UPDATE: Download now available, forgot to run the buildcubemaps even the entities exist. Thanks for hosting, Arzie.
1
Re: de_silica
Posted by P37r1 on Sun Dec 3rd at 9:40pm 2006
Posted by P37r1 on Sun Dec 3rd at 9:40pm 2006
So, this map is almost ready, I'll be adding details and fixing glitches.. I'd still like to hear what you others think, both positive and negative comments and suggestions are more than welcome. I'll add a beta version of the map tomorrow so your observation is not limited to couple of images.
" SRC="images/smiles/icon_smile.gif">
UPDATE: Download now available, forgot to run the buildcubemaps even the entities exist. Thanks for hosting, Arzie.
UPDATE: Download now available, forgot to run the buildcubemaps even the entities exist. Thanks for hosting, Arzie.
Re: de_silica
Posted by reaper47 on Sun Dec 3rd at 11:25pm 2006
Posted by reaper47 on Sun Dec 3rd at 11:25pm 2006
Hmmm... another dust map
" SRC="images/smiles/icon_smile.gif"> The outer walls and the sandfloor look a bit too sterile, I also miss a 3D skybox, some buildings in the background.
Re: de_silica
Posted by Captain P on Sun Dec 3rd at 11:35pm 2006

Captain P
member
1370 posts
247 snarkmarks
Registered: Nov 6th 2003
Location: Netherlands
Occupation: Game-programmer
Posted by Captain P on Sun Dec 3rd at 11:35pm 2006
Way too square, sterile and boxed in (e.g. walls around the playable field, giving a confined feeling). I kinda like the building style, and the market stalls, though their placement feels very artificial.
Don't be a afraid to rotate some stuff. It may not align to the grid and all, but it'll make the level look more normal, more realistic. Oh, and think about adding a 3D skybox to give the players the idea they're actually running around in a part of the world instead of just a small level area. Replacing those walls by buildings or other obstacles will help, too, and finding some replacements for the overused crates would be a good improvement as well.
Having that said, I think the lighting is fine - I like bright maps anyway
" SRC="images/smiles/icon_wink.gif">. Cool (pun intended) avatar bytheway.
Don't be a afraid to rotate some stuff. It may not align to the grid and all, but it'll make the level look more normal, more realistic. Oh, and think about adding a 3D skybox to give the players the idea they're actually running around in a part of the world instead of just a small level area. Replacing those walls by buildings or other obstacles will help, too, and finding some replacements for the overused crates would be a good improvement as well.
Having that said, I think the lighting is fine - I like bright maps anyway
Captain P
member
1370 posts
247 snarkmarks
Registered: Nov 6th 2003
Location: Netherlands

Occupation: Game-programmer
Re: de_silica
Posted by P37r1 on Mon Dec 4th at 1:04pm 2006
Posted by P37r1 on Mon Dec 4th at 1:04pm 2006
Thanks for the comments!
I will add 3D skybox in the final version, I'm not too good in making them so I will focus on the map itself first.
" SRC="images/smiles/icon_smile.gif">
I just finished compiling and I will add that version later today, and then start refining the details.
I will add 3D skybox in the final version, I'm not too good in making them so I will focus on the map itself first.
I just finished compiling and I will add that version later today, and then start refining the details.
Re: de_silica
Posted by $loth on Mon Dec 4th at 3:15pm 2006

$loth
member
2256 posts
286 snarkmarks
Registered: Feb 27th 2004
Location: South England
Occupation: Student
Posted by $loth on Mon Dec 4th at 3:15pm 2006
Just to add to the 'level feel' point, I find that adding blocked off hallways or side streets gives the level a realistic worldly feel.
$loth
member
2256 posts
286 snarkmarks
Registered: Feb 27th 2004
Location: South England

Occupation: Student
Re: de_silica
Posted by P37r1 on Mon Dec 4th at 5:48pm 2006
Posted by P37r1 on Mon Dec 4th at 5:48pm 2006
Beta version now available for download, suggestions based on actual map will be greatly appreciated.
I'll think about it $loth, there is plenty of space for side streets.
I'll think about it $loth, there is plenty of space for side streets.
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