ts_salooncity
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Re: ts_salooncity
Posted by the Carpenter on Tue Jun 13th at 11:32pm 2006


1st time to this board.

I've been mapping HL for about 6 years.

My finished work can be seen here: Bob Endo - Sprites & Maps

Pix of my latest are further down.







I came.
I sawed.
I conquered.
Bob Endo Maps & Sprites





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Re: ts_salooncity
Posted by Orpheus on Tue Jun 13th at 11:57pm 2006


? quote:
Hello, I Make Maps.

No, go away. We no need no stinkin mappers around'ere. <img src=" SRC="images/smiles/heee.gif">

I gotta say though that I am a bit underwhelmed by the screens. 6 years you say?

Maybe you shoulda found Snarkpit sooner. I can confidently say that we would have had you a bit further along by now.

Before I piss you off to much let me say.. Welcome to Snarkpit.





The best things in life, aren't things.



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Re: ts_salooncity
Posted by Juim on Wed Jun 14th at 2:16am 2006


The architecture is definitely crisp looking Orph. And the texturing is top notch. I especially like the last shot. Very colorful. I like it. Has great potential.

PS. I believe these are pre-source screens.





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Re: ts_salooncity
Posted by Orpheus on Wed Jun 14th at 10:15am 2006


Are we looking at the same links? The blue ones?

I see dark, grey, flat buildings no better than those things Sulsa built years ago.

No offense but, they are dismal.

/me rechecks.. Perhaps I was badly mistaken for which I apologize whole heartedly.





The best things in life, aren't things.



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Re: ts_salooncity
Posted by reaper47 on Wed Jun 14th at 3:36pm 2006


Very, crisp, clean mapping. I like.
Could need a lot more contrast in lighting, though. Looks like three white spotlights are brightening up the whole thing (and it's still dark).

Welcome to the Snarkpit, Carpenter. Orpheus is as critical as he is honest so don't take it to hard. If you hadn't the 6 years of experience his comments would have been 6 times harsher, believe me it's possible.




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Re: ts_salooncity
Posted by the Carpenter on Thu Jun 15th at 5:13am 2006


6 years = thick skin/humble

More progress in the last 24 hrs though & I thought I'd show it.

Even further down, now.





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Re: ts_salooncity
Posted by R-o-D on Thu Jun 15th at 3:45pm 2006


yeah... 6 years?

I COULD say I've been mapping for 10+ if I included the screwing around with doom I did when i was a kid but, I dont.

looks very blocky to me.
textures appear to be very boring/monotone;

I think its time to move to source.
or quake 3 (since its practically free these days.)


ml><head><link rel="stylesheet" href="themes/standard.css" type="text/css"></head><body topmargin=2 leftmargin=2>




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Re: ts_salooncity
Posted by G.Ballblue on Thu Jun 15th at 4:43pm 2006


I personally think it looks rather cartoony. Colors seem to be of more solid colors than textures, but that may be because I just got out of the shower and my wet hair is danglining in front of my eyes <img src=" SRC="images/smiles/heee.gif">

Just try to keep the w_poly down a bit and you're all set. I realize that having fun with mapping and still making low-r_speed architecture is nearly impossible, but you seem to be all set with it. (I saw that one screen had 847 w_polys, which isn't too bad in my book <img src=" SRC="images/smiles/icon_smile.gif"> )

Also, there doesn't seem to be much cover in those streets. TS leans towards realism, and a few sure-shot players or snipers would clean house against anyone unlucky enough to be in those streets -- put something in there that I can jump behind when some s.o.b. comes charging out with an ak :P



Breaking the laws of mapping since 2003 and doing a damn fine job at it



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Re: ts_salooncity
Posted by reaper47 on Mon Jun 19th at 3:37pm 2006


Again, do something with lighting. Add some yellowish or blueish tones to the lights to get a cold/warm contrast or make some of them brighter, some of the lamps look like they hardly reach the floor, making the greyish ambient light the only thing you see.

Reminds me of oldschool mapping a la si_urban.




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Re: ts_salooncity
Posted by Cassius on Fri Jun 23rd at 10:04pm 2006


? quoting Orpheus
I see dark, grey, flat buildings no better than those things Sulsa built years ago.
I agree. It looks like the urban areas of Duke Nukem, to be quite honest.

Is this intended to be a TSRP map? - if this is the case, I can understand the blockiness.




[Im_invisible] "I would suck a man off, but only for sustenance."



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Re: ts_salooncity
Posted by the Carpenter on Sun Jun 25th at 3:23am 2006


No ... death to roleplay.





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Re: ts_salooncity
Posted by Orpheus on Sun Jun 25th at 3:35am 2006


I realize our first meeting was somewhat less than optimal but... I really must ask that you read my tutorial.

I'd like to participate in any image viewing too.





The best things in life, aren't things.



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Re: ts_salooncity
Posted by the Carpenter on Sun Jun 25th at 3:42am 2006


Are you trying to say you can't clicky the linkies ?



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Re: ts_salooncity
Posted by Orpheus on Sun Jun 25th at 3:45am 2006


? quoting the Carpenter
Are you trying to say you can't clicky the linkies ?

Does my tutorial have anything at all to do with link creation?

*sighs*

Must I explain?

*says slowly and concisely*

56K!!!





The best things in life, aren't things.



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Re: ts_salooncity
Posted by the Carpenter on Sun Jun 25th at 3:46am 2006


Oh, dear God !!!

No !!!

You poor, poor bast**d !

How can you live that way ?





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Re: ts_salooncity
Posted by Orpheus on Sun Jun 25th at 3:49am 2006


? quoting the Carpenter

How can you live that way ?

Slowly?

It seems I have no choice but to manage as best as I can. It is a decidedly different life style than I was used to.

I had 1.5mbs DSL until this year.

I cry myself to sleep every night. Speaking of which..

Nite-Nite everyone..

/me goes to bed.





The best things in life, aren't things.



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Re: ts_salooncity
Posted by Gwil on Mon Jun 26th at 9:15am 2006


I think the solution here Orph is really to stop trying to make the point in a roundabout way.

Say, "Like other people on this site, I am limited to a 56k connection. Please take the time to ensure your screenshots are under 100kb in filesize. This tutorial can help. Thanks"






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Re: ts_salooncity
Posted by mazemaster on Mon Jun 26th at 1:14pm 2006


Anyone remember that mapper Davros? Made Davroplex and a Dr. Who map as well. Anyways this map looks like his style.





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Re: ts_salooncity
Posted by Orpheus on Mon Jun 26th at 8:43pm 2006


? quoting Gwil
I think the solution here Orph is really to stop trying to make the point in a roundabout way.

I tried "Blunt" and "Hinting"

I suppose there must be a center ground. I will just quote you hence forth. Can't get much more centered than that.

I played Davroplex.. Can't say I see any resemblance. If anything, the buildings look Dukish. All flat fronted.





The best things in life, aren't things.



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Re: ts_salooncity
Posted by the Carpenter on Tue Jul 4th at 5:56am 2006


Screenies below ...






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