Rp_Homeisland
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Re: Rp_Homeisland
Posted by reaper47 on Wed Nov 15th at 10:59am 2006


nice idea!

Just keep the optimization in mind! Maybe this is even a map that could benefit from a bit of fog, so far away parts don't have to be rendered.






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Re: Rp_Homeisland
Posted by oskutin on Wed Nov 22nd at 8:31am 2006


? quote:
Please consider adding more light to places like this.

As a rule of thumb: People will find your map to be about 2 or 3 times as dark as you do!

So if you already start with a pitch-black room, you're probably making a mistake!

I know that you want to force people to used the flashlight and such (very well done in Episode 1!) but never forget, this is a multiplayer map. It means people play it at different times and cannot really control when a server changes to it.

As a result people will be forced to play the map a daylight. Reflections in the monitor, badly configured too dark screens, ect, ect. People will leave the server and have bad memory of your map if they can't see anything for any reason at all.

Add some torches! You can leave two or three dark corners but you won't regret lighting the place up a bit. I bet.

only 5% of buildings ar dark (abandoned houses ,warehouses and plagued house). And when u are complited abandoned house u find key to warehouse and there are lantern.



R?l? se kohta paisteataan...



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Re: Rp_Homeisland
Posted by oskutin on Sun Dec 3rd at 9:13am 2006


Comments please.


R?l? se kohta paisteataan...



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Re: Rp_Homeisland
Posted by reaper47 on Sun Dec 3rd at 11:23am 2006


Nice idea, still, yet not spectacular. The brushwork is a bit too sterile for the medieval setting. Be careful with brushes used for thin and smallish things like handrails, grates ect. Things like that should be models, ideally, or at least be faked with transparency-masked textures. Too many too little brushes can cause compile errors.

Lighting needs a color. Try making it yellowish for the indoors.






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Re: Rp_Homeisland
Posted by oskutin on Sat Dec 9th at 1:06pm 2006


No new images here because rad dont run.


R?l? se kohta paisteataan...



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Re: Rp_Homeisland
Posted by oskutin on Tue Feb 6th at 5:00pm 2007


??? i have some erro in the map now it is 99%ready:C


R?l? se kohta paisteataan...




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