I do think Orph makes a good point though, about the lighting and generally, color contrast. It's generally very bright, with too little contrast to break it up. Perhaps that's why I like the brow-greyish floor parts so much, because at least those are a bit darker so they stand out somewhat.
I like the outside, with it's high tower rising up in the night, lit by a few spotlights, but again, I think more contrast could greatly improve the feeling. A darker skybox, a darker top of the tower, with bright spotlights shining up to it... sppoky.
Yep a nightsky is an option. i'll do a night compile and a post a screen here.
Also bear in mind that it's an FF map so i feel the areas where the player can come should be bright to not hinder the (fast) gameplay. That's why i have most of my shadows on the walls or ceilings.
I don't really agree that it looks to clean. The panels have a "dirty" spec map and the concrete has a "dirty" normalmap. btw, it's still an FF map.. so i won't add litter
I do agree that i could add cracks decals to the concrete in some places.























