In this map I need to rework almost all the lighting and need to keep working on textures. The main problem I've run into with making a map based on a real place is that it never looks quite right as far as the textures are concerned, but I've been working on that and am ok with a few of them. There are a few placeholder textures and a lack of details on the wall, but the gameplay has been pretty good.
From the screenshot of the birds-eye view of the map, the hostages are located on the second floor just to the left of the room with the red carpeting. The Terrorist team starts in that room which is the computer lab. The CT's start in large dark auditorium which is just to the right of the courtyard. The hostage rescue point is in the top right corner of the map at the exterior entrance to the instrumental music room (which is accessible from three ways.
In the first moments of the round, the terrorists can initially defent their position well because they have a clear view of most of the approach points because the computer lab overlooks the main hall and staircase as well as giving a direct view of the courtyard. The CT's can choose to take many routes, but the quickest way up the main staircase is the most exposed but with sniper cover they can bring the fight from an medium-long ranged, uphill fight to a CQB. Other routes to the second floor include a ladder which leads to the back entrance of the computer lab and an alternate staircase down an empty hallway.
I chose to change the map from a bombing mission to a hostage rescue mission because it was the best way to get players to traverse the entire map instead of bypassing whole sections of the school.
Anyways, tell me what you think.


