This is my newest map and there u can follow the map creating and give some feedback.
If u ask where are lighting: It added now but u doesnt see it on this images.
Re: Rp_Homeisland
Posted by oskutin on Tue Oct 17th at 6:20am 2006

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Posted by oskutin on Tue Oct 17th at 6:20am 2006
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Re: Rp_Homeisland
Posted by reaper47 on Tue Oct 17th at 1:27pm 2006
Posted by reaper47 on Tue Oct 17th at 1:27pm 2006
This is definitly your most promising project, so far! Looks like a fun theme.
Please post screens with lighting calculated as soon as possible. It's hard to get a feel of what it's going too look like in a fullbright compile.
Please post screens with lighting calculated as soon as possible. It's hard to get a feel of what it's going too look like in a fullbright compile.
Re: Rp_Homeisland
Posted by oskutin on Tue Oct 17th at 1:36pm 2006

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Posted by oskutin on Tue Oct 17th at 1:36pm 2006
calculatin takes many hours to get it ready.
I only calculate it when map is ready.
And this is some kind of fun map....
I only calculate it when map is ready.
And this is some kind of fun map....
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Re: Rp_Homeisland
Posted by habboi on Tue Oct 17th at 6:49pm 2006
Posted by habboi on Tue Oct 17th at 6:49pm 2006
*Sorry wrong map thread*
Re: Rp_Homeisland
Posted by reaper47 on Thu Oct 19th at 12:09pm 2006
Posted by reaper47 on Thu Oct 19th at 12:09pm 2006
Posting stuff in the maps forum only makes sense if we can at least forefeel what the map might become once it's finished. My comment was almost entirely about the description, maybe the texture theme. A quick light compile shouldn't take much more than a few minutes and is worth it if you want any feedback at all.
Lighting is an essential part of your map just as brushes, texturing and item placement. You should have an idea for what lighting to use (evening, night, noon... maybe torches for the medieval theme). And for screenshots the visual aspects are quite important. We can't guess what you have in mind, we need a lighting compile. It also gives your map depth so you can tell the size and shape of things easier.
It's worth it. Please do a lighting compile. I bet it's less than 15 minutes.
Lighting is an essential part of your map just as brushes, texturing and item placement. You should have an idea for what lighting to use (evening, night, noon... maybe torches for the medieval theme). And for screenshots the visual aspects are quite important. We can't guess what you have in mind, we need a lighting compile. It also gives your map depth so you can tell the size and shape of things easier.
It's worth it. Please do a lighting compile. I bet it's less than 15 minutes.
Re: Rp_Homeisland
Posted by oskutin on Thu Oct 19th at 3:22pm 2006

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Posted by oskutin on Thu Oct 19th at 3:22pm 2006
ok. i add lighting nearly and more screenshots.
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Re: Rp_Homeisland
Posted by oskutin on Fri Oct 20th at 1:36pm 2006
Plagued house

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Posted by oskutin on Fri Oct 20th at 1:36pm 2006
Plagued house
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Re: Rp_Homeisland
Posted by oskutin on Fri Oct 20th at 1:41pm 2006
Plagued house is smal and full of zombies.
If u walk midle of the house u drop to under house room what is full of zombies.

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Posted by oskutin on Fri Oct 20th at 1:41pm 2006
Plagued house is smal and full of zombies.
If u walk midle of the house u drop to under house room what is full of zombies.
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Re: Rp_Homeisland
Posted by midkay on Fri Oct 20th at 10:17pm 2006
Posted by midkay on Fri Oct 20th at 10:17pm 2006
Uh... NICE GREEN-WHITE SMOKE/FOG PARTICLES COMING FROM INSIDE A WALL CAUSING MASSIVE VISIBLE CLIPPING!
-- midkay
Re: Rp_Homeisland
Posted by oskutin on Sat Oct 21st at 1:21pm 2006


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Posted by oskutin on Sat Oct 21st at 1:21pm 2006
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Re: Rp_Homeisland
Posted by reaper47 on Sat Oct 21st at 2:15pm 2006
Posted by reaper47 on Sat Oct 21st at 2:15pm 2006
Well, this already looks a whole lot better!
The green-ish fog looks surprisingly good. But is this as dark as it seems? Looks like you have to turn your flashlight on to see anything.
Try adding more lights, and give them a color (warm lights from fire or torches would fit imo).
A screen that shows the bigger scale of this map would be nice also. These are very small parts and it's hard to tell how the map is built up as a whole!
The green-ish fog looks surprisingly good. But is this as dark as it seems? Looks like you have to turn your flashlight on to see anything.
Try adding more lights, and give them a color (warm lights from fire or torches would fit imo).
A screen that shows the bigger scale of this map would be nice also. These are very small parts and it's hard to tell how the map is built up as a whole!
Re: Rp_Homeisland
Posted by oskutin on Mon Oct 23rd at 9:49am 2006
The green-ish fog looks surprisingly good. But is this as dark as it seems? Looks like you have to turn your flashlight on to see anything.
The no light image taken in plagued house cellar where are zombies and no lighting.
Message submitted 52 minutes after original post:


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Posted by oskutin on Mon Oct 23rd at 9:49am 2006
? quote:
The green-ish fog looks surprisingly good. But is this as dark as it seems? Looks like you have to turn your flashlight on to see anything.
The no light image taken in plagued house cellar where are zombies and no lighting.
Message submitted 52 minutes after original post:
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Re: Rp_Homeisland
Posted by reaper47 on Tue Oct 24th at 5:31pm 2006
Posted by reaper47 on Tue Oct 24th at 5:31pm 2006
Please consider adding more light to places like this.
As a rule of thumb: People will find your map to be about 2 or 3 times as dark as you do!
So if you already start with a pitch-black room, you're probably making a mistake!
I know that you want to force people to used the flashlight and such (very well done in Episode 1!) but never forget, this is a multiplayer map. It means people play it at different times and cannot really control when a server changes to it.
As a result people will be forced to play the map a daylight. Reflections in the monitor, badly configured too dark screens, ect, ect. People will leave the server and have bad memory of your map if they can't see anything for any reason at all.
Add some torches! You can leave two or three dark corners but you won't regret lighting the place up a bit. I bet.
As a rule of thumb: People will find your map to be about 2 or 3 times as dark as you do!
So if you already start with a pitch-black room, you're probably making a mistake!
I know that you want to force people to used the flashlight and such (very well done in Episode 1!) but never forget, this is a multiplayer map. It means people play it at different times and cannot really control when a server changes to it.
As a result people will be forced to play the map a daylight. Reflections in the monitor, badly configured too dark screens, ect, ect. People will leave the server and have bad memory of your map if they can't see anything for any reason at all.
Add some torches! You can leave two or three dark corners but you won't regret lighting the place up a bit. I bet.
Re: Rp_Homeisland
Posted by oskutin on Tue Oct 31st at 7:36am 2006


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Posted by oskutin on Tue Oct 31st at 7:36am 2006

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Re: Rp_Homeisland
Posted by oskutin on Tue Oct 31st at 7:40am 2006
New image in front of the plagued house.

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Posted by oskutin on Tue Oct 31st at 7:40am 2006
New image in front of the plagued house.
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Re: Rp_Homeisland
Posted by oskutin on Tue Oct 31st at 7:43am 2006

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Posted by oskutin on Tue Oct 31st at 7:43am 2006
If somebody want here map "test version" i can add it there.
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Re: Rp_Homeisland
Posted by G.Ballblue on Tue Oct 31st at 4:39pm 2006

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Posted by G.Ballblue on Tue Oct 31st at 4:39pm 2006
Well, I have a suggestion: Make the roofs of that house hang over the walls a bit. I don't think roofs like that would ever seem up perfectly with the walls :/
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Breaking the laws of mapping since 2003 and doing a damn fine job at it
Re: Rp_Homeisland
Posted by oskutin on Wed Nov 8th at 2:27pm 2006

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Posted by oskutin on Wed Nov 8th at 2:27pm 2006
First step to island: I now started to make city harbor.
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Re: Rp_Homeisland
Posted by oskutin on Sat Nov 11th at 1:26pm 2006
City sewers

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Posted by oskutin on Sat Nov 11th at 1:26pm 2006
City sewers
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Re: Rp_Homeisland
Posted by oskutin on Wed Nov 15th at 8:35am 2006

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Posted by oskutin on Wed Nov 15th at 8:35am 2006
I am making passanger ship what move round of island. And in shipyard u can make u own ship or boat.


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