Waste station
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Re: Waste station
Posted by darklord51 on Sat Jul 15th at 7:57pm 2006


new map, any feed bak would help on any future maps i make



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Re: Waste station
Posted by Doglike-spike on Sat Jul 15th at 9:52pm 2006


First off, remember to tell what the map is about, what the story is, even though its not a Single player map.

I like the screens, but in the second there are some barrels stuck into to the wall. Which for me looks weird, but, i havent played the map, so i dont know if its a Piece of machinery or something else.

You might also wanna work on the lighting. In the second screen the light is to bright, maybe tone it down a bit.

Keep working on the map, its great to see another Hl1 mapper.





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Re: Waste station
Posted by darklord51 on Sat Jul 15th at 10:00pm 2006


the barrels ment to be there lol, well tank... as for the lighting well its ok for playing, but will reducing it remove the short screen .. frame messages i forget which .. but theres plently of dark areas, although the sub area is more or less a 1 way street .. i dont know maybe i can expand it a little but every time i expand areas i get screen clipping .. maybe its just my software setting, i cant play it any other way <img src=" SRC="images/smiles/sad.gif">



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Re: Waste station
Posted by Major Mike on Sat Jul 15th at 10:48pm 2006


It's starting to look good, alot better then my second map. My only suggestion though is to try and work on the ceilings, they look too flat. This is a problem I run into often. I'd try adding some tensions or support beams for a start.



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Re: Waste station
Posted by Addicted to Morphine on Sun Jul 16th at 8:44am 2006


I'm pretty impressed that you had the patience to build that train.

I couldn't particularly tell from the editor shot, but, are there many dead ends? If so... you might want to consider looping them around, since dead ends don't work so well in multiplayer

Also -- I think you could get more creative with the architecture. Like Marjor Mike said, surfaces seem too flat.





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Re: Waste station
Posted by darklord51 on Sun Jul 16th at 1:24pm 2006


all ready workin on the roof, added a faux roof section with ventation trunkin ... an tho theres some dead ends, there should be enough loops, however, theres only 1 way into the roof but several ways down ... as well as several breakable services, tho i havent got the hang of makin jagged edges yet

Mhhhh i still get short xxx surface areas .... am i tryin to put too much detail in a map or wot ?? no matter wot i try i just cant seem to get rid of them..

yes ive read the post on the forum





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Re: Waste station
Posted by Major Mike on Thu Jul 20th at 12:22am 2006


Now you're getting the hang of it, looks much better. The only other thing I'd like to point out is how thin your walls are around the doors. They look like they would fall over if you leaned of them. Unless you really want them that way, I suggest making them no less then 8 units (unless you really need it for something such as a special type of trim). My standard wall thickness is 16 units.



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Re: Waste station
Posted by Addicted to Morphine on Thu Jul 20th at 12:41am 2006


Yeah that reminds me, I was also going to point out the really thin brushes. I usually map in 32 for all the big areas and walls, and go down for detailing.



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Re: Waste station
Posted by darklord51 on Thu Jul 20th at 7:57am 2006


funny enough when i first started well on my first mao i did all the walls 1 large default block in size which was wot 16x16 ?? it was just kinda of a personall perference to do them tht thin ... still ... still learning lol

by the by will the larger walls fix the short surface errors for software mode ??





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Re: Waste station
Posted by Major Mike on Fri Jul 21st at 2:23am 2006


I think it would. It's worth a try. Make a backup of the .rmf or .map files (the editable version of the map) before starting, so it's not catastrophic if something happens while editing it.






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