bigger is a leak, because it definitely looks fullbright to me. It's a simple layout with not much in the way of innovation, poorly constructed, and will never be a popular DM map.

Look at the members maps and try to use what you see in constructing your next map. Playability, forethought in layout and design, custom resources used to implement ideas. These are all things that will help you make a better map.

Believe me I know. I spents Months making a mediocre map. It takes alot more than you think to impress these guys. No amount of pleading is going to convince anyone here to give you praise for this particular map. You will get constructive criticism and encouragement for mapping efforts, but this map is not the one you want to sell. Go back to the drawing board and keep mapping.

Best of luck.





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Re: dm_chambers_alpha
Posted by Captain P on Sat Mar 25th at 10:36pm 2006


First fix your site - it doesn't work at all under FireFox. Download links here should direct straight to the download, too. <img src=" SRC="images/smiles/icon_wink.gif">

Anyway, I just ran through it myself. I surely believe you can have fun in such a map, but I don't think that's because of the map. The game itself is fun, with it's system of firing at other people, picking up goodies and so on. This map doesn't add anything to that really, there's no strategical or tactical layer on top of these basics. I believe a good map should add more to the game - what's the reason to download yet another map if there's nothing special to it?
I can make a box, put in some obstacles and teleporters and call it a map too. Instead, I'm studying the designs of other maps, reading up on gameplay technics, the importance of layouts and so on. I want to give my current map something of it's own - an unique look, some different gameplay mechanics... you can still run and gun in this map but there's more for those that like to play more smart than just that. It's like appealing to a wider public.

Your architecture is boxy. Those pillars are nice but quite rough, the rest is just box. It needs a theme or setting so you can live up to that theme.

This all may sound intimidating, but remember the regulars here have created levels for several years and we're not so impressed by a map that takes us 10 minutes. Don't let it discourage you. As if we started that good... <img src=" SRC="images/smiles/icon_wink.gif">







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