Re: dod_stammlager
Posted by Dash on Wed Apr 26th at 1:15pm 2006
I've finished the center barracks of the map (8 of them, 1 completely destroyed). Details such as trash and debris will be added at the very end of the completion of the map to keep testing optimized.
Dash
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Registered: Mar 10th 2005
Re: dod_stammlager
Posted by Dash on Wed Apr 26th at 1:15pm 2006
I've finished the center barracks of the map (8 of them, 1 completely destroyed). Details such as trash and debris will be added at the very end of the completion of the map to keep testing optimized.
Dash
member
34 posts
113 snarkmarks
Registered: Mar 10th 2005
Re: dod_stammlager
Posted by Addicted to Morphine on Fri Apr 28th at 3:47pm 2006
I have to say -- the first thing that strikes me about this map is that
it couldn't possibly be flatter. I haven't kept up with the
thread but I hope you're planning on adding slight elevations, snow
drifts, and just dipslacements in general. putting buildings on
different planes can help a lot for giving the player a sense of
realisim. I had the same flat problem with my last map -- and
never got around to fixing it becuase it was so daunting, but please
give it a thought.

Addicted to Morphine
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Re: dod_stammlager
Posted by reaper47 on Sat Apr 29th at 6:29pm 2006
Maybe it's because I'm from a country much closer to the bottom of human history in Nazi Germany but I have to agree with Juim. Bad idea, even for a DoD map. This even exceeds the macabreness of the original game.
Auschwitz wasn't just a working camp. People were gassed even in the Stammlager.

reaper47
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Location: Austria
Re: dod_stammlager
Posted by Dash on Mon May 1st at 1:18am 2006
I know it might sound bland, but I'm not going to go level-crazy on this map, it's a historical re-creation of a true place, and I don't feel like modifying it and go against its historical accuracy. The map's gameplay is very horizontal, but it's more about fighting around corners and debris than hiding within mountains and such.
There are craters here and there in the map as well as mounds of debris and crates of supply, miradors for snipers and a few of the barracks are accessible for more tactical gameplay. I know the map is flat, but I'll try (and am trying) to induce interesting gameplay whilst keeping the site historically correct.
Some people posted stuff about this map not being ethical and such and such, but this has been discussed in the official dod forums already (go check it out if you want). I'll keep making this map no matter what, but if you don't like its setting, then please don't bother replying, as it won't change anything. Don't like it, don't play it!
Dash
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Registered: Mar 10th 2005
Re: dod_stammlager
Posted by Kenny on Sun Jun 11th at 4:09pm 2006
well, this map could be interesting, not to play on, but more for the historical whatever. If it was done right, it seems that it could capture the evilness of the nazi camps, and bring more awareness.
Kenny
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Registered: Jun 2nd 2006