One of the teleports comes out behind the fountain and the only other ar2 is there as well. Thats a necessary pickup when heading indoors. Then it offers cover from approaching opponents from all directions and is shaded as well for making it harder to see back there. Curving it would not only take away some of that shade but hinder movement as well.
And no the fountain doesnt fit, neither do the chairs from the City 17 trainstation that are acting as a waiting area inside the complex. The combine apc and Breen Podcasts are also far out of context not only from eachother, but especially compared to the Black Mesa workstations. Then theres the tiled rooms and oddly placed restroom without even a door. The handrails are from Nova Prospekt as well and its far from a prison theme. Then the wall decals outside with the two benches makes it look like a high school.
What does this all mean? Thats its rather rag tag to begin with and nothing fits. But in some odd way it goes together. Maybe just because I think so, maybe because it actually does.
Yes, you cant focus too much on gameplay can you. Thats why previously I had asked the [VDuS] clan if I could remake aim_arena_b4. It had no lighting, was compiled and is played only in fullbright, no cubemaps, ugly as sin. I came up with aim_arena_b6. The odd thing is that b4 still gets played far more even though Id swear it makes my eyes literally bleed.
The thing you said which I completely agree with is that you cant discount the looks too much. Better graphics, shading, lighting, and even at a minimal degree architecture, plays a role in the gameplay itself.
To make a map that is architecturally consistent, and somewhat complex, however, would require another project from me. This one just cant fill those shoes. I had a basic plan, a fast paced, two leveled, five sectioned, 1v1 map. You dont have to go very far to get at your opponent. There are two of each weapon, evenly spaced, therefore it is evenly played. The best man wins.
With the experience of making this map behind me for the most part now, I think I can begin to grasp at a larger theme, and more complex and consistent architecture. That will have to be the next project. But this ragtag, mosh posh, Punky Brewster impersonation of a map called dm_joyride is going to have stay as the makeshift garage style that is is. If I could just get a slight performance increase I could move on.
Thanks for the replies, and more suggestions are welcomed.