GHUH_build_1
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Re: GHUH_build_1
Posted by ghuh on Wed Sep 20th at 3:38pm 2006


HEY ALL!

This is my update topic for my map "Rp_Ghuh_hotel_build_v1" (I Renamed it)

Anyway, ill also give out hints to the secret passage to the infamous ADMIN ROOM ^^!




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Re: GHUH_build_1
Posted by midkay on Wed Sep 20th at 5:45pm 2006


I read the description and it's an interesting idea, kind of The Sims-y. However I think you should do some more with the rooms (well, you only showed one in the three screenshots).

It's like a box with a wall.. you should make some seperate rooms and give them doors, add some light sources, maybe a window to look outside and have some light streaming in. It looks like you just have one hugely bright light in the middle of the room and it looks bad with the white spot on the ceiling.

Just try and give it some detail and variation, it's too wide open right now. A living room connected to a hallway, connected to a bathroom, maybe a closet.. with a locked door that would be assumed to lead out to the hallway of the hotel. Also try and break up the repetitive textures (notably the floor) maybe with a few rugs or something. Maybe make a bathroom with a tile floor, for example.

Also, the bathroom looks awkward - the toilet's in the corner, okay, and the bathtub's edge is like sticking over the seat.. you definitely need space between these things.

Keep at it, try and just build on this basic room and add some interesting lighting and style to it. <img src=" SRC="images/smiles/icon_smile.gif">



-- midkay



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Re: GHUH_build_1
Posted by Addicted to Morphine on Wed Sep 20th at 5:57pm 2006


Work on texture alignment as well... the wall texture is off.



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Re: GHUH_build_1
Posted by ghuh on Sun Sep 24th at 4:33am 2006


Ok, ill follow your advice as soon as i get steam back on my PC, it took me only 2 days to make that map anyway.I will do some better texturing, and make seperate rooms, i also need to get the floor done, and the bathroom aligned. I'll try to add picswhen i get steam back, k?

BTW: I'm working on another concept of map that hasn't EVER been done in HL2 history, and it will blow your minds...




(__/) This is bunny.
(='.'=)Copy him into your signature to
(&quot;)_(&quot;)help him domintate the world



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Re: GHUH_build_1
Posted by midkay on Sun Sep 24th at 5:26am 2006


Sounds intriguing... <img src=" SRC="images/smiles/icon_smile.gif">


-- midkay



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Re: GHUH_build_1
Posted by ghuh on Sun Sep 24th at 6:19am 2006


I'll give you a hint(or more), it uses frames and is seen in big cities. I am what you will make in ghuh's next revolutionary map. I have a shiny exterior, and a fabricated interior. MORE HINTS TO COMEGWA HA HA! NOT!




(__/) This is bunny.
(='.'=)Copy him into your signature to
(&quot;)_(&quot;)help him domintate the world



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Re: GHUH_build_1
Posted by oskutin on Thu Sep 28th at 1:49pm 2006


looks bums home it can be more bretty.



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Re: GHUH_build_1
Posted by midkay on Thu Sep 28th at 10:18pm 2006


oskutin: Even though that's already been pointed out, you could really stand to provide more of a useful post - what looks "bum" about it? How can that be remedied? Does anything stand out as bad-looking? You should provide suggestions and comments instead of just giving a sentence about how it looks.


-- midkay



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Re: GHUH_build_1
Posted by Crono on Thu Sep 28th at 11:14pm 2006


I have a sneaking suspicion that English isn't his first language.


Blame it on Microsoft, God does.



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Re: GHUH_build_1
Posted by Junkyard God on Fri Sep 29th at 2:24pm 2006


? quoting midk
I read the description and it's an interesting idea, kind of The Sims-y. However I think you should do some more with the rooms (well, you only showed one in the three screenshots).

It's like a box with a wall.. you should make some seperate rooms and give them doors, add some light sources, maybe a window to look outside and have some light streaming in. It looks like you just have one hugely bright light in the middle of the room and it looks bad with the white spot on the ceiling.

Just try and give it some detail and variation, it's too wide open right now. A living room connected to a hallway, connected to a bathroom, maybe a closet.. with a locked door that would be assumed to lead out to the hallway of the hotel. Also try and break up the repetitive textures (notably the floor) maybe with a few rugs or something. Maybe make a bathroom with a tile floor, for example.

Also, the bathroom looks awkward - the toilet's in the corner, okay, and the bathtub's edge is like sticking over the seat.. you definitely need space between these things.

Keep at it, try and just build on this basic room and add some interesting lighting and style to it.

I agree to most points here, a simple solution to the 'blockyness' in maps that i usualy use is to make each wall from seperate brushes, when you use seperate brushes instead of a hollow block, which it looks like you've been doing, it allows for much more creativity with much less effort (eventually).

Seperate brushes might take a wee while longer, but if you'd try to be just as creative clipping your cube, using vertex manip on it, and stuff like that, you'll have way more errors and it'll cost way more time in the end (in my opinion), the only thing you really need to be carefull is not to spring a leak in your map if you use seperate brushes.

(seperate brushes meaning each wall you make a new bush -example: 6 brushes could be a cube...)

And remember, don't be too hastey, a map takes ages to create, then another couple of millenia to test / improve ususaly, so be patient and try to be creative. (drawing out ideas is a good way to help yourself in this, simple drawings like layouts of a map.

Also like mentioned above, be very carefull on how you texture a map, textures / lights can make or break a decent map very easily.

Good luck.

~BioPulse




Hell, is an half-filled auditorium



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Re: GHUH_build_1
Posted by oskutin on Fri Sep 29th at 6:14pm 2006


ok. i dont like this style ,but i really hope it is coming more bretty.


R?l? se kohta paisteataan...



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Re: GHUH_build_1
Posted by ghuh on Sat Sep 30th at 12:46am 2006


Don't you get it? This map isn't ALL for looks and architechture, it's for ROLE PLAYING, in which textures don't have to be perfect, but it adds a nice feel to the map, i'll get to work soon.




(__/) This is bunny.
(='.'=)Copy him into your signature to
(&quot;)_(&quot;)help him domintate the world



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Re: GHUH_build_1
Posted by Juim on Sat Sep 30th at 3:06pm 2006


Role playing?

By that you mean grabbing furniture from a rooftop and taking it down to a room?

I'm a bit confused with the concept.

I can understand games like Hotel Tycoon but this seems a bit lacking in endeavor and motivation.

You will also notice that most of the comments you have recieved are in reference to architecture, texturing,playability and design. This being a mappers forum is mostly what people look at. Right now you need to study these aspects of the map and work very heavily on honing your skills. What you have so far compiles, (apparently), but truth be told it's not much to look at. Keep posting screen shots as your level grows and good luck with you idea.






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