Lock Out: Halo 2
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Re: Lock Out: Halo 2
Posted by smerf on Wed Mar 14th at 2:13pm 2007


I posted my first map i have ever made on hammer in the maps section. This is a Halo 2 map Lock Out. A few things that I have been told to fix and im curently working on are

Textures: One problem im having is that i used the same block for the floor and roof of some parts so i go to change the floor and the roof under it changes too. Any ideas rather than redoing it would be apretiated.

Snow: It snows in the rooms and i was wondering if there was some kind of tool that allowed me to stop the snow in the rooms without doing every little section outside individually.

Fog: If anyone has played this map you know there is fog where you fall off the edge. I dont know how to add thick fog that you can fall into and die. I would like it to be as thick as a smoke grenade if possible.

Gravity Lift: Again if you played it you know about the gravity lift. Im not sure how to get this to work and really need help making it. For now i jsut used water but i think it takes away fromt he map seeing how you can go down the water but cant go down the gravity lift in the real game.

ADD ME TO XFIRE "cheramie" AND HELP ME WITH SOME OF MY PROBLEMS OR POST HERE. THANK YOU, SMERF





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Re: Lock Out: Halo 2
Posted by fishy on Wed Mar 14th at 11:00pm 2007


don't select any brushes. pick the texture that you want first, then right click on the face that you want it applied to.




i eat paint



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Re: Lock Out: Halo 2
Posted by omegaslayer on Thu Mar 15th at 4:36am 2007


Halo's game play is far different than HL2's.





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Re: Lock Out: Halo 2
Posted by reaper47 on Thu Mar 15th at 9:50am 2007


Didn't we have the exact same thread a few weeks ago? Or was that another Halo map?





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Re: Lock Out: Halo 2
Posted by FatStrings on Fri Mar 16th at 1:09am 2007


different, the other was just a circle with two levels



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Re: Lock Out: Halo 2
Posted by RedWood on Fri Mar 16th at 4:26am 2007


Not quite.



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Re: Lock Out: Halo 2
Posted by smerf on Thu Apr 12th at 3:43pm 2007


Wow you guys didnt help me at all, please dont spam this thread, i really neeed help<br>



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Re: Lock Out: Halo 2
Posted by reaper47 on Thu Apr 12th at 8:50pm 2007


I don't know how "gravity lifts" work in Halo 2 but try using a Trigger_Push. Use a func_smokevolume for the fog.

You can also apply materials to different polygons of a brush individually which probably solves your ceiling/floor problem.






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Re: Lock Out: Halo 2
Posted by smerf on Tue Apr 17th at 1:09am 2007


thanks, trigger push worked very well for the gravity lift except im having a little bit of troulbe with it. It doesnt auto push so when i make it push up and then push out, you have to move before it pushs you out. In other words you can sit in the gravity lift as long as you want untill you move and it kicks you out. Also, i couldnt get smoke volume to work and if you have a tutorial link let me know.



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Re: Lock Out: Halo 2
Posted by RedWood on Tue Apr 17th at 2:36am 2007


If you don't want to use a second fun_push you could place a upside down cone/spike using the player clip texture. when your pushed into it you'll pushed out to the side.



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Re: Lock Out: Halo 2
Posted by smerf on Tue Apr 24th at 2:09pm 2007


............................

| LAND HERE ...<......|

| -----------......^.....| <FLOOR 2

| ...................^.....|

| move>.....^.....|

| |_______________| <FLOOR 1

START ON FLOOR 1, GET PUSHED TO FLOOR 2, CAN ANYONE EXPLAIN HOW TO DO THIS WITH trigger_push?





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Re: Lock Out: Halo 2
Posted by reaper47 on Tue Apr 24th at 3:49pm 2007


Maybe a trigger_wind?





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Re: Lock Out: Halo 2
Posted by smerf on Wed Apr 25th at 2:24pm 2007


ya, ill try that. I really want to get this stuff done and you have alot of good ideas, do you have x fire so we can talk easier, or vent.



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Re: Lock Out: Halo 2
Posted by Riven on Thu Apr 26th at 4:12am 2007


Well, I think before you start working on the technical aspects of the map, you need to get down your architecture and scale. As it stands right now, it could use a lot more work (based on the pics). Once that has been settled, then working on such things as the gravity lift and smoke volume below should take priority. If you begin working on the technical stuff now, then your map will have to change as you come back to "pretty" things up. But if you lay the architecture and scale down now, it will be out of the way for good, except for the occasional spruce-up here and there which is a lot less work than it will be if you continue on the same path.





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Re: Lock Out: Halo 2
Posted by smerf on Thu Apr 26th at 1:58pm 2007


I did redo all the textures and most of the layout. All my blocks are done. The screen shots are old and i dont feel like updating untill i have the gravity lift and snow and stuff done. If you can help post your x fire



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Re: Lock Out: Halo 2
Posted by smerf on Fri Apr 27th at 1:12am 2007


well ive hosted lockout on my server for a little while now and alot of people have the same complaint. That its too small. My argument is always the same, seeig how its an fy map, it should be small and rounds should be quick. My cousin recently suggested me droping the whole "duplicating a halo map" idea and taking what i have and adding a bunch of stuff to it to make it a little more fun. However i would keep the origonal. what you guys think? download the map if you havnt yet and tell me your opinions. map name is Halo 2: Lock Out on the map list.



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Re: Lock Out: Halo 2
Posted by Le Chief on Sat Jun 16th at 8:51am 2007


Good map smerf, it kinda does look like lockout. I would think lockout would be a pretty easy halo 2 map to make. My freind just started makeing Headlong from Halo 2 for Half-life 1. Thats a challange.

It really does suck though how cs or half-life 2 for that matter dosen't have CTF or terrotories or oddball or any other cool modes. Anyway I'm gonna check it out so expect some feed back some time this year.







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Re: Lock Out: Halo 2
Posted by Riven on Sat Jun 16th at 10:16am 2007


Well, for that matter, I think it sucks that Halo 2 doesn't have a gravity gun or any sort of awesome physics, nor any interesting monsters that do more than just shoot at you. It doesn't even have a hyphen in its title!?!?

(Just making a sarcastic point; and no, I don't feel like arguing this...)







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Re: Lock Out: Halo 2
Posted by Le Chief on Sat Jun 16th at 10:33am 2007


If there was a word or smiley for a small laugh and a smile then it would be used right now. Cool fireworks outside. rofl all the dogs started barking after this really big 'bang'.







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Re: Lock Out: Halo 2
Posted by Riven on Tue Jun 19th at 1:01am 2007


Well, as of today, I have been asked to help build this map by smerf. I will be completing my mfb round 2 competition map first of course, but this map will become my new project, and will be a co-produced map between smerf and I, so be expecting some cool stuff later...

I plan on including some custom content, and probably will find a way to include some original souds and textures from Halo 2 for pc, now that it's out. Just need to find someone with Vista, and a copy of Halo2...

Wish US luck for the completion of this project!








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