Terrorists have discovered a weakness in the power grid that supplies power to a nearby nuclear weapons facility. A main power feed that runs through an old abandoned mental hospital has been targeted for destruction, to cut power to security and backup systems, and give an opportunity to comrades to break in. Counter-Terrorists have intercepted this intelligence and will attempt to thwart the deadly bombers.
This map will be the second map I have/will spend major time on. The goal of this map is to create a Counter-Strike map that is truly eerie and creepy for both teams to navigate through. Set at night, in the ruins of an old abandoned mental hospital, this map will incorporate spooky lighting, scary sounds and overall immerse the player in a very haunted, uninviting and uncomfotable surrounding. Real atmosphere and depth are what i'm striving for becuse i feel that there arent enough counterstrike maps that have that dramatic feel that do a good job of providing exciting gameplay. My map aims to accomplish both as best as possible.
This map is in early development stages, and would liek any feedback that can be given at this time. A brief bit about what i've gotten done so far.
There are:
-20 spawn points (10t/10ct)
-Bombsites
-buyzones
-envir. light
-light for interiors (no model sources)
-nearly NO models
-no textures (its pretty much all gray)
The point of posting this map this early is to establish whether or not the physical layout of the map will work for fun gameplay/optimization/interaction zones. I didnt want to go any further until i knew where teams will meet for the first time and interact the most.
also i want to make sure that there is enough flexibility to give players flexibility of movement through the map with out it being a maze or too simple/restrictive.
I think the map is at a very good point so far in terms of the immediate goals i've just mentioned, but would like some honest feedback and input at this early stage. She's not pretty but she is playable. I will post some screen shots at a later date.
enjoy Version 1 of de_mental hospital!
~BENDER




Both of these shots WERE/will be used as a reference/inspiration for the main lobby.
I hate it.











