Re: fy_theyard
Posted by Sparky911 on Mon May 22nd at 6:37pm 2006
Posted by Sparky911 on Mon May 22nd at 6:37pm 2006
Roger that. I am going to redo either the skybox ground texture or the grass inside. Most likely the skybox won't be set in a desert though due to the large oak tree inside the map that I don't want to get rid of. I will most likely make the skybox set in a grassy hilly area instead with the same water passing through
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Sparky911
member
89 posts
59 snarkmarks
Registered: Nov 7th 2004
Location: Canada
Occupation: Auto mechanic
member
89 posts
59 snarkmarks
Registered: Nov 7th 2004
Location: Canada
Occupation: Auto mechanic
Re: fy_theyard
Posted by reaper47 on Tue May 23rd at 10:33am 2006
Just wanted to post that. The yellow/sand texture doesn't fit with the grass inside the yard. Also it's a very basic skybox. It needs more detail because it's an important part of the map's atmosphere.
The wood floor in the third pic looks odd. Either make it thinner or use a different texture for the border.
Posted by reaper47 on Tue May 23rd at 10:33am 2006
? quote:
the 3D skybox has been made but don't think its a wise choice of texturing. Still a work in progress.
Just wanted to post that. The yellow/sand texture doesn't fit with the grass inside the yard. Also it's a very basic skybox. It needs more detail because it's an important part of the map's atmosphere.
The wood floor in the third pic looks odd. Either make it thinner or use a different texture for the border.
Re: fy_theyard
Posted by Sparky911 on Wed May 24th at 12:44am 2006
Posted by Sparky911 on Wed May 24th at 12:44am 2006
k will do on the wood floor thing. Any suggestions on what to do with the skybox for more detail? I already made the texture a grass type as well and scaled it down accoringly.
Sparky911
member
89 posts
59 snarkmarks
Registered: Nov 7th 2004
Location: Canada
Occupation: Auto mechanic
member
89 posts
59 snarkmarks
Registered: Nov 7th 2004
Location: Canada
Occupation: Auto mechanic
Re: fy_theyard
Posted by Sparky911 on Mon May 29th at 12:29am 2006
Posted by Sparky911 on Mon May 29th at 12:29am 2006
I think its finally done. Some cliffs and some grass have been added to the skybox area. It now looks like the map is set in a valley or canyon with a small creek/river passing through. Enjoy!
Sparky911
member
89 posts
59 snarkmarks
Registered: Nov 7th 2004
Location: Canada
Occupation: Auto mechanic
member
89 posts
59 snarkmarks
Registered: Nov 7th 2004
Location: Canada
Occupation: Auto mechanic
Re: fy_theyard
Posted by Sparky911 on Tue May 30th at 2:27am 2006
Posted by Sparky911 on Tue May 30th at 2:27am 2006
Download link fixed. Sorry about that.
Sparky911
member
89 posts
59 snarkmarks
Registered: Nov 7th 2004
Location: Canada
Occupation: Auto mechanic
member
89 posts
59 snarkmarks
Registered: Nov 7th 2004
Location: Canada
Occupation: Auto mechanic
Re: fy_theyard
Posted by reaper47 on Tue May 30th at 11:27am 2006
Posted by reaper47 on Tue May 30th at 11:27am 2006
This is by far the sexiest fy map I've ever seen. I can't comment on gameplay (looks fun for my DM taste) but the looks are very convincing, especially for a remake. You could probably think of a theme earlier for your next map, it's still hard to see what this place actually is. But who cares. You spent a lot of time in polishing this one up and it pays.
Re: fy_theyard
Posted by Sparky911 on Tue May 30th at 12:31pm 2006
Posted by Sparky911 on Tue May 30th at 12:31pm 2006
Aww shucks thanks
If you ever do play CS Source feel free to join our server. The map is on the rotation.
Sparky911
member
89 posts
59 snarkmarks
Registered: Nov 7th 2004
Location: Canada
Occupation: Auto mechanic
member
89 posts
59 snarkmarks
Registered: Nov 7th 2004
Location: Canada
Occupation: Auto mechanic
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