FF_Flare
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Re: FF_Flare
Posted by reaper47 on Tue Jan 23rd at 2:10pm 2007


Some images in this post have been automatically down-sized, click on them to view the full sized versions:

From looking at the screens I'd say you pretty much nailed it. You stayed true to the visual style and added the extra detail needed to fill the parts that looked a bit empty.

The only thing that stands out now, that the rest is pretty much perfect in my eyes, is the shape of the outside-base. It looks really monumental with interesting shapes everywhere but the skyline of the bases, probably the strongest visual in the map, is this rather boring trapezium-shape. You can even see the texture repeating in stripes. Maybe if you repeat the shapes of the middle part or the rounded top part for the side? It just looks very static and boring compared to pretty much all the architecture around it:







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Re: FF_Flare
Posted by Orpheus on Tue Jan 23rd at 10:52pm 2007


The two bright areas in front of the skull: The lack of a source, but the incredible lumen's is peculiar. Not wrong, just strange. There could be a source I dunno about so.. *shrugs*

The colored lights made one hell of a difference. It really helped.





The best things in life, aren't things.



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Re: FF_Flare
Posted by BlisTer on Thu Jan 25th at 8:14pm 2007


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? quoting Reaper47
The only thing that stands out now, that the rest is pretty much perfect in my eyes, is the shape of the outside-base. It looks really monumental with interesting shapes everywhere but the skyline of the bases, probably the strongest visual in the map, is this rather boring trapezium-shape. You can even see the texture repeating in stripes. Maybe if you repeat the shapes of the middle part or the rounded top part for the side? It just looks very static and boring compared to pretty much all the architecture around it

idd. I still wasn't happy with the yard, so this is beta 4 with a new yard.

download beta 4




These words are my diaries screaming out loud



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Re: FF_Flare
Posted by reaper47 on Thu Jan 25th at 8:49pm 2007


Neat! But, at the risk of driving you insane: I still think the linear shape dominates too much up there. The round supports are added on top of it but the shape still stays very flat.

... sorry <:] I just really think this could be worth it.






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Re: FF_Flare
Posted by BlisTer on Fri Feb 2nd at 5:37pm 2007


Some images in this post have been automatically down-sized, click on them to view the full sized versions:

Some images in this post have been automatically down-sized, click on them to view the full sized versions:

Some images in this post have been automatically down-sized, click on them to view the full sized versions:

Some images in this post have been automatically down-sized, click on them to view the full sized versions:

Beta 5 is up for download. A few minor alterations here and there, mostly to the yard and flagroom:

I also changed the blue light color somewhat. I kinda like it but i'm having doubts about the purple base color it's casting:

comments are appreciated




These words are my diaries screaming out loud



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Re: FF_Flare
Posted by reaper47 on Fri Feb 2nd at 5:43pm 2007


No more complaints from my side. <img src=" SRC="images/smiles/icon_biggrin.gif"> Great!





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Re: FF_Flare
Posted by G.Ballblue on Fri Feb 9th at 2:18pm 2007


Being the lazy arse that I am with HL2 maps, I haven't run through it yet -- but the last screenshot, which appears to be a designated "blue" area, seems to lack the blue lighting. I might also add that the areas with blue lighting come off as being really strong.

Something similar seems to apply to screen4 -- you have a "blue" area, but it's not... blue enough. The white lights are completely squashing the blue lights, and the result (at least, this is merely my opinion) is that the lighting looks really slapped-together.

/2 cents



Breaking the laws of mapping since 2003 and doing a damn fine job at it



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Re: FF_Flare
Posted by 417 on Sun May 6th at 4:54am 2007


Please fix your download link.

Currently our clan runs a FF/CTF map server and would love to play test this map using TDM until FF comes out.



| The Killing Zone| - Gaming Organization Founder &amp;amp; Administrator
IRC: irc.gamesurge.net #TheKillingZone



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Re: FF_Flare
Posted by BlisTer on Tue May 8th at 9:55pm 2007


I currently took down the FF version as it is outdated. I think it's now in a stage where i need FF to be able to put in the finishing touches and upload it.

if you really want to have a look ingame maybe you can ask some of the guys here to upload it, or download the ctf mod version here, but bear in mind the gameplay is mostly different. The bases have lost their rear parts, the ramproom has been made the flagroom, there's an airbridge over the yard etc. shots of the hl2ctf version: 1, 2, 3






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