Some images in this post have been automatically down-sized, click on them to view the full sized versions:
Over view, The terrorist spawn is shielded from the CT spawn. Also the right hand side is not layed out, I plan to make cover to shield the bomb sites from each other. I may not use three bomb sites as well.
Looking at the building the CTs spawn from.
Looking from CT spawn to T spawn area (note there will be cover to prevent spawn killing)
Outline of one rout the CTs can take to catch the Terrorist before they get to the bomb site. I want to remove the map from the normal de_map style of CTs camping in the bomb site, and have it more of a race to the bomb site.
A look at the Plaza, the deep area are a dry pond. I plan to add building material as well as more walls and foliage cover for terrorists.
over view
Here you can see a caged in bridge (right) and a fenced off doorway, CTs will path threw these "reveal" areas to reach the bomb sites, I also plan to add doors that trigger alarms, lights, and other "reveals" so thoughtful players can keep tabs on what routs are open or closed.
I'd like to make another work over of the alpha map then find a server to start play testing. I also find that the map is smaller than I expected, so I may greatly expand the size. Add an underground area, and more building interior areas.




