dod_stammlager
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Re: dod_stammlager
Posted by Dash on Mon Apr 10th at 7:16am 2006


Alrighty, I guess I'm one of the rare mappers here that actually has made it into the weird world of DoD mapping <img src=" SRC="images/smiles/icon_wink.gif">

I came back after a while... I uploaded about 5 new smaller maps i did for CS and now I'm working on this DoD map based on Auschwitz. I'll be using this thread as a journal to post the evolution of this map.

For the interested, I am planning on making a lot of custom models (I have thorough experience with 3D studio max and Maya 6.5), custom textures (obviously) and the like.

I'll keep you guys updated <img src=" SRC="images/smiles/icon_smile.gif"> For now, I posted what will the barracks look like. Remember, this is the Stammlager camp, NOT birkenau.




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Re: dod_stammlager
Posted by Dash on Wed Apr 26th at 1:15pm 2006


I've finished the center barracks of the map (8 of them, 1 completely destroyed). Details such as trash and debris will be added at the very end of the completion of the map to keep testing optimized.




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Re: dod_stammlager
Posted by Dash on Wed Apr 26th at 1:15pm 2006


I've finished the center barracks of the map (8 of them, 1 completely destroyed). Details such as trash and debris will be added at the very end of the completion of the map to keep testing optimized.




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Re: dod_stammlager
Posted by Juim on Thu Apr 27th at 1:00am 2006


Auschwitz?

I don't mean to sound negative, but I don't think I'd be particularly interested in a Nazi deathcamp map. Seems a bit taboo somehow. I can see it from a historical standpoint, but not for an entertainment venture such as DOD.





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Re: dod_stammlager
Posted by Addicted to Morphine on Fri Apr 28th at 3:47pm 2006


I have to say -- the first thing that strikes me about this map is that it couldn't possibly be flatter. I haven't kept up with the thread but I hope you're planning on adding slight elevations, snow drifts, and just dipslacements in general. putting buildings on different planes can help a lot for giving the player a sense of realisim. I had the same flat problem with my last map -- and never got around to fixing it becuase it was so daunting, but please give it a thought.




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Re: dod_stammlager
Posted by reaper47 on Sat Apr 29th at 6:29pm 2006


Maybe it's because I'm from a country much closer to the bottom of human history in Nazi Germany but I have to agree with Juim. Bad idea, even for a DoD map. This even exceeds the macabreness of the original game.

Auschwitz wasn't just a working camp. People were gassed even in the Stammlager.




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Re: dod_stammlager
Posted by Dash on Mon May 1st at 1:18am 2006


I know it might sound bland, but I'm not going to go level-crazy on this map, it's a historical re-creation of a true place, and I don't feel like modifying it and go against its historical accuracy. The map's gameplay is very horizontal, but it's more about fighting around corners and debris than hiding within mountains and such.

There are craters here and there in the map as well as mounds of debris and crates of supply, miradors for snipers and a few of the barracks are accessible for more tactical gameplay. I know the map is flat, but I'll try (and am trying) to induce interesting gameplay whilst keeping the site historically correct.

Some people posted stuff about this map not being ethical and such and such, but this has been discussed in the official dod forums already (go check it out if you want). I'll keep making this map no matter what, but if you don't like its setting, then please don't bother replying, as it won't change anything. Don't like it, don't play it!




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Re: dod_stammlager
Posted by Kenny on Sun Jun 11th at 4:09pm 2006


well, this map could be interesting, not to play on, but more for the historical whatever. If it was done right, it seems that it could capture the evilness of the nazi camps, and bring more awareness.



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Re: dod_stammlager
Posted by Riven on Mon Jun 26th at 4:55pm 2006


Well, if you must continue on this project, perhaps not to release it for public entertainment, but rather for yourself, then here is what i see you should revise/add: You should probably make the fence posts a model with more detail.

I thought there were towers around the main entrance? I believe that you should add a broken gate model to the entrance as if the allies had broken through; it looks a little plain right now. Also, Is there a train yard? if not, that might not be a bad idea for an open space with a capture point in the middle. Perhaps put some signs around the fence perimeter like the one in the picture above. As it stands now, the detail is quite immense, and it looks like a gorgeous map as well as an accurate representation, good job!






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