I always compile overnight (and continually less often during the day) considering how long it takes, usually around two hours with HDR lighting. Cubemaps worked today, so I took a few screenshots of the area you wondered about (inside the semidestroyed building) and also made a kind of aerial layout map (went a bit photoshop-crazy on that).
Layout map - 1280x960, ~300kb. I know Orpheus will moan about this, but if I can just have one screenshot to go all-out as far as quality and resolution, let it be this one.
Screen 1 of destroyed building; bottom floor. In the corner of the area right next to where you'd walk in from the side: http://img233.imageshack.us/img233/6051/residential1xr2.jpg
Screen 2 of destroyed building; up the stairs seen in the first shot, right next to one of the camping spots. There's an exit as well as a ladder leading up to the second, "new" camp spot: http://img477.imageshack.us/img477/886/residential2qz7.jpg
Screen 3 of destroyed building; up the ladder. You can see both camp spots. There's a crossbow up here: http://img154.imageshack.us/img154/2987/residential3dz8.jpg
Don't worry, you and the guys I played with have kept me busy with plenty to do.
Orpheus did indeed have some good ones. Breezeways probably won't really work here since these are apartments or similar, not single houses... also, I can't find a fire hydrant model. I could make one in 3dsmax, but I was reading the page describing how to get custom models into Source - looks quite painful. Phone booths are a good idea, I'll add them at some point - mailboxes I have in one building. Dirt lots, right, that comes with the new displacement park, and billboards.. yeah. Somewhere or other.
Yeah, Valve should really let HL2/DM maps use CS:S and DOD:S content.. all of it should be accessible by all games. : I could really use some of that stuff.
And thanks for the compliment. I should take those maps down...
-- Gwil:
Yeah, I suppose



