HEY ALL!
This is my update topic for my map "Rp_Ghuh_hotel_build_v1" (I Renamed it)
Anyway, ill also give out hints to the secret passage to the infamous ADMIN ROOM ^^!
HEY ALL!
This is my update topic for my map "Rp_Ghuh_hotel_build_v1" (I Renamed it)
Anyway, ill also give out hints to the secret passage to the infamous ADMIN ROOM ^^!
Ok, ill follow your advice as soon as i get steam back on my PC, it took me only 2 days to make that map anyway.I will do some better texturing, and make seperate rooms, i also need to get the floor done, and the bathroom aligned. I'll try to add picswhen i get steam back, k?
BTW: I'm working on another concept of map that hasn't EVER been done in HL2 history, and it will blow your minds...
I'll give you a hint(or more), it uses frames and is seen in big cities. I am what you will make in ghuh's next revolutionary map. I have a shiny exterior, and a fabricated interior. MORE HINTS TO COME
GWA HA HA! NOT!![]()

I agree to most points here, a simple solution to the 'blockyness' in maps that i usualy use is to make each wall from seperate brushes, when you use seperate brushes instead of a hollow block, which it looks like you've been doing, it allows for much more creativity with much less effort (eventually).
Seperate brushes might take a wee while longer, but if you'd try to be just as creative clipping your cube, using vertex manip on it, and stuff like that, you'll have way more errors and it'll cost way more time in the end (in my opinion), the only thing you really need to be carefull is not to spring a leak in your map if you use seperate brushes.
(seperate brushes meaning each wall you make a new bush -example: 6 brushes could be a cube...)
And remember, don't be too hastey, a map takes ages to create, then another couple of millenia to test / improve ususaly, so be patient and try to be creative. (drawing out ideas is a good way to help yourself in this, simple drawings like layouts of a map.
Also like mentioned above, be very carefull on how you texture a map, textures / lights can make or break a decent map very easily.
Good luck.
~BioPulse

Don't you get it? This map isn't ALL for looks and architechture, it's for ROLE PLAYING, in which textures don't have to be perfect, but it adds a nice feel to the map, i'll get to work soon.
Role playing?
By that you mean grabbing furniture from a rooftop and taking it down to a room?
I'm a bit confused with the concept.
I can understand games like Hotel Tycoon but this seems a bit lacking in endeavor and motivation.
You will also notice that most of the comments you have recieved are in reference to architecture, texturing,playability and design. This being a mappers forum is mostly what people look at. Right now you need to study these aspects of the map and work very heavily on honing your skills. What you have so far compiles, (apparently), but truth be told it's not much to look at. Keep posting screen shots as your level grows and good luck with you idea.

